I think one of the greatest side effects, was the often necessary interaction with people you didn"t know. I made many a doctor and enforcer friend tipping them at trade grid for Iron Circle and Behemoth.Noah EQ2 said:People would gain the initial concept and develop from there from the community.
I think the best example of this is EQ"s cleric. Imagine if they were able (through buffs, stats, and spec paths) to equip gear/items that improved thier healing abilities much further, but made them much less durable than thier native plate armor. I enjoyed my cleric immensely, but there were plenty of times when I knew I should be dead where I stood. NOT standing toe to toe and slugging it out with a mob as my mana insanely regenned.FoghornDeadhorn said:I think not being able to backstab or gouge with a staff or cast elaborate spells with a breastplate is pretty reasonable. There is a reason cloth classes wear robes instead of, you know, armor, in a world where they are constantly in mortal danger, after all. Not like it"s a concept that hasn"t been done.
Plate armor should have been a detriment to thier healing. Not a gimp level detriment, but not a huge bonus either. Complete Heal shouldn"t have been a spell clerics were handed at a specific level. It should have been anabilitythey moved thier specialization toward. And it should have been damn tough to obtain.