Hearthstone

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Mythas 5thboardnow

Silver Knight of the Realm
414
72
I just hate when you mulligan cards and sure enough I get them right back in my hand round 1

Opening hand is super important it easily decided most of the games I play. If I go second get mana wyrm and arcane missiles I hardly ever lose. You just can't beat 3 dmg to the face and a 3 / 3 creature turn 1.

Speaking of going second I think the coin is too op. The two extra cards should be enough.
 

Mist

REEEEeyore
<Gold Donor>
31,202
23,396
Arena drafts should be more structured. You should get 2 legendary picks, (cards presented still 3 random) a Legendary at pick #1 and one at pick #16. 3 random epics at picks #2, #10 and #20. 8 rares and 17 commons to fill out the rest.
 

Famm

Ahn'Qiraj Raider
11,041
794
Yeah, arena legendaries piss me off. I've gotten a legendary in my draft only once and it was Hogger. Only got to play him once too and didn't do me much good. But I've gone up against people with multiple legendaries and multiple other overpowered draws plenty of times. Someone said it in this thread a while back I think, why isn't arena limited to two of each card? It can be fun I guess but it can also get out of hand. Went up against a lock the other day with three blood imps and like four fucking fairy dragons. That's real retarded, especially when he actually drew all those fuckers, those were just the ones I saw get dropped on his board, its possible he had more. Didn't help to be playing rogue and effectively have zero sweep power, but that would have been obnoxious against most anyone, except maybe mage if you can make it to flamestrike and draw it in time.
 

The Ancient_sl

shitlord
7,386
16
I just hate when you mulligan cards and sure enough I get them right back in my hand round 1

Opening hand is super important it easily decided most of the games I play. If I go second get mana wyrm and arcane missiles I hardly ever lose. You just can't beat 3 dmg to the face and a 3 / 3 creature turn 1.

Speaking of going second I think the coin is too op. The two extra cards should be enough.
They've stated the coin makes is what makes 1st to 2nd pick close to even in win rate and I believe them. It certainly makes it very very attractive when you get something like Wyrm/Arcane turn 1, but also a lot of times it's not enough on it's own to catch you up to the 1 mana deficit you are always facing going second.

Yeah, arena legendaries piss me off. I've gotten a legendary in my draft only once and it was Hogger.
What were your other legendary choices that you had to grab hogger?
 

Mures

Blackwing Lair Raider
4,014
511
Yeah, rarity is uniform across the 3 picks every pick. That said there are a lot of bad legendaries. My first legendary pick in arena was between something like millhouse, leeroy, and cho. Not to say leeroy is bad by any means, but he isn't the best in arena and I'm sure I wasn't drafting any kind of aggro deck.
 

Famm

Ahn'Qiraj Raider
11,041
794
Yeah, I don't remember but I went with Hogger so it couldn't have been anything very good.
 

Amzin

Lord Nagafen Raider
2,917
361
So we went from one post saying the construct of the deck didn't even seem to matter much to a post complaining that deck construction is too important to be so RNG based :p

My 2 best arena runs so far (6 wins and 7 wins) were with god awful decks so I don't even know what to think yet. The 7 win was with a druid with like 1 wrath, 1 swipe, 1 nourish, and a bunch of neutrals. I even had to take magma rager and the charge pirate because I had crap all for choices.

Also, just watched Trump drop Harrison Jones on enemies fresh Sword of Judgement. Talk about value.
 

Zulst_sl

shitlord
264
0
Killed a Paladin in ranked last night with a Leeroy when he had a Knife Juggler out. I had to play him once, dodge two knives, Shadowstep him back to my hand, play him again, dodge two more knives, then slap a Cold Blood on him for 16 damage. I was shitting bricks the whole time.

But like most other Legendaries, Leeroy is situational. Hogger is just too squishy for 6 mana even with him shitting out a 2/2 taunt every turn. I might even take a Millhouse over him in arena just for the hilarity and the fact that most people don't usually draft a ton of spells in arena anyway.
 

The Ancient_sl

shitlord
7,386
16
Hilarity cards are great for Arena. You could draft what you think is the perfect deck and end up really poor off, might as well have some fun. NOZDORMU4LYFE


Except MindGames. Too small a chance for hilarity there, too much chance of you just being annoyed.
 

Pyros

<Silver Donator>
11,221
2,367
They've stated the coin makes is what makes 1st to 2nd pick close to even in win rate and I believe them. It certainly makes it very very attractive when you get something like Wyrm/Arcane turn 1, but also a lot of times it's not enough on it's own to catch you up to the 1 mana deficit you are always facing going second.
I've only started to use some program that does image recognition and automatically parses stats, but I'm fairly sure my win rate going second in arena is quite a bit higher than going first. I find it's A LOT harder to get fucked out of a good hand when you go second since you can coin a higher cost card one turn earlier AND get an additional card to mulligan. It's very rare I get an unplayable hand when going second. If you go first and mulligan into 3 5+ cost cards, there's a good chance the game is over right away, unless your opponent also has the same shit hand or you draw the right cards every turn for the next 3 turns.

The lack of consistency in arena is annoying though, both in terms of making a good deck and in terms of balance between 2 decks. When some guy plays Sylvanas and Tyrion, there is only so much you can do. Getting topdecked by a second pyroblast is just soul crushing. It just feels really bullshitty when your deck has 1 rare and 29commons. Not that all epics and legendaries are good, but some of the best class cards are epics.

But anyway that's how it is. I've come to the conclusion that I'm probably not losing games because I drafted wrong, but either because I got fucked on draws, my opponent got very lucky on draws or because I messed up. Can't do much about the first 2 cases so I've been frapsing my games to check when I'm messing up and try to fix it this way, thinking more about what's coming next turn, taking better trades and so on. Most of the losses seem to be to RNG though(and some of the wins are also due to RNG) which is a bit annoying.

I've also come to hate Mirror Images. Might not be too good in constructed because of the consistency of the decks but mirror images in arena is a fucking pain to work through if you don't have the right cards at the right time. Worst being, 2 mirror images. Generally can't fucking do shit until turn 5 or so, mage just kills all your shit with spells and keep playing mobs behind the taunts, they don't do anything but stall but that's enough when you can't actually trade. By the time you've worked through the mirror images and the board, you're 15health behind and the game is pretty much over already since you're gonna eat fireballs. Such an annoying card.
 

Zulst_sl

shitlord
264
0
So for fun I put Prophet Velen and Malygos in my Priest deck. Played Malygos, he couldn't kill it, played Velen and then hit him in the face with a 20 damage Mind Blast, then a 14 damage Holy Smite. The Dream.
 

Attog

Blackwing Lair Raider
2,431
1,859
How many flame strikes is too much? I just drafted a deck that has 2 frost bolt, 2 cone of cold, 1 fireball, 1 pyroblast and 3 flame strike. I had the opportunity to draft 2 more flame strikes but I passed on them. Not sure if that was right or wrong but I had visions of opening hands chock full of flamestrikes.
 

Angelwatch

Trakanon Raider
3,053
133
It happened! Someone silenced my Ragnaros! Used him to smash the 4/6 bear taunter in the face, dropped an Earthen Ring Farseer and then he had to swipe twice to kill it off. It was a glorious blaze of glory (pun intended). 8 damage to the face, a wasted silence, a 4/6 and 2 swipes. Nice bit of value there
smile.png
 

The Ancient_sl

shitlord
7,386
16
How many flame strikes is too much? I just drafted a deck that has 2 frost bolt, 2 cone of cold, 1 fireball, 1 pyroblast and 3 flame strike. I had the opportunity to draft 2 more flame strikes but I passed on them. Not sure if that was right or wrong but I had visions of opening hands chock full of flamestrikes.
I think you did the right thing, I'm not sure I would have even taken the 3rd one.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Got a feeling a hack has come into existence... literally played a mage earlier tonight... that Turn 4 cast Fireball... and Turn 9 had still cast a Fireball (without the "make Fireballs" dude) every single turn since turn 4.

And 3 Arcane explosions during T1/2/3 mind you. (He had Coin)

Wish I bothered recording my gaming, because it was jawdroppingly unbelievable of an occurrence.

And mind you every critter he played was a Murloc type. And this was in Arena.
 

Northerner

N00b
921
9
Weird shit happens in arena. I've had five of one card before (knife thrower... went well!) and I'm reasonably sure there's no cap.

It makes arena kinda silly but still fun. From draw to draw you can just see nothing but shit and sometimes nothing but amazing cards. I seem to be a magnet for fantastic early cards that never, ever, ever get the cards they pair with. Ah well though, it is a silly game!

On the plus side, I'm finding the Shaman quite rejuvenating. The whole overload mechanic actually lends itself to some fun constructed decks and the card base is actually quite strong! I'm sure I'll hate it next week but it's been interesting for the moment at least.
 

Pyros

<Silver Donator>
11,221
2,367
Are you saying he was casting fireballs without playing the card?
No he's saying he had 5fireballs in his hand, without Antonidas on the board(which creates fireball cards so it's not surprising in this case).