Choosing between various factions for gear in Velious and being KoS was a pretty fun aspect for the end game but I get what you are saying above. Things are so structured and controlled with the illusion that you can choose your destiny kind of takes the surprise and exploration aspect out of the game. The penalties in WoW are also soft, so even if you make a mistake, it wouldn't truly be a learning experience. But the games are different, EQ was more a sandbox where WoW is more constructed, controlled, and polished. As nostalgic as I get about EQ, I enjoyed the challenge no matter how bad those corpse runs and experience losses or transit times were. Made you feel like you had more control of your destiny and the world much bigger. Of course, because of that, your average EQer was sinking a lot of time into the game which conflicts with the casual philosophy applied to WoW and not everyone has that time but oh Everquest, will I miss you.
- 1