Sylas
<Gold Donor>
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So i've been noticing lately, especially the last dungeon I did, the iceheart one in the post ARR content near the knight dudes? these dungeons are becoming just long hallways. Does this trend continue through the expansions or is this just because this is filler content before the next expac? Don't get me wrong i'm not complaining, this was the first dungeon I was able to do W2W pulls in on my first run because I couldn't get lost.
The earlier dungeons seemed to have more paths/hallways/whatever, even if they really didn't, they appeared to have multiple paths so I was a little hesitant to pull big and take a wrong turn, get lost, turn around and discover my whole party went the other (correct) way and i'm stuck with 30 mobs hitting me or whatever.
The earlier dungeons seemed to have more paths/hallways/whatever, even if they really didn't, they appeared to have multiple paths so I was a little hesitant to pull big and take a wrong turn, get lost, turn around and discover my whole party went the other (correct) way and i'm stuck with 30 mobs hitting me or whatever.