EQN:Landmark Beta Starts March 26th!

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Blazin

Creative Title
<Nazi Janitors>
7,153
36,670
God damn it reset my claim state to default, lost my crafting tables, nixing the 2 hours I put in last night. Lame.
I just lost mine again
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Your crafting tables are there tied to the claim if you delete the claim you should get them back but you may have problems getting the claim again. Server just went down, maybe things will reappear when it comes back up
 

Lenas

Trump's Staff
7,572
2,305
Still the only news that there's going to be today. It might be up late, or it might be up tomorrow morning. Depends on snags.
 

Jalynfane

Phank 2002
719
563
Found this in useroptions.ini in users/public/installedgames/soe/eqnl

MaximumFPS=1000

going to change it to 60 and see what happens, i notice that my FPS in the upper left keeps swapping from GPU to CPU and back
 

Tuco

I got Tuco'd!
<Gold Donor>
48,024
82,961
This is my first attempt at building something just trying to figure the tools out. Adding details is definitely going to take awhile, some of the tools are so wonky.

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wow this is very impressive. Hopefully this avoids the problem of all log cabins looking somewhat 'samey' because they share the same tools.

We should start an imgur album for everyone's creations.
 

Jalynfane

Phank 2002
719
563
First a Recap of Opening Weekend
? Friday night and Saturday morning was amazing. People were getting in and building stuff. The worlds filled up really rapidly, and we had occasional Island crashes (due to memory leaks). We knew we had to fix the memory leaks right away, so we did.

? Saturday night, we had an update to provide, so we planned an outage to make that happen. We also decided to make some server load changes at the same time. Oops. That turned out to be awful. The server changes we made caused the worlds to buckle under load when players entered the game. And that caused HUGE problems for 5-6 hours thereafter until we finally got it under control about 2pm on Sunday.

? Now (Monday) those changes are stable and people can add into the game very easily. BUT...we still have some urgent issues.

Claims
We overestimated how many claims we thought would fit on a single world. So, now, we have too few worlds for the number of players we have in Alpha.

Solution: Spin up more worlds. As soon as humanly possible. The first such world (Serenity) will open tonight if possible. Tomorrow morning if we run into snags. We are acquiring hardware for more right now and will let you know ASAP when we're ready to fire them up.

Also, the map and claim interfaces are practically impenetrable with the huge number of claims on a single Island. What looked decent when we had 10-15 claims looks horrific with hundreds.

Solution: We are completely overhauling the map and claims interface to make it extremely easy to understand at a glance.

Details:
o You will never see a Claim buffer again. We still HAVE claim buffers, but they'll be invisible. You will have "claimable space" and "unclaimable" space. Claimable space is blue, and unclaimable is red.
o This is just a 'paintover' of the terrain on the map. No more 3D representations of buffer spaces. Those are dead, dead, dead.
o To place a claim, you just open the map, look for a blue section and go place your claim there.
o On the other hand, your claim boundaries will still be shown as a 3D box. That way you can see where the claim is located vertically. (up in the sky, on the surface, or below-ground)
o There's a few more nice things getting added since we're touching it, but those will be obvious when you see the new interface.

? We intend to get this improved interface up and running this week sometime.

So what else are we working on?
PLEASE NOTE: Just because something is not on this list does not mean we are unaware of it. There are many things to improve and add to this game, but this is the list of immediate stuff that we're attacking right now.
smile.png


Server stability

o The memory leak fixes helped a LOT, but although they are smaller, there are still other memory leaks. Eliminating those will extend periods of time between Island resets.

Fixing Templates

o These don't persist between logins right now. Which is terrible because that's exactly the opposite of what's intended. Fix coming ASAP.

Logout position needs to be maintained so that players don't login to some bizarre position instead.

We're setting things up so that having a tool equipped doesn't force you to unequip it in order to use a building tool. (Should auto-de-equip instead.)

A means to get back "inside the world" if someone manages to get stuck outside of it

o Players are using the ADD block functionality to get out of the world. We're creating a rescue plan for those folks as well as looking into ways to prevent that from happening.

Invert Y-Axis functionality

o Many folks are used to having reversed Y-axis controls and they get very turned around without it.

To prevent our voxel database from crashing under load, we are converting it to 64-bit processes. That will make our DB very stable, and we can then ensure that any other issues no longer have this variable in the discussion so we can narrow down any other "voxel loss" issues quickly.

Bug fixes for a few recipes and salvage rewards

The 20% resource potion is supposed to last two weeks but wears off when you log out right now. (Obviously, that's much less useful.) We're fixing this and restoring the effect to players.

More character customizations (art team)

More props (art team)

More biomes (art team)
 

Jimbolini

Semi-pro Monopoly player
2,602
991
Brook : -341.91, 1053.84, 906.26 has instant respawn trees (Well..respawn 9 sec after finish)

Edit: It maybe -906.26 my handwriting sucks
 

Jalynfane

Phank 2002
719
563
David Georgeson
@Stop_Liberals Burled Wood is definitely a gateway right now. Expect massaging on resource rates.
 

Anomander Rake

Golden Knight of the Realm
705
15
He just tweeted that the game will only be a 64 bit client going forward due to database management. Welcome to 2014 people.
 

misery_sl

shitlord
495
0
David Georgeson ?@DaveGeorgeson 30m
@Jardon Serenity opens today or tomorrow That's 25 new islands to occupy!

25 should be a nice number to spread out the playerbase. It will be even better if they can fix the ghost claim issue.
 

misery_sl

shitlord
495
0
on a fun note- people are starting to build walls around the spire slowing down travel.
smile.png
Yeah, I completely thought being able to ADD outside your claim was a bug, but it seems that it is intended. Very interesting choice, and I had a lot of fun with it. Even made a GW2 style jumping puzzle that people seemed to enjoy.

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It got a lot more awesome before the server went down, but I didn't get a screenshot of it.

Sorry for the low quality textures/etc. My computer is ancient.
 

Vilmz_sl

shitlord
205
0
Man this game is going to be huge. And it's just the appetizer before the real EQ Next. When they start adding sieges/pvp, combat, water/lakes, dragons, monsters, etc things will get very interesting lol.