Dymus said:
Generation 2: (2003-2008) World of Warcraft, EVE Online, EverQuest II, Warhammer, Conan, Star Wars Galaxies, Final Fantasy, Matrix Online, City of Heroes, Vanguard, and several others.
But what has Generation 2 taught us?Building massive worlds and system generated content to fill them is bad.
Dymus said:
Generated content is any means in which you relinquish control over placement, layout, and/or aesthetics to the game systems. Star Wars Galaxies, City of Heroes, and Matrix Online all used this. There are times where it is okay, but overall, hand crafted content is often better but also far more expensive and time consuming to produce. There is a tradeoff for everything.
Now I understand what you mean, I have to disagree (I"m assuming you mean a mission system that generates random dungeons based upon a number of defined tile sets). Because people have a vast swathe of different ways of finding fulfillment in games.
I suggest many people search for fulfillment in games that takes them beyond playing a game, that it become a place they live and try to evolve in. I believe that you can map Maslow"s heirarchy of needs to various elements of game play and player experience.
As people in real life achieve self actualisation so they do within their chosen game environment. Of course, we see people who just want to hang about with their friends and PvP, people who just want to craft and people who just want to play the Auction House game to make as much money as possible, just as we see gangs, people who go to art classes and people who only think about money and their career; but, they aren"t going to do that without the base Physiological level (bug free environment, game runs well), moving into safety, love, belonging/esteem.
This has been a long winded way of saying, what we and those around us want from our experience is not necessarily what everyone else wants from a persistent online world and that for many it goes beyond what we understand as fun in a game.
Of course it may just be that you only experienced mission generation in those 3 games, in which it largely sucked and haven"t played much of where most of the player base like it and it"s a mainstay of the game (see screenshot at end of the OP in the link for a plug in app that gives details of the info at the mission terminals). Mind you, people who only played for the months around launch, when it was bug ridden, will almost certainly not agree Maybe it"s that, as the industry hasn"t presented us with a reasonable story driven MMO, it also hasn"t yet devised a reasonable mission generation system ?
People don"t want to always be on a quest or story driven experience. A lot of us are tired of doing quest after quest to progress. Sometimes people just want to hang out and either do static camps with random named mobs or do a mission system, or hour after hour of loot runs a la Mephisto (Diablo 2 LoD). Note that I"m not suggesting any of this is a better experience to go through than the story driven concept, the question is can you achieve enough gameplay this way that it isn"t an issue when people have been playing excessively. Importantly, are you confident of achieving enough replayability ?
And, as you alluded to yourself, the amount of time and money it take to produce a mission system produces massively more replayability than anything else.
It"s slightly concering how much you are, from the little we know, basing Copernicus on a story driven experience, when a lot of us want the things you are saying are bad as well. I"ve been playing EQ1 again the past few months and it"s the mellowest and most fun time I"ve had in an MMO for a couple of years. Maybe here it"s just I haven"t experienced the story driven aspect of MMOs done well, so that I don"t see how you will keep my attention for 5 hours a day for two years.
Better story driven content and an evolving IP is definitely needed, this is one of the lessons of past MMO"s.But we don"t need to let the pendulum swing too far the other way and put all our eggs in one basket. We CAN have it all.
Personally I thought EQ was on the brink of "turning it around" with LDoN and then Monster Missions. If only you guys had taken the step of making them available for small groups and solo players ......