a_skeleton_03
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What would be the reward for these magical dailies that require you to do a level 20 trial?
20 gil? 200 gil? 1 myth stone?
20 gil? 200 gil? 1 myth stone?
Random badges buying you cool looking mounts, barding, house furniture or other cosmetics random shit. They don't have to be weekly capped because they're daillies, you can only do them once a day to begin with, so the amount of badges entering each player's inventory is already capped. I mean yeah, they could make you give you 15philos and no one would do them ever, or they could make them give 15mytho and no one would do them ever either because they'd rather run AK 8times, but they could also make it so doing a daily deletes your account and upload child pronography to your computer while calling the FBI, I mean, why not right.What would be the reward for these magical dailies that require you to do a level 20 trial?
20 gil? 200 gil? 1 myth stone?
Sure. As long as you apologise for being a dipshit earlier.How about this. You explain why they will choose an entirely different method than any other MMO?
How are they going to do it so you can't possibly cap your weekly amount yet not require you to do a daily every day no matter what in order to stay current?
Then explain why they would make the dailies be the lower story quests .....
How about we start with that?
Explain to me how dailies are going to fix an issue with new people leveling up a new character ....
Capping Fates would hamstring the fuck out of their leveling system. If the side quests and main storyline missions all got reset on a class switch, I'd be fine with it for the most part. My only concern then would be the pricing of all the Grand Company gear, and it'd need to be brought down in price to compensate for the lesser amount of seals.While we're at it they should consider putting a cap on the number of fates you can do in a day
No we aren't done Sabbat. This is what I replied to. Random dungeon dailies is not the solution to low level story trials. It just isn't.Are they not supposedly adding random dungeon dailies? If they make the reward good enough, this might help.
Oh, you.Wait wait wait. Am I confused, or is Sabbat complaining about the level 20 ifrit quest being too hard or some shit? What exactly is the "Ifrit Problem"?
New players won't find groups to do it since nobody else needs it. He thinks that dailies are going to be how Square fixes it. He thinks we will all do dailies to go back to a level 20 story trial in order to get our daily rewards ....Wait wait wait. Am I confused, or is Sabbat complaining about the level 20 ifrit quest being too hard or some shit? What exactly is the "Ifrit Problem"?
It's a serious question, one that a_skeleton_03 answered for me. Do you really believe that there's an "ifrit problem"? If so, then there'd be a "every single forced group content story quest problem" and notjustIfrit.Oh, you.
Totally, this will be the solution if there is one. They might make it a solo instance. I duoed it as a DPS with a healer when the group left. We got it down to like 50% before the healer stood in something and then he left.Kinda lame you have to have 4 ppl to do those instances, if I want to be able to try solo or with only 1-2 people I should be able to.
The Ifrit issue is more apparent because once you do it there is literally zero reason to do it again. I know most people will argue there isn't a reason to re-do dungeons but people enjoy doing those and will re-queue even if not for storyline progression because of XP/loot rewards. With Ifrit there really is no point to doing him unless you are at that step in the storyline. So yeah it can be a problem if you happen to be playing and 1tank/healer/2dps aren't available. They should probably re-do the instance so it is solo friendly.It's a serious question, one that a_skeleton_03 answered for me. Do you really believe that there's an "ifrit problem"? If so, then there'd be a "every single forced group content story quest problem" and notjustIfrit.
The population and influx of new people would have to totally die for it to be a real issue and if that's the case then there's much bigger worries than this totally hypothetical situation.
It's an issue because the story quest is heavily bottlenecked early on, which is where players(new or not) spend the least amount of time. You have to do all 3 dungeons and ifrit(and then totorak haukke etc) right away before you can progress anywhere, even the quest hubs are locked behind the storyquests for the most part. Ifrit is just one part of the problem and is just used as the example. You will get them done, eventually, but you don't want players to wait 2-3hours just so they can do the forced content so they can actually unlock anything. Ironically, FATEs aren't gated and as such you'll have people skipping the storyquests to do FATEs even more, which is dumb as shit.It's a serious question, one that a_skeleton_03 answered for me. Do you really believe that there's an "ifrit problem"? If so, then there'd be a "every single forced group content story quest problem" and notjustIfrit.
The population and influx of new people would have to totally die for it to be a real issue and if that's the case then there's much bigger worries than this totally hypothetical situation.
As a tank or healer, forced grouping isn't too much of an issue. However, after waiting over 2 hours as a DPS in the que trying to get any of the first 3 dungeons or Ifrit completed, really was an awful experience.I should also add Ilikethe forced grouping content to advance the storyline. If it wasn't for the storyline forcing me to group I would have completely skipped all the dungeons and probably wouldn't have grouped yet.
I like it too. I personally think it should stay gated so people are forced to group. However, the 15/161/7 dungeon group right in a row needs to be spread out a lot more. That is some really stupid design to stick those dungeons together like that, especially with how there's plenty of obnoxious grind-required gaps in questing.I should also add Ilikethe forced grouping content to advance the storyline. If it wasn't for the storyline forcing me to group I would have completely skipped all the dungeons and probably wouldn't have grouped yet.