The Convocation of Fourteen is a nifty website if you want to learn more about the current status of the Ascians.
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Pretty cool website, although the 3rd encyclopedia that SquareEnix released fills in some missing info from that site (like what the seat of the member was tasked with)
Yeah the zone design and use of the zones is terrible.I always enjoy the lore. Just wish when i was playing, I didnt get bogged down by fetch quests within the MSQ. They've gotten a lot better, but they just drag out some areas and its awful.
I noticed it in the last expansion a lot and it caused me to stop logging in. Need to log in and finish it now that I think about it. Maybe it gets better, but I was not enjoying anything I was going through and I supposedly had seen half of all the open world areas by the time I quit again. So Ill use Shadowbringers since that is like one of my favorite expansions. Remember the sea floor in that expansion? It had some really awesome views that you looked down into. There was tons of different flora, plants, coral, NPC's, etc. Tons of points of interests that you could go to. The zone looks like it took a ton of man hours to develop. But the amount of quests were minimal, and the MSQ takes you through there in maybe 30 minutes. Then you go into that following zone, which is all the tall Ascian.. ghosts? iirc? that talk to you and lead you through.. a city that looked like they developed it in maybe 30 minutes, itself?
They just have this uncanny ability to drag you through the most basic ass zones, and warp speed you through all the really cool ones. ... This expansion we're in right now? How fucking long did we stay on the beach? Back and fourth, over and over, using the flight paths, back and fourth, over and over, all within a 1/3 of the zone that barely has any notable features in it and is all on the beach. Fucking shit made me want to gag just thinking about logging in when I was doing that part.
Really hope this next expansion breaks the mold.
They tried really hard to ruin Endwalker with that zone.Use of some zones is terrible, definitely agree on that. Labyrinthos being prime example from EW. The forced splitting up of the zone, and so much useless area in it.
They tried really hard to ruin Endwalker with that zone.
It should have been an indoor maze/catacomb like zone, then have part of the underworld aetherial sea stuff as the second half surprise.
There's literally nothing appealing about it at all. We already had the architecture in Dravainian Forelands and The Antitower was a way better idea for how to get to the aetherial sea.
The dungeon and trial were amazing though.
Use of some zones is terrible, definitely agree on that. Labyrinthos being prime example from EW. The forced splitting up of the zone, and so much useless area in it.
Thanks. Yeah 5% less DPS for all the effort BLM is and WITH group utility is pretty reasonable.I think they generally do a pretty good job of keeping the jobs well balanced. The way I understand it is that because Bards bring a bit of utility, they'd have lower personal DPS than other pure DPS jobs. However, their ability to continue their rotation while moving may make up for that.
You can poke around at FFLogs.com to get a better idea.
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This is what I'm thinking.Learning new fights can be pretty frustrating on BLM too. Despite that, I always level it up first. I just love making things go BOOOM. That said, I'm toying with the idea of leveling Pictomancer up first this time around.