Hearthstone

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Enzee

Trakanon Raider
2,197
715
It took WotC 10 years to get somewhat competent. Plenty of examples during the first 10 years of completely broken cards that ended up banned or restricted and I'm not including the obvious alpha/beta/unlimited cards: Library of Alexandria, Mishra's Workshop, Candelabra of Tawnos, Mana Drain, Necropotence, Dream Halls, Memory Jar,
Yea, but just like others said, blizzard had the luxury of learning from the mistakes wotc made in the beginning. They didnt invent a completely new game genre from scratch. They built off their WoW ccg, which built off of mtg.
They knew the value of card advantage, what 'tempo'is, etc.. concepts we figured out over the first 10 years of mtg that the early mtg designers were clueless about.

I mean, when new FPS games come out that are bad, you cant say 'well, in comparison to quake1, this game is great!'. It gets compared to current day games of similar caliber. Mtg is the closest competitor to HS and they need to be on the same level from a design and balance standpoint.
I rarely see the mtg community up in arms about a new set being a complete trainwreck the way the HS community often does. Occasionally they will complain about a card being too good, but rarely is there not a built in way to beat that card in the sets these days. Or, the card ends up being secretly OP and it takes awhile to figure that out.
 
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Il_Duce Lightning Lord Rule

Lightning Fast
<Charitable Administrator>
11,114
59,394
Priest theorycraft deck

So I was thinking about a burn/nuke strategy for priest. Only trouble is I don't have nearly the cards (or dust) to make the deck and try it out.

The idea is 2 win conditions:

-nuke them down with mindblast, flash heal + embrace/auchenai, velen + nukes
-kill them with shadowform + garrison commander + spawn of shadows

Weaknesses are there's no board clears, which is likely a problem. Also there might not be enough card draw, but I don't know what you'd cut to add coldlights or polluted hoarders or something.

Also, it's priest :(
 
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Valishar

Molten Core Raider
766
424
You'll be rushed down by aggro for sure. By the time you get your burn going on you'll be dead.

You either need to focus on stalling for big burn turns while keeping the board controlled like OTK priest or Freeze Mage. Or you try to proactively do damage with minions and use your damage spells for reach like tempo mage.

Problem is priest has shitty early game minions so you can't be aggressive.
 
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Il_Duce Lightning Lord Rule

Lightning Fast
<Charitable Administrator>
11,114
59,394
Very possibly. However, I'm not seeing a lot of pure aggro decks anymore. Aggro shaman has given way to midrange shaman for the most part. There's still pirate warrior, and a few hunter decks, beast druid is fairly rare, and possibly zoolock.

The meta is largely shifting away from aggro it seems to me. You are likely right about the deck though, I'm sure someone somewhere has already tried it in the search for priest viability.
 
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littles

Lord Nagafen Raider
509
93
Just had a game in arena where my firelands gave me the thaddius 4-7 and it died. My opponents firelands gives him the 7-4. Giving him thaddeus. This fucking game.
 
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Aaubert

Silver Knight of the Realm
137
115
So, I'm not a theorycrafter for Hearthstone. I'm not a deckbuilder, or an expert in CCGs. I played Magic for about a year some 20 years ago when I was a kid suckering his parents into buying cards, but that didn't last long before they said screw that I bring that up to underline how much *I don't know* - even if I'm familiar with the basics.

My question is - why don't the Reynads and the theorycrafters and the badasses of Hearthstone all just adjust to this level of randomness? Reynad bitched in that video Origin linked about how he played a Hunter that Barnes'd out a Savannah Highmane, and that "no one enjoyed him playing that card. There are two options for that card - you get a shit card and you go "meh" or you get a Highmane or a Rag and you go *Yaaaaay*"

If the meta has introduced that much random (shredders, raptor, portals) and it's pterrible - then why hasn't the responding meta doubled down with more removal and boardclears? I mean, the #1 deck right now is midrange shaman.... which isn't even abusing any randomness. It's a deck all centered around controlling by spamming enough totems to have spell power regularly, or using drakes/thalnos, and then being able to pop down the 5/5 taunts for free/cheap. It's running 2x hex, and has 4 AEs, 2 lightning bolts.

That isn't a situation where the game is being ruined by the random.

I totally do understand how it's un-fun to have situations like Littles brings up where your random portal gives you a shit 5drop, then gives your opponent a badass sticky 5drop. But that sort of terrible luck has astronomically low chances, and isn't the solution to have a poly so you can avoid killing his 4/7, or poly his thaddius?

So, TL;DR - Why does Hearthstone's randomness suck so bad - and why isn't the solution "run more cards to mitigate that randomness" ....?
 
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Origin

Molten Core Raider
874
773
So, Lifecoach invited over to help the retards at Blizzard out... or share blame for the next abomination that they make... lol.

Hey Guys:),

Some people told me about the post and that the translation might have been misunderstood or mistranslated (especially point 2.)

The correct translation would be: I offered my help, blizz invited me for 1 week over to introduce me into the blizzard philosophy and with that knowledge i hopefully will be able to make suggestions which are alligning with the blizzard phiosophy and are also very good for the competitive environment. If that works out I hope that I might do suggestions which could lead to changes in the follow up expansions. If that happens i would also be willing to retreat for competitive play to make it fair for everybody.

I hope that helps to clarify things up:).

This could turn it around for Van... i mean, Hearthstone...

Hearthstone Announcement and Introducing the New Format! (Lifecoach) • /r/hearthstone
 
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Palum

what Suineg set it to
27,495
43,758
You can't mitigate randomness like that in this game. This isn't MTG, it's like 99% tempo and value with the occasional accidental combo before they nerf it.

The problem with those top tier rng cards isn't that bad rng makes them bad, it's that good rng makes them insane and bad rng is really upsetting because you lose out on what you shouldn't have been able to "win" with rng anyway.
 
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Aaubert

Silver Knight of the Realm
137
115
You can't mitigate randomness like that in this game. This isn't MTG, it's like 99% tempo and value with the occasional accidental combo before they nerf it.

The problem with those top tier rng cards isn't that bad rng makes them bad, it's that good rng makes them insane and bad rng is really upsetting because you lose out on what you shouldn't have been able to "win" with rng anyway.
So, why can't we mitigate? Why doesn't the meta shift to *more extra control to shut shit down* when people are pulling crazy hijinx out of their butts with firelands portals ---> Earth Elemental.

Why is the current level of RNG un-repairable, or "un-adjustable-to" ?

(In case this isn't obvious, I'm not championing some cause or trying to defend Ben Brode or really make any statement of my own. I don't understand how CCG metas change, and I'd love to hear insight from people who do.)
 
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Amzin

Lord Nagafen Raider
2,917
361
Because the cards for that to happen don't exist. Board clears have been and continue to be entirely underpowered, to the point where they don't actually counter aggro, they work better in control vs. control match ups because they're so slow. In a lot of cases, the RNG effect happens instantly so dealing with it afterwards always puts you at a disadvantage.
 
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Aaubert

Silver Knight of the Realm
137
115
Because the cards for that to happen don't exist. Board clears have been and continue to be entirely underpowered, to the point where they don't actually counter aggro, they work better in control vs. control match ups because they're so slow. In a lot of cases, the RNG effect happens instantly so dealing with it afterwards always puts you at a disadvantage.
So why does the solution have to be "get rid of the random" instead of "give better reactionary tools" ?
 
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Chris

Potato del Grande
19,682
-10,579
My question is - why don't the Reynads and the theorycrafters and the badasses of Hearthstone all just adjust to this level of randomness?

If the meta has introduced that much random (shredders, raptor, portals) and it's pterrible - then why hasn't the responding meta doubled down with more removal and boardclears?

Because these streams (at least when I watched them a year or two ago) are all about playing LOTS of matches and making a video which only shows the insane random plays. Nobody is going to watch someone polymorph every random threat, they want to see stupid Ragnaros random victories or misses.

It's why I don't play this game.
 
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Gavinmad

Mr. Poopybutthole
43,939
52,703
My last 10 matches have been against shaman. And I'm playing shaman.

GODDAMN WARRIORSTONE

*edit*

10 shaman matches in a row, switch to freeze mage, immediately lose to aggro freeze mage. Then get matched against anyfin.

Great game blizzard.
 
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Angelwatch

Trakanon Raider
3,053
133
What the fuck is up with all of the Aggro Warriors out there? Is someone streaming that shit?
 
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Xequecal

Trump's Staff
11,559
-2,388
Because the cards for that to happen don't exist. Board clears have been and continue to be entirely underpowered, to the point where they don't actually counter aggro, they work better in control vs. control match ups because they're so slow. In a lot of cases, the RNG effect happens instantly so dealing with it afterwards always puts you at a disadvantage.

Board clears aren't underpowered. Midrange Shaman is an aberration because it generates so many minions for free it doesn't really matter what the power level of the board clears is. The board clears could all deal 10 damage, you're still trading a card for a bunch of hero power activations. Once TBV rotates and it becomes possible to ignore a board full of totems for a few turns without risking an instant loss, it's going to go back to Arcane Giant/Yogg spam garbage.

The main problem with HS is there's too many top-end cards that reward you for packing your deck with cheap shit, thus letting you have the best of both worlds. Did you get your board swept by a control deck before doing much damage and can't win the aggro game? That's fine, just start stockpiling cards in your hand and playing the bare minimum to not die against the slow deck, then eventually play Antonidas and dump all the cheap shit for 5 Fireballs. You win. Or vomit all the cheap shit against your opponent's board and face in one turn, then drop 2 free Arcane Giants. Or drop auctioneer, conceal it, and draw six extra cards. Then on your next turn draw 6 extra cards again, kill his entire board, sap everything big, and drop a 20/20 Vancleef plus two Arcane Giants. Even if he has the answers he likely can't cast them all before he's dead. Or just play the "losing" game of staying alive against the control deck's stronger cards with your cheap spells, his board advantage won't matter when Yogg comes down, sweeps all his shit, and draws you six more cards.

Right now it's a fucked up version of rock paper scissors. Hardcore linear aggro decks beat cheap-shit synergy decks which beat everything else. Because "everything else" is a lot of decks, you're basically always going to want to be piloting the cheap-shit synergy deck.
 
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Gavinmad

Mr. Poopybutthole
43,939
52,703
10 shamans in a row. Switch decks, next 6 games are 1 shaman, 4 anyfin pallies, and aggro freeze mage.
 
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zzeris

King Turd of Shit Hill
<Gold Donor>
20,644
88,397
So why does the solution have to be "get rid of the random" instead of "give better reactionary tools" ?

All you have to do is read about 10-20 of Twilight's posts to see what is wrong with rng. Or, you can just read comments about Yogg and a few select rng based cards. for the past 4 months. They fixed quite a few cards so that shows just how ridiculous they were. Yogg alone has won thousands and thousands of games. What could someone do to stop a person from playing their Yogg? The random chance to win a game is way too high in this game. You shouldn't have to pray to get a win and even pros were not winning like they should. Way too much rng. Way too much.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
So why does the solution have to be "get rid of the random" instead of "give better reactionary tools" ?
Actually I've said a couple times that if belcher and healbot and a few others were still in standard then most current issues with RNG wouldn't be as big a problem since you have these other super OP reactive cards to counter. Last year was still the shittiest meta and had the most OP shit, but at least we had the reactive cards.

We needed replacements for belcher and healbot and got zilch. We got plenty of replacements for boom, MC, shredder, etc
 
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Enzee

Trakanon Raider
2,197
715
So why does the solution have to be "get rid of the random" instead of "give better reactionary tools" ?
Because, even the best reactionary tool (aka 'answer') is still happening the turn after. You can't do it during their turn like in other games. But, yes, the more competitive players would love if there was non-RNG cards that could combat the RNG cards. However, they'd have to be very good to do that, and then everyone would play those. Why is that a better solution then just removing the stupidly high variance of some of the RNG cards?

To take your shaman example, if they go t1 spirit claws, t2 spellpower totem, all of your early minion drops are null and v oid. If you played a 1 drop, they kill it. If you play a 2 drop, they kill that as well. If you try to not play a 2 drop, then they hold the charges. So, you still didn't do anything and their board gets bigger. Even if you play a 3 drop with 4+ health, they can still often kill it anyways by hitting with claws + trading a smaller minion. If you try to go wide by playing multiple little minions, you are vulnerable to maelstrom portal. There ISNT an effective way to counter that opening. Blizzard 'balanced' the card by making that scenario happen 25% of the time, but that means 1/4th of the time you didn't get to play the game against the shaman. There is no counterplay to that line of play.

The problem RNG cards are not 'bad sometimes and good sometimes'. They are 'good sometimes and insane sometimes'. Their overall power level is very high, so playing more consistent cards have a lower power level overall. You can't counter the RNG like you can in some other games and end up winning more. You are forced to join the club rather then try to counter it.
 
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