Honey Badger_sl
shitlord
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Still relevant.On the recent Landmark Workshop they showed artwork of the reworked Kerrans and some Kerran architecture.
Worth a look
The Workshop Show #7: Kerran Lore Style - YouTube
I "hope" they add a lot more detail to the models from now/Landmark to Next. The humans on Landmark are at best passable they need a lot more detail for me to be happy with the cartoon look.Still relevant.
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Giant shoulder pads should only be on heavy armor and not on every fucking piece of armor. Seeing a Paladin or SK or warrior with thick shoulder pads can look fine when compared to less armored classes. But, If I see a fucking mage or rogue with gaudy shoulder ornaments again I'll puke.The giant shoulder pauldrons need to go.
Some ornamentation is one thing, but if it's the size of the character's head then you've taken it too far. That shit needs to be dialed back.Giant shoulder pads should only be on heavy armor and not on every fucking piece of armor. Seeing a Paladin or SK or warrior with thick shoulder pads can look fine when compared to less armored classes. But, If I see a fucking mage or rogue with gaudy shoulder ornaments again I'll puke.
Agree, animations are really important. If I am wielding a 2H weapon, I better use both damn hands in game. With all of the dev hype surrounding EQEmote, I am thinking we'll have some pretty cool animations. As long as I can do the butter churn, I'll be happy.Animations can make or break the perceived quality of your models. Luclin models were far and away better than classic EQ models, but they lacked any character (like ogre butt scratching) and normal animations were very robotic. Landmark animations on the other hand are pretty great. Every action looks right, even swimming/gliding which just recently got implemented.
Animations are key, The "heroic action" travel system is interesting if they can space out the animations enough to not look silly. Combat animations are another, I'm already annoyed at the whirlwind animation i saw last year I prefer my combat animations realistic not jump and spinny.Animations can make or break the perceived quality of your models. Luclin models were far and away better than classic EQ models, but they lacked any character (like ogre butt scratching) and normal animations were very robotic. Landmark animations on the other hand are pretty great. Every action looks right, even swimming/gliding which just recently got implemented.