Tropics_foh
shitlord
- 0
- 0
It is my hope that new games will bring back more meaning to the actual physical stats. Instead of +dodge just make Agilityand intelligence the modifers of dodge and put agility on the gear instead. Instead of +parry just make dexterity and strength the main modifiers. Instead of +crit gear just give people more dexterity.
I would rather see more attributes then we have in WOW. I want back Wisdom to go along with Intelligence so that casters have multiple things that they need to look at building. I would like to see Dexterity, Charisma, Intuition, Focus, ect... they can brainstorm more. And I would like to see things like Intelligence affect a warriors ability to do certain things to a small extent such as increase their parry, dodge and hit rate since they can read the movements of their opponent clearer as a intelligent human warrior then say a huge lumbering ogre halfwit of a warrior.
And in that regard I would like to see the racial stats matter, I would like to see a ogre at the end game still be a noticably stronger warrior, which can be done by making gear modifications on attributes percentage based rather then raw number upgrades. Instead of making a pair of bracers add +10 strength make the bracers +10% to base strength so that a ogre warrior who has 130 strength naked gets 13 strength bonus from the bracers while a human with 80 strength will get 8 Strength bonus from the same bracers. This keeps the relative power of the races that exists at the start consistent throughout the entire games life, which was destroyed in EQ due to armor making a gnome virtually identical in strength to a ogre in the end with equal gear.
Racial stats should matter, I know it makes trying to balance a human warrior with an ogre warrior, but as I said intelligence and other stats can be used as modifiers to affect certain things. The ogre can hit harder yet with less consistency then a human would so he might miss twice as often yet hit twice as hard when he connects. The ogre might have 60% more hps but he might also get hit alot more often for full damage because of low agility, dexterity, and intelligence. The warrior class in a racial setup like this would become much like the differences between a druid tank and a warrior as WOW does it atm, they would flat out do things differently.
I would rather see more attributes then we have in WOW. I want back Wisdom to go along with Intelligence so that casters have multiple things that they need to look at building. I would like to see Dexterity, Charisma, Intuition, Focus, ect... they can brainstorm more. And I would like to see things like Intelligence affect a warriors ability to do certain things to a small extent such as increase their parry, dodge and hit rate since they can read the movements of their opponent clearer as a intelligent human warrior then say a huge lumbering ogre halfwit of a warrior.
And in that regard I would like to see the racial stats matter, I would like to see a ogre at the end game still be a noticably stronger warrior, which can be done by making gear modifications on attributes percentage based rather then raw number upgrades. Instead of making a pair of bracers add +10 strength make the bracers +10% to base strength so that a ogre warrior who has 130 strength naked gets 13 strength bonus from the bracers while a human with 80 strength will get 8 Strength bonus from the same bracers. This keeps the relative power of the races that exists at the start consistent throughout the entire games life, which was destroyed in EQ due to armor making a gnome virtually identical in strength to a ogre in the end with equal gear.
Racial stats should matter, I know it makes trying to balance a human warrior with an ogre warrior, but as I said intelligence and other stats can be used as modifiers to affect certain things. The ogre can hit harder yet with less consistency then a human would so he might miss twice as often yet hit twice as hard when he connects. The ogre might have 60% more hps but he might also get hit alot more often for full damage because of low agility, dexterity, and intelligence. The warrior class in a racial setup like this would become much like the differences between a druid tank and a warrior as WOW does it atm, they would flat out do things differently.