But when you"re literally considering taking on Blizzard, I think the chance for success would be much greater for an IP approaching that task with an equally fun and accessible mmo in a different sector of the market. We"re not talking about EQ, DAoC, Lineage, or whatever high profile game you can think of. We"re talking about Blizzard"s Warcraft. A deeply seeded, well known IP that took the fantasy sector with such force, it currently holds more than 50% of the overall market share.
Build whatever you want. But avoid the sector that Blizzard has a pretty good deathgrip on, and won"t be easily persuaded to loosen any time soon. Everyone knows that a StarCraft mmo WILL eventually come to fruition. Its inevitable.If you really want to have a meaningful effect on Blizzard"s market share, beat them to the punch. BEFORE they launch yet another well known IP, in yet another major sector of the market space, AND bring even more millions of gamers into the gamespace.It takes building a WoW calibre game, every bit as fun, and every bit as accessible. But if you do it in the fantasy sector, you"re in for a challenge beyond the capacity for reasonable comprehension, because Blizzard will certainly dust your ass with the next expansion that not only includes what they intended to add anyway, but most likely EVERYTHING that made your game cost them market share.