VariaVespasa_sl
shitlord
- 572
- 5
I have the scrapper perk but its early days yet so I cant really tell you how much difference it might be making.The annoying part is that he hasn't provided any proof at all that that happens, but now I'm paranoid and I'm breaking down everything made of more than one material by hand. Last thing I'd want to have happen is to break down something with screws in it for some really common shit that the item happens to also be made of.
Speaking of scrapping... Anyone with 5+ tried out Scrapper perk yet? I'm having doubts about whether or not the perk will actually be needed. Stuff like screws are pretty uncommon, but not to the point that I feel like it would be worth giving up 2 perks just to get more. Plus there's the loss of caps involved in scrapping guns instead of selling them. Is it actually worth lugging back every shitty pipe gun that a raider drops just to break them down into screws, copper, etc.?
I'm pretty sure there are no crits outside VATS. Luck specifically says that it increases how fast the luck meter fills as opposed to increasing crit chance like in FO3/NV. Finesse no longer exists in any form. Sneak headshots outside VATS pretty clearly only do 2x (up to 3.5x with Ninja) damage.
Shooting ghoul and robot arms off is just the way they react to crippled limbs as far as I can tell, and that has nothing to do with crits, just raw damage.
As to the paranoia thing- why not do a little save-scumming experimentation- take an item that breaks down into multiple components, find something you can make that uses some but not all of those components, stick it in your junk pile intact, make that something, then check if the leftovers showed up in your stockpile or not. Should be pretty easy.