so.. I can't fully explain why, but I seem to have lost interest in playing this. I got heavy into it, finished a couple tier1 aggro decks and tier2 feln deck, grinded up to gold in ranked and draft.. then I kinda stopped playing for the last week or two.
I think the gameplay and meta is too linear and rock/paper/scissors right now. A deck like rakano just plays some dudes, makes one gigantic and if you don't have a spot removal spell or outrace them, you lose, as an example. There's not as many strategy options, and I'm not sure if this is just a factor of the smaller card pool or Direwolf's intended design. They've stated they want games to be quicker then 'other games' (i.e. magic) but I think this design leads to less interaction and options, so therefore more linear strategies.
Rakano isn't the only deck like this, against jito queen you need a lightning storm/plague/harsh rule to clear them out or you lose. Against combrei you need something bigger then sandstorm titan and/or removal for him. Even against control decks, they often get out a powerful relic that you can't interact with because the few relic removal spells are very narrow and unplayable maindeck. With ladder being all Best of 1 games, no sideboarding, that means narrow cards are practically unplayable.
It's the same thing in draft, where successful decks fall into proactive (putting a big weapon on dudes) or reactive (managed to draft lots of removal to stop the suited up guys). If you didn't draft a deck with one or both of those things, you won't do well.
It's a shame because the potential is very high for this game, and I'm hoping they address the issue with more card releases, but right now it just feels like a grind and not a strategy game. I rarely feel like I outplayed my opponent, or vice versa, just that one of us drew better then the other instead. I get into queue, and can tell within a few turns whether I'm likely to win or not. If playing rakano vs combrei, did I suit up a guy bigger then sandstorm titan? If not, and they play one on turn 4, I lose. If I did, I win.