EQ Never

a_skeleton_02

<Banned>
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The discussion is interesting enough to read through, but my whole point is I think it's just arm chair dev territory at this point. I think it's just foolish to ascribe any of it to a tangible game right now.
Agreed,

Unless we see it in Landmark then I'm pretty sure it's still in Napkin territory.
 

Draegan_sl

2 Minutes Hate
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Didn't Georgeson say that, Orcs for example, can have a behaviour brick that says 'I don't like getting beaten up'? If you grind the shit out of them, won't they just leave?

Also, assuming you can manipulate the system somehow, how do we even know grinding will be efficient? It's entirely feasible that exploring a new area will net you far more advancement points than straight grinding.
I don't really listen to what Georgeson is saying, he's on a giant hype train. I'll wait until they are demoing finished systems.

If grinding mobs is inefficient then you just find the best way to do whatever. If it's exploring, then you can create the most efficient route of running around the map. If it's completing achievements or something, then you're bound to find replicated behavior patterns in NPCs. Once you find a pattern in TIer 1 orcs, it'll probably be in place in Tier 3 orcs. Therefore, you learn your lesson and exploit future events.

These developers aren't gods, we don't have AI or tech to create a fully dynamic world where shit just happens and it's fun. Fun is the key word here. There will be human elements all throughout the design process, especially in content creation and placement. Where there is human elements, you can exploit them.

When I say human elements, I mean things like "this would be fun if I just left it, but I have to tone it down because of XYZ" or "I would love to do this, but I have to gate this content artificially because of subscription monies or content consumption rate or whatever". If SOE can actually write AI to react with everything in the game and have the balls to let it just go nuts and not put any human made barriers on it, it'll be a fun game to play with.
 

Quaid

Trump's Staff
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The content will be stale if the mobs aren't valuable.
I'd argue that the content is stale if it encourages players to stationary grind mobs for +strongerness.

It's irrelevant anyway. They have stated many times that progressing to the next tier will require multiple goals (obtain a full set of x armor, obtain y ability points, discover/complete z area). Grinding will only help you with 1 of those objectives.
 

Creslin

Trakanon Raider
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So is eqn gonna have a Jedi style locked class that is just insanely hard to get and really mysterious. I hope so.
 

a_skeleton_02

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So is eqn gonna have a Jedi style locked class that is just insanely hard to get and really mysterious. I hope so.
I hope it has some really random requirements you won't know until you fucked up your character.

Like playing a male human with a black ponytail hairstyle that has maxed out the Razer scooter class.
 

Vitality

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I'd argue that the content is stale if it encourages players to stationary grind mobs for +strongerness.

It's irrelevant anyway. They have stated many times that progressing to the next tier will require multiple goals (obtain a full set of x armor, obtain y ability points, discover/complete z area). Grinding will only help you with 1 of those objectives.
A fair point, I'm simply providing an alternate point of view regarding SOE's buzzword AI, I'm not particularly concerned with tier progression. Gated content is Gated. (See: ESO Story quest progression gating)

A lot of shit has to go right with SOE's concept for this not to be exploited to the max.
 

gogojira_sl

shitlord
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It is a bit weird how distanced Smed is from EQN but I bet when it's anywhere near launch he'll try and sell his goods. It also seems like he's just given complete control to Dave while he focuses on the Twitch-friendly more competitive games SOE is pushing out.
 

Convo

Ahn'Qiraj Raider
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I think it's more because H1Z1 is really the next in line to be rolled out. It was the same for PS2 with him
 

Kuro

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Also, you actually need to have most of a game's guts done before you call in the guy who figures out how to bend over the customer using a cash shop
smile.png
 

Creslin

Trakanon Raider
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A fair point, I'm simply providing an alternate point of view regarding SOE's buzzword AI, I'm not particularly concerned with tier progression. Gated content is Gated. (See: ESO Story quest progression gating)

A lot of shit has to go right with SOE's concept for this not to be exploited to the max.
The whole achievement system and even the skill system so far sounds so similar to the one used by DFUW, which was developed in response to how easily exploited the skill based system used in the original DF was. The system was actually pretty robust to exploits, you may find a couple achievements that are easier than maybe they should be but for the most part you completed one and moved on to the next one which prolly wasn't bugged so really your total gain from finding the one broken one was pretty small. The fact that the returns from doing the same thing over and over drop off after you complete the achievements means its pretty much impossible to find something to just sit and grind for better returns than you would get exploring and doing whatever content you find.

Its possible they fuck it up horribly but atleast this part of the game isn't totally new like the AI so they have some examples from prior games to look at for what to do and not do.
 

rolx_sl

shitlord
561
0
I don't really listen to what Georgeson is saying, he's on a giant hype train. I'll wait until they are demoing finished systems.

If grinding mobs is inefficient then you just find the best way to do whatever. If it's exploring, then you can create the most efficient route of running around the map. If it's completing achievements or something, then you're bound to find replicated behavior patterns in NPCs. Once you find a pattern in TIer 1 orcs, it'll probably be in place in Tier 3 orcs. Therefore, you learn your lesson and exploit future events.

These developers aren't gods, we don't have AI or tech to create a fully dynamic world where shit just happens and it's fun. Fun is the key word here. There will be human elements all throughout the design process, especially in content creation and placement. Where there is human elements, you can exploit them.

When I say human elements, I mean things like "this would be fun if I just left it, but I have to tone it down because of XYZ" or "I would love to do this, but I have to gate this content artificially because of subscription monies or content consumption rate or whatever". If SOE can actually write AI to react with everything in the game and have the balls to let it just go nuts and not put any human made barriers on it, it'll be a fun game to play with.
Yes. AI to me means advanced scripting. There's no actual I, imo. If x, then y occurs on a more advanced basis.
 

Creslin

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If you took the AI from like a CIV game or a total war game and put it into an mmo and have it determine the actions of whatever faction its controlling it will still be a massive leap forward. And if thats what they do I don't really see a reason why they can't just sorta let it run with minimal input. The random elements in those games keeps it from being something that just boils down to if x then y.
 

Vitality

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Yes. AI to me means advanced scripting. There's no actual I, imo. If x, then y occurs on a more advanced basis.
Idk, I know some AI's who have more "I" than people.

All it takes for EQN's AI to be something more than most games is some open-ended randomized elements. A Chaos factor if you will.

Like you enter a cave and a nearby orc randomly rolls the "Loves red colors" and joins your team to help you out for a short period because you were wearing your sarnak emblaz tabard

If everyone knows that mob personalities have random elements, it'll be a bit harder to exploit. Exploiting will then just be called "Getting lucky with the RNG".

I speak of Exploiting in strict terms of knowing predetermined AI patterns and abusing triggers for personal gains. Like killing 10 dwarves then 10 ogres show up, then you switch sides and kill 10 ogres, then 10 dwarves show up. That kind of trigger exploiting etc.

I can't really see a way for SOE to stop this without putting trigger cooldowns or faction/interactable locks on their content. Which would just make it a Public Quest at that point.

I think we're all going to be in for a ride when they reveal their AI and it's just a multiple choice public quest.
 

Creslin

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I speak of Exploiting in strict terms of knowing predetermined AI patterns and abusing triggers for personal gains. Like killing 10 dwarves then 10 ogres show up, then you switch sides and kill 10 ogres, then 10 dwarves show up. That kind of trigger exploiting etc.
I just really dont think something like that is an exploit. Besides I have never seen a faction system that let you kill 10 enemy then 10 friendlies and come out as a net neutral, so doing that type of thing will tank your faction fast I bet.

Some neckbeard is always gonna min max his way to an early cancellation, who really cares. Devs who try to combat that shit end up doing far more damage to their games than if they just let the powergamers do their thing, all they really need to concern themselves with is if that gameplay becomes widespread and is less fun than actually playing as intended.

A sandbox is about going out and having fun, I played some sandboxes for years after I hit the point where I didn't really need to log in any more. Its a game type that essentially has no endgame, so there is no reason to rush and nothing to rush towards.
 

Vitality

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So you're not going to care that the Metaphorical Orc Scalp market gets shit on because I can infinitely trigger metaphorical orc spawns?
 

a_skeleton_02

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I just really dont think something like that is an exploit. Besides I have never seen a faction system that let you kill 10 enemy then 10 friendlies and come out as a net neutral, so doing that type of thing will tank your faction fast I bet.

Some neckbeard is always gonna min max his way to an early cancellation, who really cares. Devs who try to combat that shit end up doing far more damage to their games than if they just let the powergamers do their thing, all they really need to concern themselves with is if that gameplay becomes widespread and is less fun than actually playing as intended.

A sandbox is about going out and having fun, I played some sandboxes for years after I hit the point where I didn't really need to log in any more. Its a game type that essentially has no endgame, so there is no reason to rush and nothing to rush towards.
This,

I'm not sure why people are so hung up on exploiting content like that at all? Who cares if you can exploit NPCs for ability points or what ever. Killing 10 dwarves in a cave somewhere using an exploit probably won't be as efficient as following the bread crumb quest line they will provide you with and even if it is more efficient who cares?

It's not like in 99 when it took months to hit max level no one cares if you grind out rank 5 heroic strike with in 48 hours because in 3 weeks everyone will have rank 5 heroic strike.

No MMO will ever be hard, Hell EQ in 99 wasn't hard we just didn't know how the fuck to play it back then. If EQN is some super korean grinder then MAYBE finding leet AI exploits will help you but then the game will be a Korean grinder and be DOA anyways.

Unless the exploit gives you items or faction that it should not normally give you i.e you aeing dwarves for elf faction by instantly spawning them then none of whats been posting sounds like an expoit.