EQ Never

Agraza

Registered Hutt
6,890
521
I'm still looking forward to EQN, but what they've shown is ~blah. Alpha footage is frequently unimpressive, and, afaik, it's not even in alpha yet. We'll see how it looks in a couple years.
 

Malakriss

Golden Baronet of the Realm
12,877
12,266
EQN may be trying some innovations but don't kid yourselves in thinking that a lot of the newer generation mechanics haven't been tried before in recent games and turned a lot of people off. A completely action game with zero targeted abilities will lose a chunk of players right off the bat, a completely tab targeted game will do the same. No one complains about FFXIV graphics, it can be done right, but bad stylized systems look horrible at release and worse down the road.

There are major decisions made years prior to release that can totally polarize people and put them off ever trying the game, yet the devs delude themselves into thinking it's only a small percent of naysayers until it explodes in their face and they're left with another failed resume stuffer and a prayer they don't become like Brad.
 

moontayle

Golden Squire
4,302
165
They'll release their Alpha/Beta founder packages next year sometime. Probably open Alpha late next year.

The difficult part is the tech, which is what Landmark is, for all intents and purposes. Everything beyond that, item creation, NPC scripts, classes development, is just tedium. Each individual piece doesn't take long, but there's a lot of it.
 

Convo

Ahn'Qiraj Raider
8,792
664
I'm getting kind of annoyed with how it's handcuffed to EQL. they draw 2 different player bases and I'm just ready for EQN to move forward. EQL hit alpha at 60% completion. EQN is at 60% right now, so we will have to see where it goes once they have combat running smoothly in EQL.
 

Hootie

Silver Knight of the Realm
227
75
A lot of people are simply using code words for they didn't make the EQ that I wanted.
Yeah people wanted the same Eq with a modern game engine and maybe just a little tweaking. Biggest reason this never happened is the original never died, but its also much, much, much too late.
This game can still fill the nostalgia quotient for me, just having familiar places and items and faces. Even if the game is completely different if i get to hold a Ykesha and wander through Qeynos and hear stories about Veeshan i will be happy.
Still i hope this game is a success. With landmark i know some neckbeards will eventually recreate original vanilla Eq and we can all wander around in it.
 

a_skeleton_02

<Banned>
8,130
14,248
Yeah people wanted the same Eq with a modern game engine and maybe just a little tweaking. Biggest reason this never happened is the original never died, but its also much, much, much too late.
This game can still fill the nostalgia quotient for me, just having familiar places and items and faces. Even if the game is completely different if i get to hold a Ykesha and wander through Qeynos and hear stories about Veeshan i will be happy.
Still i hope this game is a success. With landmark i know some neckbeards will eventually recreate original vanilla Eq and we can all wander around in it.
I'm in the same boat as you in regards to nostalgia. I don't need to run a new voxel version of Guk that is point by point perfect compared to EQ but I would like the history and lore and specifically the items that I remembered and loved to be back in new ways as well.

That's something I wish I saw at SOE LIVE. Did anyone record the lore panel?
 

Agraza

Registered Hutt
6,890
521
I really don't appreciate PAL/SHD being these catch-all classes for the servants of various gods at cross purposes. Paladins of Prexus channeling the power of Brell and vice versa is ridiculous. They use this middle ages monotheist crusader stereotype and toss it into a polytheist world. As a worshipper of Tunare, my abilities should contrast sharply with a worshipper of Quellious. Likewise a Shadowknight of Rallos and one of Bertoxxulous would clearly want entirely different things.
 

Dumar_sl

shitlord
3,712
4
I really don't appreciate PAL/SHD being these catch-all classes for the servants of various gods at cross purposes. Paladins of Prexus channeling the power of Brell and vice versa is ridiculous. They use this middle ages monotheist crusader stereotype and toss it into a polytheist world. As a worshipper of Tunare, my abilities should contrast sharply with a worshipper of Quellious. Likewise a Shadowknight of Rallos and one of Bertoxxulous would clearly want entirely different things.
Lazy design 101. Gotta focus on the cash shop.
 

Mario Speedwagon

Gold Recognition
<Prior Amod>
19,525
72,216
God forbid an RPG have some role-playing elements. Might get too many nerds and dorks playing the game. Better to have collectable classes so everyone can be everything.
 

Lleauaric

Sparkletot Monger
4,058
1,822
Lazy design 101. Gotta focus on the cash shop.
You didn't watch the class panel did you?

If you did, and just didn't spew nonsense from your rectum, then you would see that the class is a base, and the things you do and the paths you take provide for extreme customization.

Using a small amount of common sense would tell that followers of different gods would earn distinct abilities, gear and powers.
 

gogojira_sl

shitlord
2,202
3
Rally calls will be like a giant, days long MOBA battle. Grunts will be spawned to serve as fodder and hero units will use them as meat shields. The end goal will be destroying the castle deepest in the opposing territory.

At least that's my guess.
 

Xexx

Vyemm Raider
7,831
1,863
All i wanted was EQ1 redone in forgelight, but instead im getting a moshpit of every other mediocre MMO in the past 5 years wrapped around redone EQ lore and storybricks.

I will still try it and it may be the only MMO i ever buy a founders package for, but if it sinks its pretty much the end of MMOs for me.
 

Creslin

Trakanon Raider
2,508
1,153
Rally calls will be like a giant, days long MOBA battle. Grunts will be spawned to serve as fodder and hero units will use them as meat shields. The end goal will be destroying the castle deepest in the opposing territory.

At least that's my guess.
That would be pretty cool, I hope there is the MOBA pvp element to it even if its soft pvp via competition rather than actual pvp. Playing in a story and working towards a goal kinda loses its luster if the outcome is predetermined, that imo is gonna be the biggest hurdle they have with the rallying call system. I understand some of the really big defining ones will have to have predetermined outcomes but I hope there are small ones that could go either way.
 

Randin

Trakanon Raider
1,933
892
With 40 classes I'm sure there will be a version of a SK/Pal for every major diety.
Even if there isn't (and if there isn't at launch, I would fully expect god-specific cleric, pally, and sk classes to show up eventually), with multi-classing, it shouldn't be too hard to custom-make one if you wish. Take a paladin, mix in some druid, and you've got a paladin of Tunare (or I guess Erolisi, for EQN); take a cleric, add some thief, and you've got a cleric of Bristlebane (or whatever the thief god's name is in EQN).
 

Quaid

Trump's Staff
11,859
8,265
All i wanted was EQ1 redone in forgelight, but instead im getting a moshpit of every other mediocre MMO in the past 5 years wrapped around redone EQ lore and storybricks.

I will still try it and it may be the only MMO i ever buy a founders package for, but if it sinks its pretty much the end of MMOs for me.
No AAA MMORPG will ever have EQ mechanics again. Period. Just get it out of your head. You'll have a lot more fun when you do.
 

Skanda

I'm Amod too!
6,662
4,506
Just make sure you write your character's back story and make sure to post it online so everyone can read it and know you're not actually generic Paladin #234562. You're that super important paladin of God X who can throw spells made from love and flowers instead of generic god magic.