Guild Wars 2

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Mr Creed

Too old for this shit
2,385
277
Again, this was my experience and Im sure some things have changed in the 1.5 years since I logged in.
Not as much as we'd like. I've said it in a few replies but my impression is that they are continually short on manpower/time, which isnt that surprising if you consider they have a very tight release schedule and at the same time have to find the resources to fix the stuff they should've finished before release.
 

Miele

Lord Nagafen Raider
916
48
....

The PvE is good enough to experience once. I can't see much reason stick around, though.
Since the Dev team decided to not have raiding or guild battles or much of anything that requires a guild or group, the game feels like you're playing a solo player game. Everyone just does their own little quests or hops into the lifeless zerg to farm WvW or Dynamic events.


Again, this was my experience and Im sure some things have changed in the 1.5 years since I logged in.
No, not really. The PvE is as shit as it was, except worse. Progression in PvE should be based on loot dropped and not on tokens or worse in a bad grind of materials for crafting (who ever thought of crafting as good "raid" loot should go choke on a bag of cocks).
Ascended armor is a silly grind, why not make it a reward for doing difficult shit like... fractals? What's wrong to put it on dungeon bosses and redesign those dungeons to make them more interesting, less speedrunnable?
Legendaries based on... luck? I can't stop laughing. Or I could pay some chinese farmer, buy gold and buy a legendary, fuck that.
You're right, they have their heads so much up their asses, it's amazing how they can still breathe, let alone understand why less and less people play their gorgeous and aesthetically pleasing game.

Btw, they stated they are not going to make expansions, they want to keep adding "content" at this rate, for "free".
 

Xenrauk

Trakanon Raider
1,246
914
My issue with GW2 is the dev team was so damn full of themselves they wouldn't listen to what players were telling them when it was still early enough to change.
Again, this was my experience and Im sure some things have changed in the 1.5 years since I logged in.
Nope that hasn't changed one bit, they still got their heads shoved pretty far up.

They are more focused on the living stories than the pve endgame or spvp and wvw, they've got 4 teams dedicated to living stories alone. Maybe their bean counters told them after the first year, "hey every time you run an event you get a spike in gem sales", "ok let's farm the shit out of it and do it every two weeks!" They've put all their eggs into that basket and stuck the stiff middle finger to the rest.
 

Rescorla_sl

shitlord
2,233
0
This community is so Jeckyl and Hyde. In other threads where people are criticizing that particular game's PVE design, you have multiple posters citing GW2 as the MMO that has a high quality PVE design that other games should copy. Now here in the GW2 thread you got people trashing the PVE design.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
This community is so Jeckyl and Hyde. In other threads where people are criticizing that particular game's PVE design, you have multiple posters citing GW2 as the MMO that has a high quality PVE design that other games should copy. Now here in the GW2 thread you got people trashing the PVE design.
The PvE is fine for a single-player game but not for an MMO basically.
 

Miele

Lord Nagafen Raider
916
48
This community is so Jeckyl and Hyde. In other threads where people are criticizing that particular game's PVE design, you have multiple posters citing GW2 as the MMO that has a high quality PVE design that other games should copy. Now here in the GW2 thread you got people trashing the PVE design.
Except I don't criticize GW2 as a whole, but the fact that some parts of it, arguably important, are not up to the others. GW2 levelling? Best I ever did.
I still play GW2, that's the funny part, but it would take so little to obtain so much more... if you check my posts in this thread, I always spent more good words for GW2 than against, but the game has limits imposed by a design that is not so successful apparently, although I'm sure ArenaNet is doing fine, so they have financial reasons to keep doing what works for them, instead of experiments that may or may not be so appreciated by their audience.
The game is what it is, I can only hope they are going to improve it.
 
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The reason people trash the PvE is because they cannot wrap their head around something like "not a progression based game" and "not a specialized interdependent combat system" and "not a game with traditional expansions."

It's the same story that always happens. People complain when nothing fundamentally changes from the WoW clone games unless something DOES fundamentally change from the WoW clone games. At which point people complain about all the things that are not like WoW clone games.
 

Mr Creed

Too old for this shit
2,385
277
This community is so Jeckyl and Hyde. In other threads where people are criticizing that particular game's PVE design, you have multiple posters citing GW2 as the MMO that has a high quality PVE design that other games should copy. Now here in the GW2 thread you got people trashing the PVE design.
It's not Jeckyl and Hyde, it just means (most) people make up their own minds on what they like or dislike instead of creating an echo chamber of positive reinforcment like most game subreddits or the closed pantheon forums.

GW2 is among the best MMOs I've played, ever. It's also my top 5 for playtime. That doesnt mean it has no flaws or shortcomings though, and I think it's reasonable to point out things it does well/better in those threads for other games, while pointing out what GW2 does badly or what other games do better in this thread. That's not even considering gameplay elements where people have a divided opinion. For example I love the downleveling in lowbie zones, others hate it.
 
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For example I love the downleveling in lowbie zones, others hate it.
Only a complete Communist would hate that. It works almost perfectly. You still get that feeling of being powerful when you come back but it also gives you some rewards for playing with your buddies and lets you do all the content while getting some rewards. COMMUNISTS I SAY!
 

spronk

FPS noob
23,364
27,244
gw2 is 50% off this weekend, i should really login and get from my launch level 12 to ... something higher

Buy Guild Wars 2

kids today and love, back in my day legendaries were all soulbound . i dont even know what the fuck a gw2 legendary is

 

Mist

REEEEeyore
<Gold Donor>
31,207
23,416
Bows that shoot unicorns that shoot rainbows out of their butts. No, I'm not kidding.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,468
81,136
This community is so Jeckyl and Hyde. In other threads where people are criticizing that particular game's PVE design, you have multiple posters citing GW2 as the MMO that has a high quality PVE design that other games should copy. Now here in the GW2 thread you got people trashing the PVE design.
The leveling PVE is amazing, a great example of something to copy (though I would prefer more difficult content that required people to group up).

The endgame PVE is pretty poor for a variety of reasons.
 

TheYanger

Bronze Knight of the Realm
264
30
The reason people trash the PvE is because they cannot wrap their head around something like "not a progression based game" and "not a specialized interdependent combat system" and "not a game with traditional expansions."

It's the same story that always happens. People complain when nothing fundamentally changes from the WoW clone games unless something DOES fundamentally change from the WoW clone games. At which point people complain about all the things that are not like WoW clone games.
I think we've wrapped our heads around these concepts just fine. Not liking something because it fucking blows (for reasons many people have enumerated in every GW2 thread since the game launched) is not the same as not understanding it. I am TOTALLY capable of understanding what it would be like to be anally violated by fucking Pennyworth, while also still deciding I probably don't want that to be a thing. PvE, jumping puzzles aside, was complete trash. Events were mildly interesting once and then painfully transparent every other time (THEY'RE TOTALLY NOT QUESTS! but they are. And less varied. And you have to wait for them to spawn. etc etc). Not a progression based game? the fuck does that even mean? If you're not interested in 'progressing' in GW2 (even if the form of progress presented is prettiest princess vanity progress for transmog) you will exhaust all content the first time you hit 80. Living Story has absolutely nothing for you unless you're super interested in grinding for transmog progress. Counterstrike and DOTA are not progression based games, you play them and have fun and replay them over and over for more fun, GW2 you absolutely play to 'progress' aspects of your character, or you stop playing entirely. There is nothing else compelling enough to do repeatedly.

PvE is different, we know that. It's also awful. Grouping is awful. Dungeons are awful. The lack of trinity is an abject failure.

Basically the entire game is a failure, except for jumping puzzles. Fuck yeah. Jumping is really good, not gonna lie.
 
368
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I think we've wrapped our heads around these concepts just fine. Not liking something because it fucking blows (for reasons many people have enumerated in every GW2 thread since the game launched) is not the same as not understanding it. I am TOTALLY capable of understanding what it would be like to be anally violated by fucking Pennyworth, while also still deciding I probably don't want that to be a thing. PvE, jumping puzzles aside, was complete trash. Events were mildly interesting once and then painfully transparent every other time (THEY'RE TOTALLY NOT QUESTS! but they are. And less varied. And you have to wait for them to spawn. etc etc). Not a progression based game? the fuck does that even mean? If you're not interested in 'progressing' in GW2 (even if the form of progress presented is prettiest princess vanity progress for transmog) you will exhaust all content the first time you hit 80. Living Story has absolutely nothing for you unless you're super interested in grinding for transmog progress. Counterstrike and DOTA are not progression based games, you play them and have fun and replay them over and over for more fun, GW2 you absolutely play to 'progress' aspects of your character, or you stop playing entirely. There is nothing else compelling enough to do repeatedly.

PvE is different, we know that. It's also awful. Grouping is awful. Dungeons are awful. The lack of trinity is an abject failure.

Basically the entire game is a failure, except for jumping puzzles. Fuck yeah. Jumping is really good, not gonna lie.
I get it. You like WoW. So do lots and lots of people. Most others are bored of it.
 

Mr Creed

Too old for this shit
2,385
277
I get it. You like WoW. So do lots and lots of people. Most others are bored of it.
WoW is just an easy comparison for most people, pretty much everyone has some knowledge of it. But like someone above said Anet could take several things from GW1 to improve GW2. That post was mostly pvp-related but I'll throw out elite skill capping and rep tracks as two longer term GW1 activities that they didnt implement in the sequel. Both would have build some familiarity for GW1 players (many felt alienated by GW2 early on) and provided some lasting gameplay for the players used to WoW/EQ-style MMOs. I'm sure there are more examples from other games.
 

Fingz_sl

shitlord
238
0


I want the boss fight style in GW2 to be known as "the benny hill yakity sax" style of boss fighting. You know? Like some people call tank, healer and dps the trinity? If you could use "yakity sax" to describe GW2 boss fights, I would appreciate it.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,468
81,136
I get it. You like WoW. So do lots and lots of people. Most others are bored of it.
I feel like you're willfully attempting to not understand what is being said in this conversation as a way to maintain some kind of faith in GW2.

I do think the Yanger is underestimating the event stuff in GW2. I think the events are an incredible idea and one of the best parts of GW2, but they're a first pass if you will. I don't know of any other MMOs that have tried to do what they did and I really wish other MMOs would copy and improve on it. ESO kind of copied them but went the phasing / individualized route and didn't have the ability to execute really well.
 

Draegan_sl

2 Minutes Hate
10,034
3
Anytime someone is a fanboy of a game, and someone else says something about the game they always say, "We know you like WOW" or "Go back to playing WOW" or whatever other variation. The problem with this statement is that the majority of people here don't even play WOW any more; and some for a very long time.
 

Draegan_sl

2 Minutes Hate
10,034
3
I feel like you're willfully attempting to not understand what is being said in this conversation as a way to maintain some kind of faith in GW2.

I do think the Yanger is underestimating the event stuff in GW2. I think the events are an incredible idea and one of the best parts of GW2, but they're a first pass if you will. I don't know of any other MMOs that have tried to do what they did and I really wish other MMOs would copy and improve on it. ESO kind of copied them but went the phasing / individualized route and didn't have the ability to execute really well.
The events are a cool thing for the game. I like the idea behind them. I love the heart/event system they have in the game. But the problem with GW2 is that they utterly failed to build a game around all of that. The story line is something that keeps people logging in only if there are other things to keep them occupied for the long term. I don't think there is anything worthy of long term in this game other than grinding legendary unicorn bows.

If this game was constantly updating the game with new zones, new classes, new weapons, new dynamic events (permanent) and then use the Living Story as a way to gate/open up that content they would have a winner.

Really they need to start using Living Stories to unlock skills/traits/weapons/classes/zones as they are made (if they are ever made).