Factorio

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Bubbles

2022 Asshat Award Winner
<Bronze Donator>
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went to the steamdb out of curiosity to see how the game is doing before 2.0 and was surprised how fucking consistent it's been thru the years. Pulling about 20k for years is no small feat. And it being such a niche game to begin with.

ttt.jpg
 
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Chris

Potato del Grande
19,871
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Played a few imitators but have a new laptop so picked this up.

Having fun so far. Worked out how to do science with the red and green bottles and read about having a central bus and using both sides of the belt on the wiki.

Playing peaceful until I pick up the mechanics.
 

Folanlron

Trakanon Raider
2,342
680
went to the steamdb out of curiosity to see how the game is doing before 2.0 and was surprised how fucking consistent it's been thru the years. Pulling about 20k for years is no small feat. And it being such a niche game to begin with.

View attachment 553599

The drug is real, not too many games that do what WUBE has done with.. the optimizations are fucking insane, and some of the new SA stuff is beyond bonkers..

The bio planet can fuck right off though, that looks like its gonna be pain.
 
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Chris

Potato del Grande
19,871
-10,453
Ready to start producing Uranium, but have a massive bottleneck with electric chips, better expand that part of the factory!
 

Folanlron

Trakanon Raider
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680
It is really good once you get past that hurdle that is Gleba.. I'm curios how screwed up the new Space Expansion stuff will be with the Spice planets... that is gonna be a headache I have a feeling.

The Foundry, Big Miners, and the Electromagnet Facilities are so OP.

But Aquilo is literally Seablock 2.0
 

Adebisi

Clump of Cells
<Silver Donator>
27,812
32,902
I gotta get this expansion once I'm done my latest rimworld binge
 
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Tholan

Blackwing Lair Raider
898
1,691
It is really good once you get past that hurdle that is Gleba.. I'm curios how screwed up the new Space Expansion stuff will be with the Spice planets... that is gonna be a headache I have a feeling.

The Foundry, Big Miners, and the Electromagnet Facilities are so OP.

But Aquilo is literally Seablock 2.0
Still stuck on Gleba and I excel at producing spoilage
 
  • 1Worf
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meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
6,568
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I always liked the idea of a ribbon world, simplifying defenses a little, problem is if you get fucked by your seed, you end up with some really painful creep clearing and no access to progress. Probably done w/ this one, no oil, and only 1 more small patch of iron revealed so far. :(

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  • 1Worf
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Folanlron

Trakanon Raider
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680
The only way I would do Ribbon style is if you set rail world also, just for the denser ore patches and expansions off.

Gleba would be a mess on ribbon settings, Vulcanus wouldn't be bad you just need a couple seams of lava, Fulgora ehh depends on what kind of scrap patches you get out of it. Aquila wouldn't really change .. just bring more concrete and prepare to wait for ice foundations a long time, at least till you can get the stabilized landfill.
 

meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
6,568
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That was actually something I was wondering, would this apply to the other worlds or just Nauvis?

Of course, I start a new game (not sure im up for starting over yet, but fired one up anyways) and there's oil in the initial starting area, lol.

Pretty sure I was default settings otherwise on my ribbon. I really like the idea of it, but yeah, should do something like railworld, at least. ADHD permitting maybe I'll give that another go with adjusted settings.

Almost embarrassing how remedial this stuff is compared to the wild shit we've seen in this thread.
 

Folanlron

Trakanon Raider
2,342
680
That was actually something I was wondering, would this apply to the other worlds or just Nauvis?

When you look thru the options for world generation each "world" is listed for what area will be adjusted, stone configuration would effect Nauvis/Gleba. Coal Generation would effect Nauvis/Vulcanus. Turning expansions off also turns off expansions for Gleba(sense they are the only 2 worlds that have any real "enemies", The Detroyers are just a whatever, they are not hard they just seem like it would be rough cause of the high regen rate.)

Also after a point you could easily survive off the space platforms/ships(sadly no inter-platform logistics), the only thing you would need planets for would be to make science packs, Uranium, Fusion cells, you would also still need something of a Nauvis base sense Biolabs can only be placed on that planet, and biter eggs for promethium science(End game). Everything else you could source from asteroid processing.
 
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Tuco

I got Tuco'd!
<Gold Donor>
48,891
86,190
I always liked the idea of a ribbon world, simplifying defenses a little, problem is if you get fucked by your seed, you end up with some really painful creep clearing and no access to progress. Probably done w/ this one, no oil, and only 1 more small patch of iron revealed so far. :(

View attachment 560453
Three-feet-from-gold.jpg
 
  • 1Worf
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