EQ TLP 2024 Teek (Random loot) & Tormax (Traditional) #neckbeardnostalgia

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Animosity

Silver Baronet of the Realm
7,079
5,984
Ive been pugging and taking it slow this go around. Just didnt have the time to go hard this server launch. Its pretty shocking how many new players or people who havent played in 15+ years I have grouped with already.
 
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Sieger

Trakanon Raider
343
395
My friend who's been complaining endlessly about the pugs is also only 40 or so - possibly he's playing with a different slice of the playerbase than the guys that are already 60 at this point.

He usually goes pretty hardcore, but work situation doesn't allow for it this go. Maybe more of a case of him not used to playing with people on the slower end of the curve vs. something specific to Teek.
Could be a class issue too, I know some classes won't get invited by better pugs, so the ones willing to take them in are often worse players.
 

xmod2

<Gold Donor>
771
1,198
Man Kunark launch was so incredibly fun. I really think that launching in either Kunark Velious or Luclin will always be far more fun than a classic launch.
Fun, but without the xp bonus weekend and pots, I would have committed suicide.
 
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Deruvian

Lord Nagafen Raider
659
123
In some ways it's less hardcore than a classic launch. In classic you can probably reasonably hit 50 without sleeping if you go hard enough. For a 60 launch that's really out of the window and becomes more of a marathon than a sprint. I think going no sleep night one is a mistake unless you're doing shifts.
 

Sieger

Trakanon Raider
343
395
They were introduced a while back, I want to say sometime between 2015-2017. There has always been a few fake claims about them. One is that they always existed and were just never solved. The other is they were basically finished, but never turned on so they had been sitting dormant in the code.

The reality, as I understand it, is the barebones of these quests are very old, but they were abandoned. A decision was made to have a developer go through and fully implement all of them. That developer has talked about it a few times and clarified these were not finished quests that he just implemented, he basically had to do them almost entirely from scratch, I think the 'stub' from the old stuff was just a bit of lore / flavor around them.

They are collectively known as the "Kunark Archaeologist Quests", the first completion of each gives a server wide, and there is an associated in game title (that anyone can get), called "Kunark Archaeologist." I'm not a quest guy so haven't done them, I once tried the evil priest one, but it had a few very tedious camps so I gave up.
 

Pharone

Trakanon Raider
1,258
1,116
35 bard, taking it slow.
Same here on taking is slow. My brother and I decided we were going to slow roll this server, and we have been having a shit ton of fun doing it so far.

The personas really changed things up, and we are loving seeing how many we can level up at the same time. We are both running nine personas each right now, and have made sure to get each one up to at least level 5 for Origin. Being able to zip around the world by simply swapping to a persona and hitting origin is so nice.

Right now, my personas are level 20 bard, 5 cleric, 2 warrior, 5 paladin, 5 shadow knight, 5 shaman, 5 monk, and 5 mage. My nineth persona is going to be a druid because why not lol.

I'm not rushing to end game nor am I worried about raiding. I'll get to that later on when everybody else has burned out and left. Until then, I am running my own solo guild named "Pharone on Twitch" to advertise my streams lol.

Of course though, I am cheering on Faceless. Go Go Good Team.!
 
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Tuco

I got Tuco'd!
<Gold Donor>
47,607
81,542
I've basically never pugged on a TLP going back to Lockjaw so I can't really get a good feel for that experience, but several of our guildies have mostly pugged up to 60 or near 60 over the long weekend. That would seem to be "good enough" to me, hitting 60 in the first week primarily pugging is a very reasonable pace I think.

I have started to see the typical "flame outs" that I have been seeing cycle on TLPs since 2015. Their typical cadence is:
1. Go very hard to max level, minimal sleep.
2. Get max level.
3. Immediately quit because "it's too much."

It is a very strange mentality to me, especially because over each cycle of TLP you identify certain individuals who do this every single time, so for some of them that is their only real experience of EQ TLP, playing nonstop to max level for 3-4 days then quitting. I generally dislike leveling, the launch statics and rush to max level are my peak of "things I dislike on a TLP", and I am very happy when they are over.

It isn't that hard once you finish launch to dial in your playtime to something that fits with your life, but a lot of people just seem like they are psychologically incapable of doing that. They can go omega hard for a launch then they say "wow I can't do this" and quit. Which is weird because after launch you can literally chill for 12 weeks on Teek--actually longer, because Velious and Luclin are not even level increase expansions.
Leveling sucks. I'd love to see a vaniki light approach that level caps at ~25ish and then increases the cap steadily with similar approaches for level cap expansions. Was extremely popular in WoW with season of discovery. The EQ mechanics kinda break down where a bunch of level 25s exploit killing higher level mobs might be lame, but whatever, it'd be different.
 

Arbitrary

Tranny Chaser
29,167
80,389
For the free tower loot and tons of quality of life changes and Mischief loot rules and personas and all that junk the leveling is still kinda shit. What I'd really like is for them to go and revamp the exp rates for 1 to 20. You ding level 2, kill another level 1 snake, see how much exp it is and get depressed. It's like the game is operating under the assumption you're in a group and that group has a Mage or two.
 
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Greyman

Trakanon Raider
716
953
Might have just had good luck but most of the pugs ive been in have been ok, to some actually being quite good. There's always gonna be shitters, Yelinak pugging drove me to an early quit while so far Teek has been tolerable touch wood 10 levels to go.
 

Edaw

Parody
<Gold Donor>
13,357
88,808
I've been in one group so far. First pull we all died.
.
.
.
The group was Koushirou Koushirou and I.
.
.
.
I pulled.

Im Ready Lets Go GIF by Top Gun
 
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Morrow

Trakanon Raider
3,341
948
They were introduced a while back, I want to say sometime between 2015-2017. There has always been a few fake claims about them. One is that they always existed and were just never solved. The other is they were basically finished, but never turned on so they had been sitting dormant in the code.

The reality, as I understand it, is the barebones of these quests are very old, but they were abandoned. A decision was made to have a developer go through and fully implement all of them. That developer has talked about it a few times and clarified these were not finished quests that he just implemented, he basically had to do them almost entirely from scratch, I think the 'stub' from the old stuff was just a bit of lore / flavor around them.

They are collectively known as the "Kunark Archaeologist Quests", the first completion of each gives a server wide, and there is an associated in game title (that anyone can get), called "Kunark Archaeologist." I'm not a quest guy so haven't done them, I once tried the evil priest one, but it had a few very tedious camps so I gave up.
That all sounds very logical. Makes sense. Gonna have to race change out of Iksar for that fuckin clicky.
 

YttriumF

The Karenist Karen
<Silver Donator>
301
-837
One tuning maintenance event ... agree that the backend upgrades and overall performance improvements have paid off. Teek is really busy and has a large population.


Folks calling camps using Classic EQ Atlas instead of Brewall's or Good's. I have not seen anyone call "The Windmill" in LoIL in a long damn time. Plenty of old school pve playstyle and thinking here.
 

Koushirou

Log Wizard
<Gold Donor>
5,169
13,063
I've been in one group so far. First pull we all died.
.
.
.
The group was Koushirou Koushirou and I.
.
.
.
I pulled.

Im Ready Lets Go GIF by Top Gun
Told you I was a bit rusty!

Outside of geriatric adventures with Edaw and Koush, had my first pug last night. Wasn’t bad, actually. Monk we had had 0 downtime pulling for like 3 hours straight; such a champion. The three necros (the fuck) kept busy, no lazy pets, etc. When we had a nasty 10 pull on accident, folks snared, kited, offtanked with pets, until we had everything under control and no one died. Only downside was the SK “tank” who was AFK 75% of the time, it seemed. Could have been worse!
 
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Gask

Silver Baron of the Realm
12,856
49,522
/w al

I saw that randomly when I was googling quest items that dropped. I wondered wtf it was. If it was out of era, added later, or what. I certainly don't remember any from Kunark. The clicky is like the same as shaman epic? Or quite a bit less/more damage?
1716926405870.png
 
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Sieger

Trakanon Raider
343
395
That actually looks like a bug, but probably so few people do the quest that it hasn't been bug reported.
 
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Xevy

Log Wizard
8,897
4,112
Yeah sebilite pox does 488 total damage over it's duration. It's absolute shit. It also has an awful resist check and NEVER lands. Every other Archeologist quest is at LEAST 3x better and a lot of them are trash like the good casters 13 second 400 damage nuke.

The Iksar SK/Necro one is actually really nice for farming for a free 450 heal.
Good Priest gets a baby avatar clicky for 1 hour.
Evil casters get an item with a focus that adds 1-5 damage to DD spells. Not sure the focus even works until Luclin.
Good casters get a 400 point fire nuke clicky.
Good melee get the no-no Ivyshae Blade (15/27) with a 250dd 4 pushback DD proc stun
Bad melee get an equivalent melee (12/26) with I think a 140-150 lifetap proc.
Monks get weird fucking 1hb that are like 11/22 for iksar and 12/23 for goodies with a 110 magic damage nature proc.

In terms of grouping, if you've ever been in a high competency, elite composition group (re: 2 charm pets and a cleric + who fucking cares) it can make grouping with anything else feel awful. I don't like that this is how it is, but it is. I think a charm pet rework should either be in the works or melee/casters need some of their inherent dmg AA's turned up at lower levels or focuses enabled before Luclin again. Grouping without charm pet(s) or a cleric to heal the pet is just awful. Some camps you can't keep clear. It works in weird in-betweener places like The Overthere or Dreadlands where you can pull and pick mobs easily, but those places are more nostalgia and P99 stuff than level zoomer places. 95% of the best experience is in dungeons and you'll WANT a charm pet to help keep camp down or just a fuck ton of mages. Add in the fact that most people don't break pulls just bring 5 mobs and deal with it and shit can get really bad without a good enchanter or bard. Root/slowing stuff is fine, but without clarity or bard song can take it's toll.
 
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