Merrith
Golden Baronet of the Realm
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Did the two optional lv100 dungeons and farmed the lv97 one a bit, I continue to be amazed at how difficult and unique they made these bosses.
They literally have what would have been raid bosses as dungeon bosses, it's really fun.
The cowboy zone dungeon has the grand canyon in it full of ruins. Why the fuck was that not the overworld zone!? As it is the actual zone is extremely boring.
The afterlife zone dungeon has all kinds of fucked up ghosts, again way more interesting than the overworld version.
I guess their philosophy is that zones should be more subdued as it's the world map equivalent from previous games? It's a huge missed opportunity.
I'll say this, it's creepy as fuck to port to Living Memory (final zone) now and see everything turned off. Even while in there, I had a sense of it's going to kind of suck never getting to see this area in this way again after I shut down each section. There's npc's with dialogue bits there that you might never see. Not to mention all the lore in the 3rd section with Krile's parents and their people's history in general. Has a kind of lasting impact. Zone looks kinda dead af, now, though. Other than hunts and gather spots. Need to do the sidequests in there eventually.