Fallout 4

Regime

LOADING, PLEASE WAIT...
<Aristocrat╭ರ_•́>
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what like Oatmeal? Sprinkle some goji berries all over and you're tip top.
 

TJT

Mr. Poopybutthole
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Did anyone here get the real pip boy deluxe edition? Because if you can actually tie that into the game it should be awesome. If not kinda annoying.

I'm going to eat normally and enjoy some beers as I play. That's it.
 

hodj

Vox Populi Jihadi
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Did anyone here get the real pip boy deluxe edition? Because if you can actually tie that into the game it should be awesome. If not kinda annoying.

I'm going to eat normally and enjoy some beers as I play. That's it.
Yep. Got two preordered. One PS4 and one PC.

There's an app you can put on your cellphone, and then plug the cellphone into the pipboy and use it with the game.

App comes out the day the game launches.

Not sure I'm even going to open the ones I ordered though. May hold on to them for a bit then resell them on ebay.
 

spronk

FPS noob
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Fallout 4 Limited Edition Xbox One Controller Revealed - IGN

foc.jpg


should work on a pc too, people are saying the controller is wired only though which is kinda weird
 

TJT

Mr. Poopybutthole
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Yeah, I'm going to play with the keyboard + mouse. I've been using my 360 controller for a lot of PC games lately. But I just don't feel the need for an FPS type game.
 

Vorph

Silver Baronet of the Realm
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Skyrim is much better with a gamepad, but I don't think I could play Fallout without a mouse, other than a pure unarmed build. I expect that will be doubly true for FO4 with the shitty version of VATS that's coming.
 

Creslin

Trakanon Raider
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The most exciting thing about this game to me is that its 64bit on the PC. Skyrim even with the 32 bit constraint got some pretty insane mods. I haven't upgraded my PC in 3 years because games have been stuck in a rut with consoles constraining them but I think this game might finally force me to do a new build.
 

Tuco

I got Tuco'd!
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64bit change will make modding easier, but modders also worked around the 32bit memory limitation in Skyrim with
SSME - Skyrim Startup Memory Editor at Skyrim Nexus - mods and community
CTD and Memory patch ENBoost at Skyrim Nexus - mods and community

and other systems.

A good description of how it would be better is from
Theoretical-- tomorrow Bethesda releases a 64 bit version of skyrim. What would that change? : skyrimmods
Skyrim would be able to use practically unlimited RAM.

Parts of ENBoost (but not all of it) would become defunct. ENB would have to be rewritten. How extensively, I do not know, but we would be stuck waiting for an update. And with Boris not too enthusiastic at the moment (from what I hear) that might not come soon or at all.

SKSE would have to update too, but the changes would probably be minor. The hardcoded limit on the SKSE memory patch could be lifted and we would have the option of making huge object heaps like 2+ GiB large just because why not -- available RAM allowing. This would give us significantly more wiggle room to put so much more stuff into the world. (Right now, heap space is still a hindering limit, even with the SKSE memory patch installed.)

Down the line, the scope of content mods would increase as the budget for cell objects would increase a lot, and we'd be limited by rendering and CPU rather than RAM/heap space. We could probably see cities and towns twice the size we do now, or bigger, with a high level of detail like JK's stuff, granted a good GPU to run it.

Aside from that, not much else would change. I'm taking a wild guess that Skyrim as-is wasn't compiled with super conservative options targetling archaic things like i386, so moving to building for amd64 wouldn't mean a huge boost in compiler optimizations. And I doubt the code would be updated to take care of newer instructions at the same time. So in other words, the performance would probably be the same.
 

Tuco

I got Tuco'd!
<Gold Donor>
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64bit change will make modding easier, but modders also worked around the 32bit memory limitation in Skyrim with
SSME - Skyrim Startup Memory Editor at Skyrim Nexus - mods and community
CTD and Memory patch ENBoost at Skyrim Nexus - mods and community

and other systems.

A good description of how it would be better is from
Theoretical-- tomorrow Bethesda releases a 64 bit version of skyrim. What would that change? : skyrimmods
Skyrim would be able to use practically unlimited RAM.

Parts of ENBoost (but not all of it) would become defunct. ENB would have to be rewritten. How extensively, I do not know, but we would be stuck waiting for an update. And with Boris not too enthusiastic at the moment (from what I hear) that might not come soon or at all.

SKSE would have to update too, but the changes would probably be minor. The hardcoded limit on the SKSE memory patch could be lifted and we would have the option of making huge object heaps like 2+ GiB large just because why not -- available RAM allowing. This would give us significantly more wiggle room to put so much more stuff into the world. (Right now, heap space is still a hindering limit, even with the SKSE memory patch installed.)

Down the line, the scope of content mods would increase as the budget for cell objects would increase a lot, and we'd be limited by rendering and CPU rather than RAM/heap space. We could probably see cities and towns twice the size we do now, or bigger, with a high level of detail like JK's stuff, granted a good GPU to run it.

Aside from that, not much else would change. I'm taking a wild guess that Skyrim as-is wasn't compiled with super conservative options targetling archaic things like i386, so moving to building for amd64 wouldn't mean a huge boost in compiler optimizations. And I doubt the code would be updated to take care of newer instructions at the same time. So in other words, the performance would probably be the same.
 

Creslin

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Ya my last skyrim playthrough to try out CWO and a bunch of the 2015 highlight mods had all that stuff, still though I felt pretty capped at 7 ugrids and kept textures down to 1024 instead of 4096 (which doesnt matter at all cause you really can't see a difference unless you zoom in on tree bark) I think Skyrim as it sits now is about as far as any 32bit game will ever go, when you built a load order with 300 mods and tons of added stuff you definitely had to be aware of how hard you were pushing the game. I do wonder how the move to 64 bit will affect the script lag that plagued large load orders in Skyrim, to me that seemed like a more limiting factor than memory alot of the time, but I am not in the know on the programming end of it to know how linked the two are.


It is amazing how far the modders managed to push it though, the game with ENB and textures and dyndolod atm looks better than any game I have ever seen, and the features of a fully modded skyrim put it miles above any other rpg made by any other company ever imo, tale of two wastelands is the only thing that comes close imo.
 

Droigan

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Ya my last skyrim playthrough to try out CWO and a bunch of the 2015 highlight mods had all that stuff, still though I felt pretty capped at 7 ugrids and kept textures down to 1024 instead of 4096 (which doesnt matter at all cause you really can't see a difference unless you zoom in on tree bark) I think Skyrim as it sits now is about as far as any 32bit game will ever go, when you built a load order with 300 mods and tons of added stuff you definitely had to be aware of how hard you were pushing the game. I do wonder how the move to 64 bit will affect the script lag that plagued large load orders in Skyrim, to me that seemed like a more limiting factor than memory alot of the time, but I am not in the know on the programming end of it to know how linked the two are.


It is amazing how far the modders managed to push it though, the game with ENB and textures and dyndolod atm looks better than any game I have ever seen, and the features of a fully modded skyrim put it miles above any other rpg made by any other company ever imo, tale of two wastelands is the only thing that comes close imo.
I recently started Skyrim again.
Used
RealVision ENB at Skyrim Nexus - mods and community
That mod list guide compilation. It's perfectly stable. Only crashed 3-4 times in 20 or so hours (I consider that stable enough). Made some tweaks + additions to it, but mods make a very large difference.

Can't imagine buying Fallout 4 for anything other than PC due to the eventual mods coming for it.
 

Quaid

Trump's Staff
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So like I said before, I've never played a Fallout game more than an hour. I want this one on release day. Any vets wanna comment on what I'm thinking about for builds/play styles? I obviously realize that the perk charts out right now are approximations made by players, but I'm sure a lot of it is close to accurate based on previous games in the franchise. Basically I need input on which these builds will be best for a first run through.

The Soldier
S (3) P (4) E (4) C (3) I (5) A (8) L (1)
Jack of all trades guy. Solo play focus on shotguns and rifles. Ability to craft whatever I need from the outset. Feels kinda bland, but the build is easily adaptable to almost anything I decide to do.

The Warrior
S (9) P (1) E (8) C (1) I (1) A (1) L (7)
Tanky melee weapon guy that I don't use much VATS for. Hoping to rely heavily on the sprint + knockdown perk in close quarters. Very specialized. Is going all melee totally stupid? I feel like this could be really fun. Thoughts?

The Leader
S (1) P (1) E (1) C (8) I (7) A (1) L (9)
This is the one I find most intriguing, but also the most questionable. Relies on companions and the 'taming' perks for combat. Phat lewtz from the high luck score. Lots of dialogue options from the cha and int. is this going to cause me too much misery? Will I be able to contribute to DPS much at all?

Any thoughts would be much appreciated. I'm hoping they release an official perk chart before release, but any guesses would be welcome.
 

hodj

Vox Populi Jihadi
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My thoughts are you're way overthinking it for a first time play through, especially of the Bethesda Fallouts.

Play it organically the first time through, don't beat yourself up about making a perfectly tuned min/maxed character first time through. It'll only make the game way too easy and boring anyway.
 

Quaid

Trump's Staff
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My thoughts are you're way overthinking it for a first time play through, especially of the Bethesda Fallouts.

Play it organically the first time through, don't beat yourself up about making a perfectly tuned min/maxed character first time through. It'll only make the game way too easy and boring anyway.
B..b..but my autism
 

Vorph

Silver Baronet of the Realm
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ENB is meh anyway. Sure, it's great for taking screenshots (if you love taking 'photos' with Bokeh DoF dialed up to 11) but I've never liked it at all for actually playing a game. ReShade and MasterEffect should work with the 64-bit exe right out of the box day 1, and those tools have much more practical use. Of course if you want to use MasterEffect you'll need to consider Bethesda's recommended PC specs to be about the minimum instead.

Edit: Nm, I'm an idiot today!
 

Creslin

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ENB is meh anyway. Sure, it's great for taking screenshots (if you love taking 'photos' with Bokeh DoF dialed up to 11) but I've never liked it at all for actually playing a game. ReShade and MasterEffect should work with the 64-bit exe right out of the box day 1, and those tools have much more practical use. Of course if you want to use MasterEffect you'll need to consider Bethesda's recommended PC specs to be about the minimum instead.
DOF is definitely wonky for most presets. I think the static DOF that just blurs the stuff starting at a medium distance is nice though. It would be a great system for a more VR style system where your cursor actually followed your eyes but I constantly found myself looking off to the side of the screen and just seeing blurry shit which looked awful.

ENB allowed some pretty nice lighting effects too I think, and it was a great way for people to store color and saturation presets to share with everyone. I think a nice performance ENB definitely enhanced the look of the game in some subtle ways without being overpowering like those dumb cinematic ones.