Fallout 4

hodj

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I know people who also say the same thing about not wanting to play because there's too many directions you can go. For me that's the #1 thing I like about Bethesda games.
Me too and I don't really understand why some people have an issue just walking in a direction and doing things till they hit the border of the world and then turning another direction and doing the same thing.

Seems like some people have trouble with just making an arbitrary decision and going with it. Like they have trouble with ambiguity or something.

Running around conning tings with an unstable invisibility spell, without maps, wanting to reach that blue mob in the end of the cave for the loots, risking dying leaving corpse, exp and items behind which you would need help to get.

Old EQ best EQ. Games need to take note.

Souls games did in terms of no maps, rewarding exploration but with danger and an exp penalty and bringing back risk vs reward, and in turn ended up being the best series in gaming at the moment by a rather substantial margin.

I wouldn't mind at all a Fallout with a world that didn't constantly scale to your power level.
Try out Rebel Galaxy. There's a thread about it here on the forums. It does the color scaling difficulty shit and open world pretty well, if you can stand a 2d space game.
 

Tuco

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Running around conning tings with an unstable invisibility spell, without maps, wanting to reach that blue mob in the end of the cave for the loots, risking dying leaving corpse, exp and items behind which you would need help to get.

Old EQ best EQ. Games need to take note.

Souls games did in terms of no maps, rewarding exploration but with danger and an exp penalty and bringing back risk vs reward, and in turn ended up being the best series in gaming at the moment by a rather substantial margin.

I wouldn't mind at all a Fallout with a world that didn't constantly scale to your power level.
Nehrim: At Fate's Edge mod for Oblivion - Mod DBalso showed how much fun an Elder Scrolls game can be without scaled mobs too. And with experience. And without fast travel.
 

hodj

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Bros convince me not to buy the hardcover strategy guide.
Its limited edition 1 time printing only.

I can't convince you not to buy it. I bought it myself and I'll never even look at the thing probably.
 

earthfell

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Me too and I don't really understand why some people have an issue just walking in a direction and doing things till they hit the border of the world and then turning another direction and doing the same thing.

Seems like some people have trouble with just making an arbitrary decision and going with it. Like they have trouble with ambiguity or something.
No it's because I don't want to make a mistake. I think it's from all the Japanese rpgs I played, where you kick yourself for not taking the left fork in the dungeon for that secret chest, which you can't go back to because the world map changed. They did that shit all the time to force you to buy the strategy guide.

I have this problem with the Witcher games, even MGS4. I wonder if I answered the right way, and if I didn't pick option A did I just miss out on the super secret OP weapon. I can't handle that shit. I am not the type who replays games, so it's a one time go and that is it.
 

hodj

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Well you can't make a mistake in the Bethesda games, beyond various unintentional bugs potentially fucking something up, which is their fault, not yours.

And they aren't games to only be played once anyway.

I think you're overestimating Bethesda's talent at game development tbh.
 

Tuco

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I haven't beaten Witcher3 but it already had a pretty devastating end to one of the sub plots. I haven't looked up to see if you can get a happily ever after yet to it, but I hope you can.
RIP Baron Bobby Baratheon

Fortunately in every Bethesda game ever there never really was a big fork you could choose without fully knowing. And you don't miss a lot of content because of your choices. Ex:

In Skyrim you can choose to help the Nords or help the Imperialists, but you still have to fight over Whiterun. You can choose to reject the Dark Brotherhood, but you get warned like 5 times if you go that route.

New Vegas (not a BGS game...) has a pretty big set of choices who to help and they can be mutually exclusive. I actually ended my last playthrough without beating the game because going with House is the obvious choice but I didn't want to kill the BoS. So the map is 95% explored, I'm like level 100 and I only have one quest left, lol.

I can't think of any forks in FO3 or Oblivion.

In Morrowind the only fork I can think of is choosing which major dunmer political house (warriors, mages or thieves) to participate in. That one was very up front.

In Daggerfall there were no choices that I can remember and I lulz'd out of Arena asap.
 

Erronius

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Well you can't make a mistake in the Bethesda games, beyond various unintentional bugs potentially fucking something up, which is their fault, not yours.
I just ran into something like this in FO:NV, in the town where the Legion dropped the radiation bomb. I talked to the NCR ghoul before getting the quest for turning in 10 irradiated dogtags, so by the time I got to the dialog with the NCR guy, I'd already talked to the ghoul to the point he would only tell me to 'go away'. So I couldn't get him to accept leaving the town without resetting quests, but then I would have had to respawn him repeatedly for his single dogtag x10 to do the whole thing from scratch.

I guess I could have reset quests and used console commands, but fuck it. Wasn't worth the effort.
 

hodj

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I just ran into something like this in FO:NV, in the town where the Legion dropped the radiation bomb. I talked to the NCR ghoul before getting the quest for turning in 10 irradiated dogtags, so by the time I got to the dialog with the NCR guy, I'd already talked to the ghoul to the point he would only tell me to 'go away'. So I couldn't get him to accept leaving the town without resetting quests, but then I would have had to respawn him repeatedly for his single dogtag x10 to do the whole thing from scratch.

I guess I could have reset quests and used console commands, but fuck it. Wasn't worth the effort.
Yeah that's a bug that's been in the game forever, and its never worth the effort.
 

hodj

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I always felt that the Yes Man route (done correctly) was the obvious/best choice.
Agree.

House gets fucking left to rot in his casket like the 200 year old corpse he is in my universe.

Yes Man all the way.
 

khalid

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Me too and I don't really understand why some people have an issue just walking in a direction and doing things till they hit the border of the world and then turning another direction and doing the same thing.

Seems like some people have trouble with just making an arbitrary decision and going with it. Like they have trouble with ambiguity or something.
I think part of it is that many games punish you for taking the incorrect path. When there is no incorrect path, you tend to freeze rather than take the risk of choosing the "bad" one and ruining your whole playthrough.
 

hodj

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I think part of it is that many games punish you for taking the incorrect path. When there is no incorrect path, you tend to freeze rather than take the risk of choosing the "bad" one and ruining your whole playthrough.
I just pick a path and deal with it.

I'm a decisive man.

A man of action.
 

Tuco

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I always felt that the Yes Man route (done correctly) was the obvious/best choice.
Agree.

House gets fucking left to rot in his casket like the 200 year old corpse he is in my universe.

Yes Man all the way.
I understand it's all subjective and my comment was tongue in cheek, but the way I see it if there was a pre-apoc game where you had the same set of choices (House vs a set of non-house choices where you disabled House), Vegas wouldn't have survived the nuclear war because House wouldn't have been there to save it. Everyone fighting over the Mojave is fighting over a prize that only exists because of House, and can only thrive if House is in control. But ultimately it's the right choice IMO because it's the only choice with hope for the future of mankind.

House_sl said:
New Vegas is more than a city - it's the remedy to mankind's {beat} derailment.
The city's economy is a blast furnace in which can be forged the steel of a new rail line, running straight to a new horizon
What is the NCR? A society of people desperate to experience comfort, ease, luxury... A society of customers.
With all that money pouring in? Give me 20 years, and I'll reignite the high technology development sectors. 50 years, and I'll have people in orbit.
100 years, and my colony ships will be heading for the stars, to search for planets unpolluted by the wrath and folly of a bygone generation.
 

Sulrn

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Well you can't make a mistake in the Bethesda games, beyond various unintentional bugs potentially fucking something up, which is their fault, not yours.

And they aren't games to only be played once anyway.

I think you're overestimating Bethesda's talent at game development tbh.
I'd say playing a traditional wizard in unmodded Skyrim is making a mistake.