EQ Never

Quaid

Trump's Staff
11,859
8,265
New Roundtable response is up...

I'm not even gonna link you to it because I don't want anyone to waste their time.

Night confirmed casual bullshit. They even acknowledge the fact that it's not 'encountering more dangerous monsters' at night that makes it frightening... It's the fact that you have less information with which to navigate the world. Going the bullshit denial of service route anyway.
 

kudos

<Banned>
2,363
695
New Roundtable response is up...

I'm not even gonna link you to it because I don't want anyone to waste their time.

Night confirmed casual bullshit. They even acknowledge the fact that it's not 'encountering more dangerous monsters' at night that makes it frightening... It's the fact that you have less information with which to navigate the world. Going the bullshit denial of service route anyway.
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I dont even
 

Lenas

Trump's Staff
7,648
2,359
Won't be across-the-board more dangerous at night, but that doesn't exclude them from having a few places like Kithicor where it makes lore sense, right?
 

Bellringer_sl

shitlord
387
0
New Roundtable response is up...

I'm not even gonna link you to it because I don't want anyone to waste their time.

Night confirmed casual bullshit. They even acknowledge the fact that it's not 'encountering more dangerous monsters' at night that makes it frightening... It's the fact that you have less information with which to navigate the world. Going the bullshit denial of service route anyway.
What? I watched the video twice. What the hell are you talking about?
 

Randin

Trakanon Raider
1,933
892
To sum up the video, they said nights won't be pitch black (which we already knew), but mob populations and behavior will differ based on the day-night cycle. There will be places where night will be more dangerous than day (or vice versa), but it'll largely be the case that content will simply be different based on day or night, without necessarily being more or less difficult.

Perhaps not as hardcore as some might hope, but it's more than we usually get in this regard.
 

Cinge

Ahn'Qiraj Raider
7,370
2,436
I can see not doing pitch black night, while it was hilarious in EQ in 99, it won't fly anymore. Good to see the idea of Kithicor style zone hopefully isn't dead. Was pretty cool having a benign zone that had some iirc, One to teen level creatures, turn into a nightmare at night with level 35+ see invis undead.
 

Spynx_sl

shitlord
232
0
Does it make anybody else want to murder somebody when they listen to omeed talk? His whole persona is so fucking annoying.
 

Tol_sl

shitlord
759
0
One thing I think that was awesome about how kithikor was handled was that there was almost no reason to go there at night. You get so many cases of "oh man, a terrifying and dangerous place opened up!" and then everyone flocks there to exp grind and get loot and it loses its danger status. Kithikor on the other hand is how I imagine a cursed wood actually being. People stayed the hell away from it most of the time, and every time you heard about it was in reference to trying to travel through before it got dark rather than linger around. It worked especially well since it was in the middle of a common travel route where lots of people of all level ranges passed through. I think it's great to have a place like that where players actively want to avoid and dread it, but are kind of forced to deal with it as a bit of a hassle. It adds so much flavor to the 'feel' of the world, rather than just being another quest hub you arrive in to save the day, get your loot, and scoot along.
 

Mr Creed

Too old for this shit
2,394
287
To sum up the video, they said nights won't be pitch black (which we already knew), but mob populations and behavior will differ based on the day-night cycle. There will be places where night will be more dangerous than day (or vice versa), but it'll largely be the case that content will simply be different based on day or night, without necessarily being more or less difficult.

Perhaps not as hardcore as some might hope, but it's more than we usually get in this regard.
That sounds pretty good to me really. I do want really dark nights (old PS2 was pretty dark, they gimped it a while back but supposedly made it darker again in the recent patch). But a mob population that changes based on time of the day and probably has different behaviour patterns (if storybricks comes through) is way better then the current "orc spawns here and walks this circle path until killed then spawns again 11 minutes later" system that pretty much all games use.



One thing I think that was awesome about how kithikor was handled was that there was almost no reason to go there at night. You get so many cases of "oh man, a terrifying and dangerous place opened up!" and then everyone flocks there to exp grind and get loot and it loses its danger status. Kithikor on the other hand is how I imagine a cursed wood actually being. People stayed the hell away from it most of the time, and every time you heard about it was in reference to trying to travel through before it got dark rather than linger around. It worked especially well since it was in the middle of a common travel route where lots of people of all level ranges passed through. I think it's great to have a place like that where players actively want to avoid and dread it, but are kind of forced to deal with it as a bit of a hassle. It adds so much flavor to the 'feel' of the world, rather than just being another quest hub you arrive in to save the day, get your loot, and scoot along.
Yea it makes for a more credible world if there are places you dont want to go to, but it's gonna be difficult to get any company to design like that. I hope McQuaid comes through in that regard, EQN probably isnt the game you can expect it from.
 

Creslin

Trakanon Raider
2,508
1,153
Problem with kithicor is while it was kinda cool in the abstract, in practice they took a popular newb zone and ruined it. No one hunted there from either level range for the most part. In a game where you sat and camped for long periods of time having a zone shift up and down 25 levels every 36 minutes makes it effectively useless as a leveling spot. Soe realized that and never did that shit again. Basically kithicor was cool as an oddity, you had to check the time of day, but at the price of totally ruining a zone for any purpose but being an oddity. Not great design.

As far as night blindness, even the p99 devs didn't bring that shit back because it is really that fucking retarded. Which isn't to say some dark areas where you need a torch aren't cool.
 

Mr Creed

Too old for this shit
2,394
287
Problem with kithicor is while it was kinda cool in the abstract, in practice they took a popular newb zone and ruined it. No one hunted there from either level range for the most part. In a game where you sat and camped for long periods of time having a zone shift up and down 25 levels every 36 minutes makes it effectively useless as a leveling spot. Soe realized that and never did that shit again. Basically kithicor was cool as an oddity, you had to check the time of day, but at the price of totally ruining a zone for any purpose but being an oddity. Not great design.

As far as night blindness, even the p99 devs didn't bring that shit back because it is really that fucking retarded. Which isn't to say some dark areas where you need a torch aren't cool.
That's why I say it doesnt fit into a product like EQN (or WoW, GW2 and what have you). It's a great concept to make a world seem alive, it just has no place in a theme park ride where every tree needs its purpose in the leveling treadmill.
 

bixxby

Molten Core Raider
2,750
47
Problem with kithicor is while it was kinda cool in the abstract, in practice they took a popular newb zone and ruined it. No one hunted there from either level range for the most part. In a game where you sat and camped for long periods of time having a zone shift up and down 25 levels every 36 minutes makes it effectively useless as a leveling spot. Soe realized that and never did that shit again. Basically kithicor was cool as an oddity, you had to check the time of day, but at the price of totally ruining a zone for any purpose but being an oddity. Not great design.

As far as night blindness, even the p99 devs didn't bring that shit back because it is really that fucking retarded. Which isn't to say some dark areas where you need a torch aren't cool.
I don't think I ever saw the south side of Kithicor. That's pretty cool.
 

Mr Creed

Too old for this shit
2,394
287
They keep that as a teaser for SOE live '14, tagline will be "get a first exclusive look at the long-lost combat doc when you visit us in Las Vegas!"
 

Creslin

Trakanon Raider
2,508
1,153
Iksar were a large race in eq. Double shrink required!

They weren't fatties but they were tall as anyone.