I don't really disagree but it has an upside.Really wish they'd find a way to open bazaar in classic, quaint memories of EC tunnel sales give way to annoyance quickly.
Shitty trade systems like EQ TLP are one way EQ fosters a community in ways other MMOs don't. In GW2, BDO, or any number of games with really accessible trading systems any tradeable drop is easily reduced to a coin value with minimal opportunity cost to realize that value. So there's less motivation to make opportunistic handouts or barter with people you're playing with or know. Handing off that caster cloak you just got to your buddy instead of making a <30s transaction for coin worth ~1hr of farming is effectively identical to giving them as much coin as you can make in 1hr.
As my kids get older and I get to be a manchild poopsocking more, I could definitely see myself getting into an MMO that embraces that relationship and also fosters community in other ways like maximum-trust system, ex: open looting for groups such that you must trust group mates to not ninja shit, or death penalties that require a community to bail you out.
I love GW2 but MMOs like that are solo experiences with intermittent and highly streamlined grouping opportunities. There's a niche for the inverse.
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