RPS: Do you have any concrete plans for PVP yet? Anything on how players will interact beyond creating stuff?
Georgeson: Yes. That's all I can say right now. You can imagine, though. You can break up the world and stuff. So the PVP can be really wild. We also have a really cool housing system, but not in the traditional sense. These are PVP houses, like schools of thought behind. it's hard to describe right now.
But there's all kinds of stuff we can do. Obviously in Landmark, people can build their own areas. When we roll over the PVP systems, then they can build battlefields and actually play against each other. That's where we're going.
RPS: Due to all of this, your version of EQN is just one of potentially thousands of worlds players can go inhabit under these systems.
Georgeson: Yep. Ours is just a professionally developed alternative.
RPS: If your version is totally overshadowed, will you be disappointed? What will you do if people play EverQuest Next and say, "Eh, this is kinda boring. I'm just going to stick to user-created worlds"?
Georgeson: It will only be because Landmark is a success, and I refuse to cry in my beer over that.