EQ Never

velk

Trakanon Raider
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So yes you can grind orcs but once you cap out the max level of "orc rapist" in the beastiary and get the designated amount of skills points killing them won't give you those rewards anymore and you'll have to switch to being a gnoll rapist then an owl bear rapist.
That sounds terrible. I would be super pissed if they added some new orc invasion content and I got nothing for killing them because I had maxxed out orcs last year or something.
 

Creslin

Trakanon Raider
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The system sounds almost exactly like the system Dfuw uses, which is pretty good. Also you may cap out the orc achievement but at least in df you still get some per kill points, its just not that much compared to doing one with an achievement. Also they had meta achievements that were really long like kill 20000 medium mobs that orcas would count towards. Dunno if eqn is doing that but the whole bestiary book sounds so similar to what df had, if they use that system with some refinement I wouldn't worry much about killing things for no benefit.
 

Lleauaric

Sparkletot Monger
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That sounds terrible. I would be super pissed if they added some new orc invasion content and I got nothing for killing them because I had maxxed out orcs last year or something.
From what I gather, faction is dolled out by "Storyline". A new orc invasion would be a different story altogether. A different tribe of orcs may give different faction.
 

a_skeleton_02

<Banned>
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That sounds terrible. I would be super pissed if they added some new orc invasion content and I got nothing for killing them because I had maxxed out orcs last year or something.
From what I gather, faction is dolled out by "Storyline". A new orc invasion would be a different story altogether. A different tribe of orcs may give different faction.
No idea if they are doing that but yeah killing crushbone orcs may be different from deathfist.

They wanted ability points to be tied to you discovering lore or doing heroic things not grinding
 

a_skeleton_02

<Banned>
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Looks like they may have two sets of Points or atleast that's what last years keynotes may have inferred.

Levels are gone. The system in place is a Tiered system. The example they used for example, was in order to become a T4 warrior, you had to collect a full set of T3 warrior gear, have spent enough points into warrior skills and so forth. They described it as a form of AA, just not exactly AA.
So it looks like they will have class ability points that you can probably grind out. Then they go to say.

So beyond the 4 class skills you can swap around, the rest of the customization comes from Equipment and hard work. They mentioned that Equipment will not have +Attribute points such as STR, INT, CON. Those will be very hard to increase your "base stats" and require a lot of dedication.
Can't find the part where they talk about killing gnolls will make you better at killing gnolls and not orcs but it was in the panel where they introduced the Rohsong this year and talked about it being the bestiary and unlocking achievements.

Maybe there going to do something cool like if you do a quest that involves running across the Karanas the reward is a permanent +1 stamina. I hope they just give you the +1 of a stat instead of a general stat point you can assign where you want. Would give people reasons to generate different areas to min/max characters.
 

a_skeleton_02

<Banned>
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EQ Next not likely to be a Early Access Title
Link

"But we really are wanting to be just as open with EverQuest Next as we've been with H1Z1, we're just focused on different things right now. And H1Z1 will be an early access product, where Next probably will not.?
$5 says this changes when Papa Smedbucks hears about this.
 

Lethality

Lord Nagafen Raider
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EQ Next not likely to be a Early Access Title
Link
TBH I was a little surprised when Smed was not part of the EQN Keynote... but was for H1Z1. I mean, EQ is the flagship franchise... you want your head dude out there in front to establish sincerity, and support for the team and the project, even if you don't do the keynote yourself.
 

Draegan_sl

2 Minutes Hate
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Discussing detailed system of this game like they are fact is probably a waste of time, especially when you are quoting stuff from last year. Things change so much that I suspect things will be completely different in 7 years when this game finally comes out.
 

Qhue

Tranny Chaser
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I applaud them for taking their time and letting the experiences with Landmark translate into actual lessons learned, however the development timescale on EQNext is going to be really damn long as a result.
 

a_skeleton_02

<Banned>
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TBH I was a little surprised when Smed was not part of the EQN Keynote... but was for H1Z1. I mean, EQ is the flagship franchise... you want your head dude out there in front to establish sincerity, and support for the team and the project, even if you don't do the keynote yourself.
I can understand why.

The oldschool MMO players don't really like Smed that much they see him as a main reason SWG died as well as every bad decision in EQ is usually attributed to him.

On the other hand Georgeson has really gained a follow with his tireless twitter posting about game issues transparency of problems. Seriously follow him on Twitter the dude posted every 5 minutes during the Landmark launch and still answers questions regularly.

Seems like Smed is heading H1Z1, Higby on PS2, and Gerogeson on Landmark/Next.
 

Quaid

Trump's Staff
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Discussing detailed system of this game like they are fact is probably a waste of time, especially when you are quoting stuff from last year. Things change so much that I suspect things will be completely different in 7 years when this game finally comes out.
Indeed. The multiclassing system already has been pretty much completely overhauled since SOElive 2013.
 

Vitality

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I don't mean to be an ass here, Draegan does have a fair point on systems discussion on a game that hasn't released anything tangible, however I'd really like to read/watch your source on the gated character progression topic a_skeleton_02.
 

Quaid

Trump's Staff
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I don't mean to be an ass here, Draegan does have a fair point on systems discussion on a game that hasn't released anything tangible, however I'd really like to read/watch your source on the gated character progression topic a_skeleton_02.
How do you intend to grind mobs when they have no static spawn points? It's gonna be super difficult.
 

Draegan_sl

2 Minutes Hate
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I don't mean to be an ass here, Draegan does have a fair point on systems discussion on a game that hasn't released anything tangible, however I'd really like to read/watch your source on the gated character progression topic a_skeleton_02.
The discussion is interesting enough to read through, but my whole point is I think it's just arm chair dev territory at this point. I think it's just foolish to ascribe any of it to a tangible game right now.
 

Ukerric

Bearded Ape
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Because my unfounded opinion is that it absolutely is time consuming.
It's even one of the most time-consuming tasks in a MMO. Which is why SOE is looking into procedural voxels and storybricks automated behaviors.

Voxels arent making it easier, and storybricks doesnt make it easier either.
Actually, they do. They don't if you want to use them to recreate exactly the same content you did with hand-crafting. Using voxels and storybricks to remake EQ1 would probably be pretty much more time-consuming that it did back then.

Once you abandon the idea of a hand-crafted theme-park MMO with actors with a scripts (NPC) and manicured park alleys (quest hubs), you can have an enormous world that would otherwise require 500 people for 5 years to make, and 300 to patch monthly, and you'll do it with 50 . The price you pay is that you'll get content that is unplanned. You'll have no idea why the Highhold Gorge area became so awesome; you can't predict that the conflicts between your DE / Dryads / Undead are going to be the main attraction of eastern Antonica. Maybe they'll do, maybe they'll don't. If they don't, well, there's an entire world out there.
 

Draegan_sl

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How do you intend to grind mobs when they have no static spawn points? It's gonna be super difficult.
All systems can be exploited. You won't have to sit in a spot and grind the same 5 packs over and over. I can only imagine that npc behavior patterns will be predictable and you'll be able to manipulate them to some degree. So instead of grinding static mob spawns, you will be grinding local dynamic systems. I can foresee that 1 or 2 people may not be enough people to trigger major changes so a duo will be able to grind a local environment that is basically stuck in neutral.

There may be some kind of reputation system in place that prevents you from doing that maybe, like reputation or hatred, but that just end up giving players a way to kill even more mobs. To counteract that, they have to make it so eventually a mob of npcs spawns and runs you down like a truck and then hunts you down. Now that's cool. But will every player like that in their game? Will SOE tone down responses like that so players don't ragequit? hope not.
 

Quaid

Trump's Staff
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All systems can be exploited. You won't have to sit in a spot and grind the same 5 packs over and over. I can only imagine that npc behavior patterns will be predictable and you'll be able to manipulate them to some degree. So instead of grinding static mob spawns, you will be grinding local dynamic systems. I can foresee that 1 or 2 people may not be enough people to trigger major changes so a duo will be able to grind a local environment that is basically stuck in neutral.

There may be some kind of reputation system in place that prevents you from doing that maybe, like reputation or hatred, but that just end up giving players a way to kill even more mobs. To counteract that, they have to make it so eventually a mob of npcs spawns and runs you down like a truck and then hunts you down. Now that's cool. But will every player like that in their game? Will SOE tone down responses like that so players don't ragequit? hope not.
Didn't Georgeson say that, Orcs for example, can have a behaviour brick that says 'I don't like getting beaten up'? If you grind the shit out of them, won't they just leave?

Also, assuming you can manipulate the system somehow, how do we even know grinding will be efficient? It's entirely feasible that exploring a new area will net you far more advancement points than straight grinding.
 

Vitality

HUSTLE
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Didn't Georgeson say that, Orcs for example, can have a behaviour brick that says 'I don't like getting beaten up'? If you grind the shit out of them, won't they just leave?

Also, assuming you can manipulate the system somehow, how do we even know grinding will be efficient? It's entirely feasible that exploring a new area will net you far more advancement points than straight grinding.
The content will be stale if the mobs aren't valuable. Plenty of games have bit the bullet because of this.

Yeah lets go defeat that frost giant to only receive 1g.. reminds me of a game.

Either way if what a_skeleton_02 says is true we're basically left with a hashed version of ESO/GW2 Skill point system.

**I'm expecting them to adopt Planetside 2's cert system personally**