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Took Dark Souls as an example because it was the first game that popped in my head that was almost entirely combat.
That said, FF7 is at most 15hours of story, quite likely less than that, and everything else is battles. And I mean the original, complete game. JRPGs are 70+% combat. Obviously the memorable parts are the story, characters and environements but most of what you're doing while playing the game is fighting enemies, which is why most of them have random battles and a bunch of them require that you fight a certain amount to keep up your levels so you can fight the mandatory bosses(so even games that let you skip battles either by having the battles being visible on the map or offering items to skip battles early-ish will still require you fight x amount of monsters constantly unless you use some cheese strat like you see often in speedruns and such).
FF games are heavily padded by combat, especially the older ones. If you don't count combat, I doubt a single one of them is over 20hours and a bunch are probably under 10hours. Ironically the more modern ones would probably be higher as they put more emphasis on cutscenes and running around than fighting.
So it's a terrible argument was my point. Saying "oh well they padded the numbers with more combat and I don't count combat as content" is a stupid take when that's every FF ever made, including golden age ones. It's possible they inflated it MORE THAN USUAL, but that's not really what you were saying earlier.
Yeah I should have stated that more clearly. Due to the nature of this episodic full price times whatever release BS and the Demo leak, I get the feeling they are going to pad the shit out of battles that should end far sooner than they will and say "See? 60 hours!". I get the random battles, regardless of JRPG genre I still never counted that as content - I counted it as a grind/level gate. I have always looked at content as what was created. Levels/Maps, Bosses and encounters (Non random, but static) Story, side quests, etc. The attributes in a game that require man power to create. Not sets created and then dynamic/random placement by AI into a world. That's copy paste in my book and gets old (At least for me it does)
As an example, Witcher 3. That, to me, was 60 hours of content. Statically created, hand written, hand populated, carefully executed, mapped out wonderfully, and tons of original things to do. Combat wasn't a huge deal within but it was a part of it.
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