The check you have doesn't ignore facing. It auto-faces you. It turns your character automatically to face whatever you are targeting and uses the skill. This can really wreck you, because if you are running away from a boss using a mechanic, and try to greed a GCD on the way out, and you are slightly out of range, for example, it will move you forward and toward it despite you actively running away from it, likely getting you hit by that mechanic.
Legacy movement literally ignores facing entirely. Doesn't matter which way you are running. Doesn't matter which way you are facing. Your ability will always hit, and it will never try to hijack control of your character briefly to put you in range/facing of what you are trying to hit. It just always hits regardless.
Ok help me out because i'm not seeing anything different between Standard Type and Legacy Type movement settings as far as autofacing or being able to ignore facing. Literally the only difference I am seeing is it changes what the S key does, from backing up slowly to turning your character around and running towards you.
Is there some other settings I need to change?
UPDATE: Are you sure you guys don't have this mixed up? cus my standard is working how you say legacy is supposed to work. I'm super confused right now.
UPDATE #2: I figured it out, you fuckers who don't like how Standard works, don't use mouselook. how the fuck do you play games like this? do you have 10 fingers on your left hand? how the fuck do you activate skills and utilize only WASD to move and not use your mouse to control the direction you are facing? what the fuck are you doing with your other hand? are you jerking it to the catgirls or what? It's either that or you move with WASD and you use your fucking mouse to click abilities on your hotbar. Until you post a pic of your left hand with 10 fingers on it, those are the only 2 options I see on how you can possibly use kb hotkeys while simultaneously using kb for WASD.
When it comes to attacking things my character behaves the exact same way with Standard and Legacy, until you add mouselook into the equation, where the game works how every other game works in Standard, which is the way you describe legacy should work. Legacy works in the way opposite that you describe.
In both systems:
If I uncheck "automatically face target when using an action" then I get an "out of range" error message when my target is behind me. (autoattack will still hit even at things behind me lol)
If I leave that checked and don't use mouse look, my character will automatically turn around and face my target and use the skill.
In Standard: If I use mouselook (which I always do at all times), then my skill will activate in the direction I am facing without facing me towards the target, and still hit my target behind me. This is how you guys describe legacy is supposed to work.
In legacy: Mouselook does nothing but move the camera, I still automatically turn to face the target when i use skills.
Both systems: When moving AND using mouselook they both behave the same way, you attack the direction your character is facing. the only difference is what the S key does.
In standard, without using mouselook but using WASD to move: Ok this is how you describe standard works vs Legacy. I get what you guys were saying now, but wtf you guys have problems. see update #2 above. I can't imagine a scenario where you would ever do this.
In all scenarios, other than what the S key does, Legacy works the same or worse than standard (such as any time you stop moving and try to use a skill on something you aren't facing), except if you are moving but not using mouselook, which is literally never. you would never do this. Standard Movement master race.
So how mechanically do you move backwards? What do you physically to achieve it?
Just curious because I have dual analogue sticks so none of this is an issue for me.
If you mean, how do I make my character back up, then the answer is the S key. My question is when do you ever really do this, in any game? maybe for like repositioning to take a screenshot or something, oops overran a thing you gotta click on the ground but your character model is in the way, back up 1 foot? I press S I guess. It's not something you really use much at all, and never in combat. I mean, how often do you find yourself walking backwards in real life? I cannot imagine a single scenario or telegraph where walking backwards is the quickest route out of an AOE. If aoes are as active as you guys are suggesting (i've watched the videos of end game things, doesn't look like anything too crazy compared to other games) then you are already always moving anyway, why would you stop and back up? just keep moving forward and mouse turn, it's literally instant, just as fast as changing your keybind to make the S key act like a controller stick which is all legacy does.
I honestly cannot recall any game where your character moves at full speed in reverse, you always move slower backing up, there's nothing new here. Why would you think you should be able to back up out of AOEs in this game if you cant in any other one?