No man I'm using full 290 gear at level 70 fully maxed materia and max food and fucking up on level 60 nodes UNLESS I have 600 gp. If it's the case that all the abilities I read about have been removed and the system is revamped, than that's annoying as hell, but I found a post from 2020 that talked about these abilities that you earn from side quests so I figured it was up to date? Yeah I have Scour, which is the guaranteed one to increase my collectability, the one with a large range it can do, and the one that has a 5% pitiful chance not to reduce integrity. Then I have the one that costs 200gp that makes the next ability I use more effective.
Is it basically just that collectible mining is horribly designed?? I've seen lots of bitching about it in my googling and everyone says to just "fish instead" but I didn't wanna fish ><. People were talking about abilities that increase your base chance right away, without using integrity.
I'm using the best food I can and the best gear I possibly can and unless I dump 600gp and drink a cordial on cooldown I'm wasting my time.
eh I'm just going to give up on crafting, it IS badly designed. From the fact that I had ZERO access to good gear without having a guildy go buy me stuff from a vendor I didn't have access to, to all this shit. All the upgrades I "could access" wanted scrips, which surprise surprise, require collectables.