Everquest Mysteries

Muligan

Trakanon Raider
3,213
893

Sorry, didn't get all the words in that statement as originally intended. I meant to speak to the kind of attention that really comes from people who are deeper in the lore and role playing aspect of the game.

I mean to really tip my hat to a time where people really attached themselves to names of places, moments, and even music. I don't think any of this matters very much to people anymore. I don't think, and I may be wrong, that many people will break down plot holes and unsolved mysteries of any other MMO. Outside of some WoW lore, I can't even begin to tell you about any other MMO storyline or characters. I think this is more of quality you find in your D&D and early RPG generation players.
 
  • 3Like
Reactions: 2 users

Flobee

Vyemm Raider
2,609
3,001
I think this is mostly because MMO's aren't lore based anymore. EQ was built with roleplayers in mind, the kind of powergaming and poopsocking that became the norm was, I imagine, an unintended side effect. More recent games are catering to the playstyle we desire rather than creating a world.
 

Mur

Trakanon Raider
763
1,734
Lore Nerd ? /raise hand

As an Old D&D nerd, I can say that I enjoy/ed EQ's lore more than many things in the game. I wasted months following some thread of lore, or rumor. Trying to read the symbols on all the walls in Kunark, tying in other symbols found on random standing stones, etc etc.

I am hopeful that another game will be made by old nerds that caters to old nerds, but I won't hold my breath.
 
  • 2Like
Reactions: 1 users

Dandai

<WoW Guild Officer>
<Gold Donor>
5,907
4,483
How did it not? I'm dying to know.
I think it's more accurate to say EQ had storIES, but it didn't have a driving narrative until...Legacy of Ykesha? with Raster and the explorer crew or whatever. WoW was the first MMO I played that used story to expand the game's boundaries (content patches and expansions). I'm not saying WoW did it first, but it was the first MMO I played that did it (as I had quit EQ shortly after Gates of Discord or whatever the expansion was that raised level cap to 70 but was tuned for 75... lol).
 
Last edited:

Synj

Dystopian Dreamer
<Gold Donor>
7,886
34,488
Sorry, didn't get all the words in that statement as originally intended. I meant to speak to the kind of attention that really comes from people who are deeper in the lore and role playing aspect of the game.

I mean to really tip my hat to a time where people really attached themselves to names of places, moments, and even music. I don't think any of this matters very much to people anymore. I don't think, and I may be wrong, that many people will break down plot holes and unsolved mysteries of any other MMO. Outside of some WoW lore, I can't even begin to tell you about any other MMO storyline or characters. I think this is more of quality you find in your D&D and early RPG generation players.

Rose colored rant incoming:

Early beta, leveling in Nektulos with my DE Cleric. High level Cleric (level 24 LOL), think his name was Tooralei, shouts Runed Totem Staff for sale 5pp.

Me: What's that?!
Toora: Magic staff from Splitpaw.
Me: Splitpaw? Where's that?!
Toora: South Karana.
Me: There's a South Karana?
Toora: Ya, do you know where West Karana is?
Me: Ya.
Toora: It's past that. But watch out for the werewolves at night, oh and the cyclops brothers at the bridge in North Karana. Oh and the griffins. And the giants.
Me: /jawdrop

That was my early experience in EQ. Wondering what was around every corner, hidden under every rock. Every mob was a mystery depending on what quest item they might drop or what faction they might affect.

There was always a sense that you could discover something no one else had. Whether or not that was true, I'm not sure, but it always felt that way.

Same DE Cleric leveling outside Najena in LS, run into highest level player in beta, Kendrick (pretty famous Rogue), and we get to talking and I'm picking his brain about why he's in Najena.

Kendrick: I'm practicing my Pick Lock and I'm looking for Blued Two-Handed Hammer.
Me: Ooooh, what's that?
Kendrick: 21 dmg hammer that shoots lightning.
Me: /jawdrop

And on and on. This all happened 18 years ago and I'm pretty sure I'll never forget them and many other EQ memories. I don't know what it is about this stupid fucking game, but I've never had anything hook me the way EQ did and I doubt I ever will.
 
  • 1Like
Reactions: 1 user

Ambiturner

Ssraeszha Raider
16,040
19,500
How did it not? I'm dying to know.

It had bits and pieces that made people think there was great coherent story, but there wasn't. It had bits and pieces that hinted at stuff that wasn't the slightest bit fleshed out or completed.

I'm sure people will say that's what's so great about it.
 

Tearofsoul

Ancient MMO noob
1,791
1,256
EQ offers a different kind of story. You, as player, create stories along the way instead of following ? and !

Remember first time you were drown in Rivervale? or fell down from tree in Greater Faydark? Travel from Qeynos to Freeport nervously? Follow someone to the basement of Unrest the very first time?

Ya, those are the stories who make EQ so god damn special to all of you, aren't they?
 

Fyff

Ahn'Qiraj Raider
2,698
5,119
EQ offers a different kind of story. You, as player, create stories along the way instead of following ? and !

Remember first time you were drown in Rivervale? or fell down from tree in Greater Faydark? Travel from Qeynos to Freeport nervously? Follow someone to the basement of Unrest the very first time?

Ya, those are the stories who make EQ so god damn special to all of you, aren't they?
I started as a dirty wood elf. I remember my beginning experiences (falling from GFay, working my way through CB up to the throne room, traveling to the dorf city to turn in belts, how scary unrest was, traveling across the Ocean for the first time) from 1999 more then any other MMO I have played. My memories from low end WoW are loot lag, getting lost in the dorf city and then stuff about Mankrik's wife and Chuck Norris.
 
  • 2Like
  • 1Solidarity
Reactions: 2 users

McCheese

SW: Sean, CW: Crone, GW: Wizardhawk
6,891
4,253
EQ had stories if you actually did the quests. The langseax quest was always a favorite, where you're tracking down and killing a murderer. You just had to go out and discover them on your own instead of being guided to them, and there was no overarching story tying everything together.
 

Flobee

Vyemm Raider
2,609
3,001
Why do MMO worlds need overarching stories? I'm not really a fan of it most of the time, it always feels shoehorned in and having every player be the hero of the same fucking story is stupid. I think that making one story arc for the playerbase to follow should be a thing of the past, save for perhaps some very specific events (Kith war, AQ opening, stuff like that)
 
  • 1Like
Reactions: 1 user

Itlan

Blackwing Lair Raider
4,994
744
What's the overarching story for earth? Can someone tell me? Does it involve plastic?
 

kudos

<Banned>
2,363
695
How did Kunark not have an overarching storyline? Velious? SoL? PoP? I mean other than classic EQ how was there not one in each expansion?
 

Ambiturner

Ssraeszha Raider
16,040
19,500
Why do MMO worlds need overarching stories? I'm not really a fan of it most of the time, it always feels shoehorned in and having every player be the hero of the same fucking story is stupid. I think that making one story arc for the playerbase to follow should be a thing of the past, save for perhaps some very specific events (Kith war, AQ opening, stuff like that)

How is a story no player has any involvement in any better?
 

Dandain

Trakanon Raider
2,092
917
Everquest made a real world in the sense that it was not a world overrun by its races and tamed, and it gave about zero fucks that anything lived there (players or NPCs). It was still largely wild. The Earth isn't very hospitable in general, its just hospitable enough. This gives the same sense of accomplishment, that building a fire, catching food, camping, adventuring, and handling the adversity of being. The Earth itself only remains sterile to individuals who have never lived outside of human civilization. If you go out in nature at all, or experience the Earth, its not a safe space. That doesn't mean its murder ball, but it has expectations of competence, and it never lowers the bar.

Death (corpse recovery, and exp loss) both made the "state of nature" a huge part of decision making. Good knowledge could let good players access difficult places in the world. High risk options were available. This is again analogous to say chosing to summit a mountain vs say "camping" at the resort. I lugged 12 Minotaur axes from Gnomeland to Halas and I sold them for double what they went for in Faydark. Experiencing all the risks along the way, with no map and a huge reward at the end.

The limited teleport points acted as airports, but that still allowed the world to feel large while still more traversable (only through talking to someone who was a trained pilot if that was not your specialty).
Henges and Wizard Towers being in every zone everywhere would have been stupid. There isn't airports for commercial airliners in every single place that might be interesting in life either. In general all the interdependence to take only a little sting out of the world really did cause people to constantly interact with each other. This collaboration is hallmark of survival as an individual in reality. I would always search for the wizards or druids that only had the levels for the port I was asking for. They would almost always be more inclined to help me faster, and it just made me constantly interact with people who were not my level. Same with raising people.

Its definitely harder to play in a world like this, but it had the characteristic of yielding experiences that left their mark.
 
  • 3Like
  • 1Solidarity
Reactions: 3 users

TJT

Mr. Poopybutthole
<Gold Donor>
40,982
102,908
This video (and all of the video's this guy puts out) really symbolize why EQ is one of the most amazing games ever made. I played EQ as much as anyone, but Miragul's Highway was unknown to me.

I know a lot of people chalk this type of thing up to broken or unfinished content, but to me it is world building, immersive, and the kind of lore that appeals to me. I don't need or want to know everything about a game. I want there to be some legends and lore that don't really have all the blanks filled in.

I learned as much about EQ lore from other players as I did from the game itself. That is the sign of truly successful world building and lore to me.

I knew of the Pot Portal room in Tim Deep or wherever it was. Never bothered to go there though. EQ was quite vast compared to others. So much was just unknown and out there. I loved that.
 
  • 1Like
Reactions: 1 user

Synj

Dystopian Dreamer
<Gold Donor>
7,886
34,488
I knew of the Pot Portal room in Tim Deep or wherever it was. Never bothered to go there though. EQ was quite vast compared to others. So much was just unknown and out there. I loved that.

I remember people binding there and refusing to change their bind for obvious reasons. But I forget, did the room get closed off or the portals locked? I never got over there either.

It's hard because even if I were to swear off forums and spoiler sites, everyone else and their mother would already know all the leet straits and ruin the immersion of in any new MMO. That shit is common knowledge before release now. Kinda sucks, but can never really go back either.
 

Evernothing

Bronze Baronet of the Realm
4,671
8,462
The stopped allowing you to bind there.

And some time later, I think in PoP, the allowed it again since the PoK books were even more trivial.