Yeah people wanted the same Eq with a modern game engine and maybe just a little tweaking. Biggest reason this never happened is the original never died, but its also much, much, much too late.A lot of people are simply using code words for they didn't make the EQ that I wanted.
I'm in the same boat as you in regards to nostalgia. I don't need to run a new voxel version of Guk that is point by point perfect compared to EQ but I would like the history and lore and specifically the items that I remembered and loved to be back in new ways as well.Yeah people wanted the same Eq with a modern game engine and maybe just a little tweaking. Biggest reason this never happened is the original never died, but its also much, much, much too late.
This game can still fill the nostalgia quotient for me, just having familiar places and items and faces. Even if the game is completely different if i get to hold a Ykesha and wander through Qeynos and hear stories about Veeshan i will be happy.
Still i hope this game is a success. With landmark i know some neckbeards will eventually recreate original vanilla Eq and we can all wander around in it.
Lazy design 101. Gotta focus on the cash shop.I really don't appreciate PAL/SHD being these catch-all classes for the servants of various gods at cross purposes. Paladins of Prexus channeling the power of Brell and vice versa is ridiculous. They use this middle ages monotheist crusader stereotype and toss it into a polytheist world. As a worshipper of Tunare, my abilities should contrast sharply with a worshipper of Quellious. Likewise a Shadowknight of Rallos and one of Bertoxxulous would clearly want entirely different things.
Ya. Laziness. That's why a AAA studio wouldn't implement a system that would only matter to the most hardcore of RP dorks.Lazy design 101. Gotta focus on the cash shop.
You didn't watch the class panel did you?Lazy design 101. Gotta focus on the cash shop.
That would be pretty cool, I hope there is the MOBA pvp element to it even if its soft pvp via competition rather than actual pvp. Playing in a story and working towards a goal kinda loses its luster if the outcome is predetermined, that imo is gonna be the biggest hurdle they have with the rallying call system. I understand some of the really big defining ones will have to have predetermined outcomes but I hope there are small ones that could go either way.Rally calls will be like a giant, days long MOBA battle. Grunts will be spawned to serve as fodder and hero units will use them as meat shields. The end goal will be destroying the castle deepest in the opposing territory.
At least that's my guess.
Even if there isn't (and if there isn't at launch, I would fully expect god-specific cleric, pally, and sk classes to show up eventually), with multi-classing, it shouldn't be too hard to custom-make one if you wish. Take a paladin, mix in some druid, and you've got a paladin of Tunare (or I guess Erolisi, for EQN); take a cleric, add some thief, and you've got a cleric of Bristlebane (or whatever the thief god's name is in EQN).With 40 classes I'm sure there will be a version of a SK/Pal for every major diety.
No AAA MMORPG will ever have EQ mechanics again. Period. Just get it out of your head. You'll have a lot more fun when you do.All i wanted was EQ1 redone in forgelight, but instead im getting a moshpit of every other mediocre MMO in the past 5 years wrapped around redone EQ lore and storybricks.
I will still try it and it may be the only MMO i ever buy a founders package for, but if it sinks its pretty much the end of MMOs for me.