I pretty much agree with this. I wouldn"t go so far as to say I hate balancing and it shouldn"t be attempted, but it is overrated and, especially in Blizzard"s case, it is often overdone.Gecko said:Dozens of failed MMOs later, and designers and teams still forget that rule.
I personally hate balancing. Balance is overrated. Fun should be the requisite goal, and every class should not be equal. Enact enough variety and different encounters that the min/maxers have no easy answer.
I agree with Bongk that too much PVP/PVE balance juggling goes on, especially in WOW. PVP is easy, just put firm CC rules and DPS limits in place solely for it that make it balanced.
At the end of the day, just keep it simple and add content and appropriate skills.
I think their main issue is 1.) too many specs, and 2.) too many buffs/debuffs.
Homogenizing a lot of those buffs/debuffs was a huge step towards cleaning up some of the mess they had created, but at the end of the day they"ve still got 30 different specs that the playerbase expects them to balance, and on top of that, they want them balanced in PVEandPVP. It"s impossible.
That"s why I"m often arguing against specs that completely change a class. Holy Priest and Shadow Priest should not exist imo. There should never be a class where you can learn playing it one way, raid with it one way, and then when asked to respec you literally do not know how to play because it might as well be another class. While some might like that versatility I just think it"s a bad idea.
I like being able to customize a bit (such as augmenting certain abilities I favor over others, or boosting certain stats), but at the end of the day I want my class to be what it is. You never saw a Warrior LFG in EQ and wondered "is he a tank or dps?" and SoE never had to worry about balancing Warriors vs. other DPS, whereas Blizzard is forced to balance not one, but two DPS Warrior specs.
I guess you could argue that its healthy for an MMO to constantly be changing and evolving, but for my money I"d rather see more content and other additions to the game over endless class balancing and rebalancing.