Gilgamel
A Man Chooses....
- 2,869
- 52
First post in this thread, but I have a simple suggestion from the non-armchair developer segment of the MMO population. I have no aspirations of being a game developer or anything more than someone who plays them for fun. That said, take whatever release date you end up with after this long and winding road...and shove it back a couple of months. I don"t care if you play the game daily and it seems ready, or your metrics and math tell you it"s ready, or every beta tester says it"s the best thing ever and you should put it out tomorrow. Just take those two months and make it better. I don"t think you"ll regret it. If you half-ass any part of the game you will be doomed to failure. In today"s MMO landscape I don"t know that it is even possible to recover from a botched first few months.
Just some advice from the peanut gallery.
G
PS: Jobs suck. People like their class. They like that their class has unique components. They pick classes because they want that unique set of components. They don"t want to be a generic character defined by a UO-like skillcap. It"s generally the "fluff" around a class rather than the hard numbers that attract players in the first place.
Just some advice from the peanut gallery.
G
PS: Jobs suck. People like their class. They like that their class has unique components. They pick classes because they want that unique set of components. They don"t want to be a generic character defined by a UO-like skillcap. It"s generally the "fluff" around a class rather than the hard numbers that attract players in the first place.