Maxxius_foh
shitlord
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I really hate people who can"t spell a simple word like "what" correctly. Really, I do.findar said:wat . .
I really hate people who can"t spell a simple word like "what" correctly. Really, I do.findar said:wat . .
Back in the "EQ days" you had at most 400-500k tops playing. So, yeah, you remember names better since it was a smaller playerbase.Frax said:. . but back in the EQ days everyone knew who was killing Nagafen or clearing ToV or whatever the current uber race was about. . .
Just listened to it, pretty good stuff. Not really much info about the game, but a good overview of your opinions of the MMO genre and business.Ngruk said:Did "The Instance" last night, what a fantastic group of guys!
The Instance! World of Warcraft Podcast ? The Instance #102 - "The Curt Schilling Episode"
I enjoyed the podcast too, especially the story about how Curt got the guy "killed" 3 times or whatever, talking about EQ and confusing the hell out of the media folks. I"d like to have seen that article, haha.Lonin said:Just listened to it, pretty good stuff. Not really much info about the game, but a good overview of your opinions of the MMO genre and business.
You guys should start a 38 Studios podcast, that would be awesome.
Same.Rythonn said:Nothing in there says they have to be in the same thread. I think the point is this would be under valid discussion, and we should try to keep it that way. I for one have been following this thread since the beginning and while I don"t comment in it much I find it to be one of the better discussions on this forum.
Naturally EQ was far, far more competition-based because it was a game where you could actually deny content to other players.Frax said:snip
High fantasy is nice, but the market is excessively oversaturated by it. 90% of everything currently available is high fantasy in one form or another. Its at a point where its stagnating the market completely. Its also most likely that 90% of future games will be high fantasy as well, thus making it extremely unlikely that you"ll see anything "new". Primarily because its "safest" to add into the high fantasy mix and garner what you can from a niche, rather than try anything new and different.Grave said:Can"t wait till we start getting some more info on what the IP is going to be like. I pray it"s generic DnD high fantasy. Yeah, that"s what I said.
You say that, but hasn"t the market proven otherwise countless times? The games that are not fantasy are the ones that end up niche (along with the poorly made fantasy games, that is). Curt has already stated that he intends to be able to compete with WoW, and if they make the right design decisions, they will. Being fantasy will actually HELP them do this, not hinder them.Rayne said:If this IP is destined for "generic DnD high fantasy", or even a derivative of that, its destined to be a niche before it even comes to fruition.
It was 90% when WOW was released. It was also loaded with EQ clones, of which WOW was one, and seemed to do ok.Rayne said:High fantasy is nice, but the market is excessively oversaturated by it. 90% of everything currently available is high fantasy in one form or another.
This is the reason why EQ had a community while WoW does not. If people have to rely on each other, either to share the content or to deal with antisocial behavior, they will form an alliance of some sort.Northerner said:Naturally EQ was far, far more competition-based because it was a game where you could actually deny content to other players.
I think I know the guy. We actually exchanged a few tells when Raging Fury was first at something and he was monitoring our progress. Must have been during GoD if I remember correctly.Punko said:
Unfortunately, its just too hard to avoid the magic aspect to counter damage in high fantasy. Because realism can"t work in a game. You can"t have players getting slashed with a sword, running away, and waiting 10 weeks to heal up, repair thier armor, and eventually come back to finish the mob off. Sci-fi deals with this in a much more sensible manner without the use of "magic". As you mentioned, take Eve or even AO for instance. Damage is countered with highly futuristic styled technology. Push that envelope too far in a fantasy game, and you tread into steampunk. That kind of technology in a fantasy game wouldn"t make any real sense.Pancreas said:Bleh lots of possible variations on fantasy that have not been touched.