I shot house in the face and I didnt even care. Fuck that guy!I just pick a path and deal with it.
I'm a decisive man.
A man of action.
you aren't a real man unless you order the $130 ultimate strategy guide. IT COMES WITH NUKA CAPS, SONBros convince me not to buy the hardcover strategy guide.
If what you say is true then that's indeed good news!Apparently enemies do not scale in to your level in FO4, so that seems like a huge improvement.
$110 for a Battlefront 3 season pass, and that is digital without the crap. I am sure there will be a $200+ verson soon.I can't comprehend what in that package requires a 130 dollar price tag.
Bethesda is a shit.
That's understandable as milking Star Wars fans is a time honored tradition.$110 for a Battlefront 3 season pass, and that is digital without the crap. I am sure there will be a $200+ verson soon.
That's okay, I'm much more of a Star Trek guy than a Star Wars guy, tbh.if you didn't drool a little you aren't a real padawan
So there is still level scaling, but its by zones. This is a refinement of how level scaling has worked in previous games.In fact, Fallout 4 doesn't have a level cap at all, said Bethesda:
BethesdaGameStudios ? @BethesdaStudios
To our fans who've asked: Fallout 4 doesn't end when the main story is over and there is no level cap. You can keep playing and leveling.
1:17 PM - 6 Aug 2015
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This is a major departure from the previous Fallout games, all of which had level caps. And it means that the experience players earn from side quests and other activities that they do after completing the main quest line will be worthwhile.
Bethesda said previously that it's revising the way enemy difficulty is scaled upward along with the player's level, a change that likely goes hand-in-hand with the removal of a level cap.
"We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Fallout 4 game director Todd Howard told Game Informer at E3.
lol I forgot about that. I have to imagine that they won't lock the levels to anything."Rubberbanding" sounds like what Amalur tried to do. Except in that game if you even approached the border of a new area it would lock in the level of all the mobs at the lowest possible. Hopefully Bethesda handles it better than that. At the very least the ranges should be small and not permanently lock based on the level you are the first time you wander in.
I would go to this just to drink you under the table, but I'm leaving for the bahamas, St. Thomas and St. Maarten instead on a 7 day cruise this Sunday.Ok bros a small group of us are going to be in Vegas for Halloween this weekend. I'm renting a car so we are hitting up The Tops ( Circus Circus ) for the Frightdome haunted houses, Fremont (Freeside) for the costume craziness and we are going to take the group out to Goodsprings for food and ghosts.
Pioneer Saloon - Goodsprings, NV - Welcome
Let me know if you want to hang.
"Rubberbanding" sounds like what Amalur tried to do. Except in that game if you even approached the border of a new area it would lock in the level of all the mobs at the lowest possible. Hopefully Bethesda handles it better than that. At the very least the ranges should be small and not permanently lock based on the level you are the first time you wander in.
It sounds more like: Each area has a level range. It is hard-coded in the game, but dynamically scales within that range to you. So Cave 1 has a range of 5-10, Cave 2 is 10-15, etc. and it's just hard coded that way. That is very similar (but I would say better) than Skyrim/FO3lol I forgot about that. I have to imagine that they won't lock the levels to anything.