Draegan said:
Don"t bring up quest test dialogue either. But the first MMOG that has a good story, world immersion through that story, and a delivery system that uses action, audio and visuals will be pretty successful (assuming the rest of the game is solid).
Personally, story doesn"t mean shit to me when it comes down to immersion. A good world, and good lore isn"t even what makes immersion in my eyes. Providing the player base with the tools to create community, and a world, that"s immersion.
All this single player style story arcs, phasing of zones, and instancing has done nothing but kill immersion in MMO"s for me. On the same token, those things have done wonders for gameplay in an MMO.
If I wanted good story, good lore, and KOTOR style dialogue.. I would play single player games. I play MMO"s because I want community, I want to use teamwork, and the general "feel" that this is a world, not just another boxed in area filled with art. What I mean is, day-to-day shit goes on in this world. Civilians go about there business, the local blacksmith gives out jobs and errands for people. Instead of in every town there is some HUGE problem, and every corner you turn someone wants you to kill a dragon, ogre, big fucking monster scary guy. Those quests are great, but when you make every quest that type.. and every story, you"re just watering it down. Now when I get a quest to kill something that would normally make you go "Neato".. you just kinda take the quest and go without even giving it a second thought about what you"re doing and why.
I can"t think of a way of getting my point across without saying it so...
EQ1 was the last MMO that I feel had good immersion. You had the penalties that struck fear into you, crawling through dungeons not really knowing what or who is gonna be around the next corner. Being forced to deal with people (not just zone into an instance and faceroll) ended up creating community.
It had alot of gameplay flaws, yes, but at the time they weren"t flaws. Now.. of course they are. But immersion, is something it didn"t lack.
Can"t say I"ve felt fear, or a strong sense of community in any recent MMO.
I originally got turned onto these games with Ultima Online, and the big draw for me was that it was a world, where you play with thousands of other people.. and you are just people. You"re not some well known hero, or savior of the world. You"re just another dude trying to get by.