THIS IS WHY THE FINAL FANTASY 7 REMAKE IS IN MULTIPLE PARTS
209 "We want everyone to play the game as soon as possible, too."
BY VIKKI BLAKE Final Fantasy VII Remake producer Yoshinori Kitase and director Tetsuya Nomura have shared more details about Final Fantasy VII Remake, including why the game will release in multiple parts.
In interviews published by Famitsu and Dengeki Online (via Gematsu), the duo confirmed that the game will officially be called Final Fantasy VII Remake to assure players that the game is not merely a sequel or spin-off.
"I don't want the remake to end as something nostalgic. I want to get the fans of the original version excited. We'll be making adjustments to the story with this feeling in mind."
The Famitsu interview also confirmed that various companies, including CyberConnect2, were involved in development and all were working closely together to ensure the game is consistent, particularly as Nomura had been "annoyed" by the direction of the latest trailer as it departed too much from Square Enix's own style.
There will be three-member parties in Final Fantasy VII Remake and free switching between them, and while the ATB gauge will be present, it won't be the type that fills up while you wait to attack but instead its own system that "lends to the action of this game".
"Regarding the battle speed and tempo, for the sake of a stress-free battle, we want to do something on the level of Dissidia Final Fantasy," said Nomura. "As far as the degree of action goes, it's Dissidia Final Fantasy, then Kingdom Hearts, then Final Fantasy VII Remake. There won't be any actions that require a technique. By using the new system, we want to do action battles while also being able to fight while thinking strategically."
Cloud looks "skinny due to his white skin and the lighting" and the scenario in which he cross-dresses for Don Corneo will remain, but has yet to be redesigned.
The "entirety" of the latest trailer is all in-game (besides the E3 2015 trailer snippets), and the quality of the teaser is "just the starting point".
"One of the main reasons why we haven't done a remake until now is because it's a massive undertaking to reconstruct Final Fantasy VII from the ground up with the current technology," said Kitase. "To a great extent, we just couldn't take the plunge. Producing a proper HD remake of Final Fantasy VII that maintains the same feeling of density of the original results in a volume of content that couldn't possibly fit into one installment."
"If we were to try to fit everything into one installment, we would have to cut various parts and create a condensed version of Final Fantasy VII. But there would be no point in doing that," added Nomura. "For instance, players will be able to explore many different areas of Midgar in this game that they couldn't access in the original?if we're remaking this world, we want to add in areas like this and depict them with real detail.
"Of course, there may be parts that are cut from the original for various reasons, but with all the new depiction that we're adding to the game and the level of detail we're incorporating, the overall amount of content is only going to increase. I'm sure everyone is anxious about the schedule, and we want everyone to get to play the game as soon as possible, too. Drawing the line on that front is another reason why we're taking this approach."
"In addition to delving into these episodes more deeply, we're preparing a number of mechanisms and such," Nomura added. "To those who played the original version will know the important parts and understand the story from the beginning to the end. Also for these people, I hope that they can be surprised once again."
"I don't want the remake to end as something nostalgic," said Kitase. "I want to get the fans of the original version excited. We'll be making adjustments to the story with this feeling in mind."