Fallout 4

Tuco

I got Tuco'd!
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Concerning the save scrubbing; just to try it out did it at two different Legendary Feral Ghouls and after 10 or so reloads they have always dropped the same things. One was the Enraging Tuned Pipe Bolt-Action Pistol and the other was a Troubleshooter's Leather Chest Piece. Not sure if it has to be certain ones to manipulate?
I don't think it works for drops. I just 'might' have seen it work for a quest triggered spawn.
 

Tuco

I got Tuco'd!
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So what's the verdict? Should I play now or wait for a few patches (PS4)? I've also heard that the million of "useful" junk items are making inventory management and encumbrance a tedious situation.
Inventory management isn't difficult because of the junk items, since you just pick up the items whose components you still need and then dump all of them into your stash.

If you were playing little house on the wastlenad and trying to build a megaplex I imagine it'd be really tedious and awful.

Overall the game is bug-free enough that there's no reason to wait if you enjoyed FO3.
 

VariaVespasa_sl

shitlord
572
5
I havn't noticed crits out of vats - my whole build was based on a non-vats crit build with low agi but that's pretty much fucked now. The crit system is my only real disappointment with the game so far, i'm having a blast otherwise, just a little bummed.
I've shots lots of ghoul arms and legs off during my save-scumming of that fight, and almost none of it was in VATS so I assume crits are working. And its funny to watch a legendary ghoul try to headbutt you to death after he loses his arms. :p
 

jeffvader

it's only castles burning
402
33
rrr_img_115615.jpg
 

Vorph

Silver Baronet of the Realm
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From reddit...

If you use an item with multiple components to craft something else, it will destroy the other components not used in the process.
For example if you were to use a gold watch as a gears component, it will destroy the gold. However, if you break the watch down beforehand, you get all the raw materials.
To scrap junk, you can drop it on the ground in a settlement and just use the scrap function in builder mode
The annoying part is that he hasn't provided any proof at all that that happens, but now I'm paranoid and I'm breaking down everything made of more than one material by hand. Last thing I'd want to have happen is to break down something with screws in it for some really common shit that the item happens to also be made of.

Speaking of scrapping... Anyone with 5+ tried out Scrapper perk yet? I'm having doubts about whether or not the perk will actually be needed. Stuff like screws are pretty uncommon, but not to the point that I feel like it would be worth giving up 2 perks just to get more. Plus there's the loss of caps involved in scrapping guns instead of selling them. Is it actually worth lugging back every shitty pipe gun that a raider drops just to break them down into screws, copper, etc.?

I've shots lots of ghoul arms and legs off during my save-scumming of that fight, and almost none of it was in VATS so I assume crits are working. And its funny to watch a legendary ghoul try to headbutt you to death after he loses his arms. :p
I'm pretty sure there are no crits outside VATS. Luck specifically says that it increases how fast the luck meter fills as opposed to increasing crit chance like in FO3/NV. Finesse no longer exists in any form. Sneak headshots outside VATS pretty clearly only do 2x (up to 3.5x with Ninja) damage.

Shooting ghoul and robot arms off is just the way they react to crippled limbs as far as I can tell, and that has nothing to do with crits, just raw damage.
 

VariaVespasa_sl

shitlord
572
5
Fallout newb here and I feel a bit lost. Should I be picking up every single thing I see ? Broken Lamps? Broken Fan? I've obviously been prioritizing picking up stuff like glue and duct tape... Just dont really get what to do with any of it at this point.

Fun to be dropped into a world with absolutely minimal guidance though, you rarely see games like that anymore.
Yes, you should be grabbing almost anything with the possible exceptions of ashtrays and clipboards. Just hit R when you return to your crafting station and hit the "move all the junk" button to put it all in the hopper. Then crafting will just take what it needs from the bin if its in there. I havent checked but I believe the fans and lamps specifically contain copper which so far is in critically short supply. I'd recommend the scrapper perk asap too to maximise your results for the rare bits.
 

Needless

Toe Sucker
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how do you park your god damn power suit after the first mission at a shop?


edit: nvm apparently just leaving it by it and 'crafting' will magically place it in there.
 

hodj

Vox Populi Jihadi
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how do you park your god damn power suit after the first mission at a shop?


edit: nvm apparently just leaving it by it and 'crafting' will magically place it in there.
Make sure you take the fusion core out of it.

It can be stolen if you don't.
 

Kedwyn

Silver Squire
3,915
80
No real story spoilers outside of the very early intro but putting tags just because

Some very early first impressions:


I didn't mind the intro portion. Not great, but ok. Kind of wish I could of played around in that time just a tiny bit more. Totally called the Valut Tec mission and explanation of how you got there 200 years in the future. The second I see them taking him I start thinking "oh fuck not another Fallout 3" although since you go back to cryo this might be a little different, perhaps not even the case I'll find out. Just not sure why they decided to go back to that well again.

Anyway, dialogue in this game is fucking atrocious. Not just what they say and how they say it but the cutting back and forth to shoehorn your character talking. Same with the dialogue options being dumbed down. Fucking Bethesda. I really had no issues with New Vegas and shit even Fallout 3's dialogue. Not award winning by any standards but holy shit I feel like dialogue has taken a dive in this game.

Not crazy about shit just popping up in my UI as I move over containers to show me what is inside. Makes it virtually impossible to miss things in a room now. Little bit easy mode there.

Shooting is certainly better than the previous games but still not nearly even close to a FPS. You will need to use VATS especially at higher difficulty.

They made stim packs retard friendly as well. Limbs regen with health instead of needing doctor bags.

Not sold on the settlement building yet but I'm super early on. Not sure how much they are counting that as a time sink. If I finish this is 50 hours I'm going to be pissed if that crap is supposed to be a huge chunk of content.

Difficulty is a little harder I think overall. Little things, like much better placement of mines and such. Damage is much more severe, range on damage is larger as well. Enemies aren't super intelligent or anything but they do a couple of more things that make them slightly more than bullet sponges now.

Did they remove weapons degrading over time?
 

Vorph

Silver Baronet of the Realm
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You crazy, sir. 'Mouseover' containers is the single best improvement they made in FO4. Unfortunately, removing the ability to see the stats on an item prior to looting it almost entirely offsets the QOL gains there.
frown.png
Can't have a Bethesda game without all sorts of two steps forward, one step back design I guess.

And yeah, repair is gone. Except for power armor parts, and I'm still not entirely clear on how you repair that. I have always hated power armor though, and don't have any intention of using the new and improved version either.
 

Fadaar

That guy
11,215
12,276
No real story spoilers outside of the very early intro but putting tags just because

Some very early first impressions:


I didn't mind the intro portion. Not great, but ok. Kind of wish I could of played around in that time just a tiny bit more. Totally called the Valut Tec mission and explanation of how you got there 200 years in the future. The second I see them taking him I start thinking "oh fuck not another Fallout 3" although since you go back to cryo this might be a little different, perhaps not even the case I'll find out. Just not sure why they decided to go back to that well again.

Anyway, dialogue in this game is fucking atrocious. Not just what they say and how they say it but the cutting back and forth to shoehorn your character talking. Same with the dialogue options being dumbed down. Fucking Bethesda. I really had no issues with New Vegas and shit even Fallout 3's dialogue. Not award winning by any standards but holy shit I feel like dialogue has taken a dive in this game.

Not crazy about shit just popping up in my UI as I move over containers to show me what is inside. Makes it virtually impossible to miss things in a room now. Little bit easy mode there.

Shooting is certainly better than the previous games but still not nearly even close to a FPS. You will need to use VATS especially at higher difficulty.

They made stim packs retard friendly as well. Limbs regen with health instead of needing doctor bags.

Not sold on the settlement building yet but I'm super early on. Not sure how much they are counting that as a time sink. If I finish this is 50 hours I'm going to be pissed if that crap is supposed to be a huge chunk of content.

Difficulty is a little harder I think overall. Little things, like much better placement of mines and such. Damage is much more severe, range on damage is larger as well. Enemies aren't super intelligent or anything but they do a couple of more things that make them slightly more than bullet sponges now.

Did they remove weapons degrading over time?
From what I've seen the only thing that needs to be repaired is power armor pieces
 

Tuco

I got Tuco'd!
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Just spent about an hour testing spawn rates, loot drop and legendary mechanics in
super duper mart, lexington
.

The indoor area has 24 ghouls in fixed spawn locations. I almost always saw 3 legendaries spawned within them. The legendaries seemed to be able to spawn anywhere, but I didn't explicitly track which places they did and didn't spawn at.

Because I sometimes only got 2 spawns I theorize that there is a % chance they spawn instead of a given enemy. I theorize this can happen with virtually any enemy but don't have enough data to back that up.


As far as drops go, the mobs clearly have a tier locked drop system. These are almost certainly tier1. I didn't track the drops explicitly but I got leather and raider armor (arm pieces and chest), pipe revolver/pistol, laser musket, combat knives, pipes and maybe a bat.

Modifiers seemed like I saw a lot of repeats but that's the nature of small sample size. I didn't seem like modifiers were tiered because I received powerful modifiers (VATS Enhanced armor and weapons, penetrating weapon, assassin weapon, lucky weapon, chameleon armor etc). It could be that modifiers are grouped and ghouls drop items in a given set but I spent enough time testing and wanted to move on.

If someone gets Sprinters (+run speed) or sharp (+cha/int) armor or never ending, irradiated or powerful weapons let me know what enemy type you got them from.
 

Tuco

I got Tuco'd!
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also hodj what was the name of your radroach cheat stealth item? was it chameleon or something else? I don't have any invisible pipboy issues with it (it doesn't make my char invisible at all)
 

Caliane

Avatar of War Slayer
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Anyone know if difficulty updates automatically?

I played through the intro quick, and just realized it never asked what difficulty to play on. See its in the main menu, and seems to be for all games, and not tied to specific playthroughs. (dumb)
 

Tuco

I got Tuco'd!
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Anyone know if difficulty updates automatically?

I played through the intro quick, and just realized it never asked what difficulty to play on. See its in the main menu, and seems to be for all games, and not tied to specific playthroughs. (dumb)
It does, I tested it.