I redid the Arcosphere Balancer using a score-based system, which after reading what other people do is generally the "right" solution. There's a ton of craaaaazy shit people have come up with to solve this including linear alegebra ( arco linear algebra ) a sushi looking belt thing ( Space Exploration, combinator-free arcosphere handling... ) some kind of flowchart thing for producing a tesseract, ( Space Exploration Arcospheres: The Overengineered Flowchart Solution ). I also saw another one that used like, 200 hundred Gravimetric Facilities, which is crazy.Behold, Arco Balancer Mk. I
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It uses a rules based system ( Rule-based system - Wikipedia ). Basically for each of the 10 balancing machines,
It works well but I haven't really seen what other people have built so I don't know how other people have solved this. It also seems like the balancer has to run a bunch of cycles every time the other factories that Naquium Tesseracts or sciences run and disrupt the natural order. The one thing I wanted to integrate was some logic to defer running a given machine if it has too much of the output.
- If output too low, we want to run this machine
- If input is too high, we want to run this machine
- If we want to run this machine and have enough of the input, then run this machine by requesting its inputs.
The other idea I had was to use a score-based system that would score the inputs and outputs and run if it exceeds some threshold. I think I'll let this one run and continue building my factory.
I wanted to repeat the look of concentric rings with a core that the Gravimetrics Facility has, and I kind of got it. I lucked out in that I can just barely fit exactly 16 gravimetrics facilities around the provider warehouse, which serve as the core of my balncers. Them being able to access the arcospheres with an inserter makes the system very responsive.
The outer ring of gravimetrics facilities isn't as lucky and the size of the wide beacons is just a bit toooo small to respect the ring shape, plus the amount of fluid makes it cumbersome. The outer ring is composed of the circuits for each recipe, which is transported via wire. This enables a significant amount of compression which is useful for shortening the logistic bot travel distance. I've seen a few dozen arco balancers and haven't seen anyone build anything like this. I'm tempted to go further and use decorative platforms for the first time ever to further frame the concentric ring design, but I probably won't. The usage of Bob's Inserters makes this design possible, without it I'd have to spread out a bit more and use 4 beacons instead of 2, which isn't a huge deal.
This is a super fun puzzle, easily the best factory puzzle in any game I've played. Even once you have a working solution, the difference between it working OK and good is significant, and because the number of arcospheres you get decreases logarithmically, simply scaling up isn't a great solution.
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