EQ Never

Dumar_sl

shitlord
3,712
4
I also boggle at the fact that, as this genre gets older, the artwork gets noticeably more terrible. In another 10 years, we'll all be controlling disfigured stick-monkeys that walk even more awkwardly who have equally terrible and generically simple looking class icons and buttons (like above).

What the fux industry. Really.
 

Randin

Trakanon Raider
1,933
892
So let me me see if I have this correct. I didn't really read all the threads. Eq landmark is the foundation for eq next. From there they will slowly add features to eq landmark such as mobs, classes, combat ect to make it into eq next? So there will be no stand alone games such as eq next and eq landmark? And EQN will be available in 2017?!
Not quite; they are two standalone games, but Landmark is essentially about letting the players play around with the tools being used to create EQN, the result initially being an online Minecraft sort of game, but with the ultimate goal being to allow people to play dungeon master, and create their own custom bits of content for others to check out. EQN is a more standard (and I'm using that term loosely) mmo SOE is building with those tools that's set in a rebooted Norrath.
 

Daidraco

Avatar of War Slayer
10,699
11,359
In SWTOR, when you choose a light side option and the rest of the group overwhelmingly chooses dark side - that is the outcome. However, you are still given light side points because that was your choice. Just to clarify. They were going down an awesome path with that stuff, but dropped the ball pretty hard.
 

Mist

REEEEeyore
<Rickshaw Potatoes>
31,800
24,478
The part that confuses me is whether Landmark will eventually get the EQN classes and combat system? Because if you can't bring EQN characters over to play in Landmark user created content, that's a bit of a bummer.
 

Laerazi_sl

shitlord
293
2
Landmark won't get the EQN classes, races, lore, world, etc; it's just a high-level testbed for the systems that will go into EQNext. The combat in Landmark will have the core mechanics of the combat that we'll see in EQNext, and probably some abilities that mirror those we'll see in EQN (for testing reasons), but we're not going to see a Tempest in Landmark.
 

zzeris

The Real Benny Johnson
<Gold Donor>
21,265
93,047
I also boggle at the fact that, as this genre gets older,the artwork gets noticeably more terrible. In another 10 years, we'll all be controlling disfigured stick-monkeys that walk even more awkwardlywho have equally terrible and generically simple looking class icons and buttons (like above).

What the fux industry. Really.
I completely agree. When will they finally update computers to play this amazing stuff once again?


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I just thank god that we didn't have shitty symbols like this-

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Would have made the game totally unplayable.
 

Mr Creed

Too old for this shit
2,395
289
I really like what I am seeing with the class and ability system. It seems dynamic and more importantly makes sense within the context of the universe.
If they dont cave in and really make a world with diverse factions that are often at odds I'll be happily surprised. They keep saying it so we just have to hope that attitude survives crunch time because that's the time when the games gets nerfed to acess a bigger market share.

In SWTOR, when you choose a light side option and the rest of the group overwhelmingly chooses dark side - that is the outcome. However, you are still given light side points because that was your choice. Just to clarify. They were going down an awesome path with that stuff, but dropped the ball pretty hard.
TOR is still a game with two hardcoded factions, you can go light side answers all you want you're still a Sith. That's the opposite of your choices having consequences and I hope EQN takes a different route. Soft factions that you can align with or leave, nothing hardcoded. If the factions in EQN are similar to EQ1 or EVE then there'll be plenty of things that friends can do together (and some they could but dont want to). Example: It's velious and you are pro-dorf and your friend is pro-dragon. Both go killing giants, but when it's time to kill the Dain or raid ToV you probably wont see eye to eye because of your character choices. Odds are established guilds are generally going to pick their direction together just like they did back then and how much you can deviate from that without any repercussions depends on the kind of guild you are in.
 

Creslin

Trakanon Raider
2,508
1,153
Maybe the guys at SOE have finally realized that dumbing down games to the point where all the feeling of achievement and hardship are stripped out and the only thing left is the slot machine style winning, where all but the dumbest people know they didn't do anything but boy are those flashing lights and ringing bells exciting, is not actually a winning idea for building a large successful game.

They benefit from the fact that if you are dogshit and doing some T5 non-instanced stuff and dieing over and over you can just get a big group and zerg it down, while the guy with a good build and good skills might only be duoing it or clearing alot faster. They shouldn't overthink difficulty too much since things tend to shake themselves out. People quit more when they run out of things to do than anything imo, either because they hit a wall on difficulty and got all the gear they could from lower levels or cleared the highest difficulty and got all the items because loot drop rates are too high, both of those are problems that WoW seems to have now and why they are switching to more randomized stats
 

Qhue

Tranny Chaser
7,658
4,635
I quite like their approach with respect to items as well as their notion of class abilities. The examples they gave of items which grant passive synergies rather than simply +gooder stats intrigues me. The best items are the ones that open up new possibilities rather that simply boosting your power by an imperceptible but statistically significant amount. In that vein an oaken cudgel that causes all Martial abilities to count as Nature is really cool in a way that an item that adds +5% base damage is not.
 

Arterial

N00b
152
0
I never understood why dev's segregate their player base with factions, its worth installing PS2 and playing during a night cycle to see the potential of this engine I think it looks amazing
 

a_skeleton_02

<Banned>
8,130
14,248
Here is the "StoryBricks: The Content of Everquest Next" From SoE.
The Content of Everquest Next

I really hate that we have to watch these bootleg shitty audio streams instead of having them stream/record it.

Edit:
It's really hard to hear and about an hour long but the gist of it was.

They had Kobolds who's main goals was to "Increase territory, and Mine Gems"

They showed a Map of Serpentspine mountains and Kithicor Forest and they show the Kobolts taking over territory and mining gems. Then they add Dark Elves and they have the goals of "Strengthen territory,make Shadow Energy from nature" They start to fight the Kobolds and the players assist them in wiping out the kobolds.

Now the Kobolds in this area are dead for good and the Dark Elves start to expand into Kithicor. Then they introduce Dryads and they have the goal of "Protect Nature" The player helps the Dark Elves fight the dryads and they start turning Nature into Shadow Energy turning the area all dark and spooky.

Once enough Dryads have been murdered and X Nature Energy has been depleted a new faction of "Evil spirits" spawn and try and kill the Dark Elves and everyone else this triggers a "Bloody Kithicor" Ralling cry that the server needs to assist in stopping.

The players had the options of helping the Kobolds instead of the Dark Elves or Helping the Dryads Versus the Dark Elves. Causing this event to play out different on each server.
 

Creslin

Trakanon Raider
2,508
1,153
I never understood why dev's segregate their player base with factions, its worth installing PS2 and playing during a night cycle to see the potential of this engine I think it looks amazing
The only games it ever made sense for were the RvR games, but that was in a era before instancing and when matchmaking systems were prolly way way inferior to what they are now. There was some argument for it pulling you into the story more since it lets them set the opposite faction as your antagonist but I think its mostly lost in translation because aside from the initial faction decision you aren't really making any on-going decisions about what actions to take so you don't really end up really drawn into the faction conflict story. Plus wow did it so all the hacks who copied that of course did it too.

Soft factions are just way better in every respect. Since it lets players decide based on actions rather than just a toggle they flipped one way or the other at character creation before they prolly even knew what the faction differences were.
 

Qhue

Tranny Chaser
7,658
4,635
Hardcoded factions are just plain terrible. They increase your content development effort by a wide margin as you need to craft separate-but-equal content for both factions and provide almost no actual value. Look at WoW and SWTOR for example, at no point are you actively in conflict with "the other side". All the story content is driven by a series of 3rd parties that act as mutual enemies of both factions. All the PVP content is located in game-show battlegrounds where you could just as easily have arbitrary teams rather than hard coded factions. Heck Rift used this to create a 3 'faction' large format battleground to pretty decent effect.
 

Creslin

Trakanon Raider
2,508
1,153
Hardcoded factions are just plain terrible. They increase your content development effort by a wide margin as you need to craft separate-but-equal content for both factions and provide almost no actual value. Look at WoW and SWTOR for example, at no point are you actively in conflict with "the other side". All the story content is driven by a series of 3rd parties that act as mutual enemies of both factions. All the PVP content is located in game-show battlegrounds where you could just as easily have arbitrary teams rather than hard coded factions. Heck Rift used this to create a 3 'faction' large format battleground to pretty decent effect.
Arbitrary is better than hard factions for sure but I hope if they have BGs that they do them as an extension of the over all faction system so like you run across an area where the knights of truth are fighting the dark elves and get the option to join up on either side in the BG.
 

a_skeleton_02

<Banned>
8,130
14,248
Arbitrary is better than hard factions for sure but I hope if they have BGs that they do them as an extension of the over all faction system so like you run across an area where the knights of truth are fighting the dark elves and get the option to join up on either side in the BG.
They could easily write BGs into the lore as exactly what they are "a blood sport" Think of similar to Huttball in SWTOR where people recognize that its a game with death. This way you don't have to make up bullshit story about "Contested lands" and shit when you are actually playing capture the flag.

This way you can make the teams what ever you like because even if trolls and humans hate each other certain individuals won't care for politics and join up on teams.
 

Kreugen

Vyemm Raider
6,599
793
My only interest in this entire concept is if it would be possible for Dwarves to take over the entire world. Also acceptable: World Hobbit Domination.

What does it mean to the player if a mine is held by dwarves, or dark elves, or kobolds? If it's red it's dead? It all sounds neat to program, but what do players get out of it? "You have gained reputation with xyz"?
 

Creslin

Trakanon Raider
2,508
1,153
My only interest in this entire concept is if it would be possible for Dwarves to take over the entire world. Also acceptable: World Hobbit Domination.

What does it mean to the player if a mine is held by dwarves, or dark elves, or kobolds? If it's red it's dead? It all sounds neat to program, but what do players get out of it? "You have gained reputation with xyz"?
I don't think you will just go into any mine and indiscriminately slaughter what you find there, I think if you go into an area controlled by the dwarves and you have been helping them all along then they will be friendly and you will have to go on into the next area to help them with whatever objective they are currently working on, but if you were helping the kobolds before then ya you start slaughtering the dwarves. It still kinda sounds too good to be true to me but I guess we will see.
 

a_skeleton_02

<Banned>
8,130
14,248
My only interest in this entire concept is if it would be possible for Dwarves to take over the entire world. Also acceptable: World Hobbit Domination.

What does it mean to the player if a mine is held by dwarves, or dark elves, or kobolds? If it's red it's dead? It all sounds neat to program, but what do players get out of it? "You have gained reputation with xyz"?
I like to believe that with enough effort you can take a small troll village looking to expand and take it all the way up Antontica and make a troll empire. Imagine if you had a guild devoted to the troll faction and all you did all day was slaughter anything near the troll areas so trolls started spawning there.

This would be fantastic until you met with the Pro halfling guild that was doing the same thing on the way down. This causes a player made rallying cry for supreme dominance.
 

Laerazi_sl

shitlord
293
2
It's a pretty neat concept, since it's like PVP without actually killing other players (though on a real PVP-server you could also kill the people who are helping the opposing faction).