I literally don't remember anyone playing Selos beyond the 2 guilds racing on Selos. I'm not saying it's PVP server level of rose colored glasses, but I don't think the meat of the TLP casuals gave a single fuck about Selos. It was too extreme for probably 75% of the TLP community. Saying it was the obvious choice to pair with a Mischief is a huge assumption. Classic boring fucking vanilla TLP's ALWAYS do well. Every single one. They're also easy as fuck to implement because they've done it 15 times and there's no special rules they have to continuously monitor and make game changes for.
And the Mischief idea was actually taken from several different people, but before JChan they pulled the old "oh, loot doesn't work that way! We can't do that!" bullshit that Daybreak thrived on to keep their game in the MMO stone age. Pretty funny it's just bold-faced lies too.
Are we so sure that "classic boring fucking vanilla TLPS" ALWAYS do well because they are "classic boring vanilla" or is it simply the
rush of a
fresh server? I remember long before TLPs when servers like Mayong and Maelin and many others were created they, too, were very popular iirc. It was pretty much always down to the "
fresh rush."
So if the "
fresh rush" is the true key ingredient, they may as well spice shit up no? There's no doubt "classic ish" plays a role. But I bet it's a very small portion of players that actually want boring fucking classic and nothing more. At that point you're so purist you may as well go play p99 or Quarm.
Lmao do something insane like let
AI code unique items and make every single item that drops be
one of a kind or ten of a kind and totally random and make it all free trade. That shit would be wild. With 7 primary stats 3 secondary stats 5 resists and a variable on each of those you have a near infinite ability to make infinite unique items anyways. Every single time you kill a named or boss you actually have NO IDEA what will come out. Create some stat budget formula and apply it in blocks like they do now, but be extra lenient with it to let shit get wild. People will stay subbed longer trying to chase the RNG to get the perfect item. (this might actually not be possible though lol)
Or just randomly tag mobs as named and give them drops, massively boost outdoor exp. Rotate "hot" zones where crazy shit drops and random named spawn. I just diarrhead both those ideas but with the success of Mischief and what looks to be the success of Teek, I think wackier will make them more money and make players happier. I could be wrong though, I'm out of touch and not the target, since I've missed like the last 4 tlps. But I think both Season of Discovery (and wow hardcore) and Mischief kinda paint the picture of what the old mmorpg boomers want and it isn't classic anymore, I don't think.