Optimal builds are impossible to make right now because we don't know what the perk trees are and one unknown perk with a high SPECIAL requirement in something unexpected will obliterate any well thought out build. And BGS makes nearly no attempt to balance their end-game.
Fallout 4: Perk Chart - Orcz.com, The Video Games Wiki
Ex: CHA has historically been a dump stat. INT is probably a dump stat (since there are no skills). STR has historically been a dump stat.
What if:
Fallout 4: Locomotive - Orcz.com, The Video Games Wikicauses you to gain a stacking movement speed buff everytime you kill someone, such that after a few kills you turn into Rock fucking Lee for five minutes?
Fallout 4: Intimidation - Orcz.com, The Video Games Wikicauses a PBAE charm spell to be cast everytime you kill someone?
Fallout 4: Atomic - Orcz.com, The Video Games Wikicauses you to have double DPS when irradiated?
Any one of these goofy perks would upset a well thought out build, and none of them are even as powerful as Grim Reaper's Sprint was in FO3.
Fallout 4: Perk Chart - Orcz.com, The Video Games Wiki
Ex: CHA has historically been a dump stat. INT is probably a dump stat (since there are no skills). STR has historically been a dump stat.
What if:
Fallout 4: Locomotive - Orcz.com, The Video Games Wikicauses you to gain a stacking movement speed buff everytime you kill someone, such that after a few kills you turn into Rock fucking Lee for five minutes?
Fallout 4: Intimidation - Orcz.com, The Video Games Wikicauses a PBAE charm spell to be cast everytime you kill someone?
Fallout 4: Atomic - Orcz.com, The Video Games Wikicauses you to have double DPS when irradiated?
Any one of these goofy perks would upset a well thought out build, and none of them are even as powerful as Grim Reaper's Sprint was in FO3.