Brand
Molten Core Raider
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Someone said it prioritizes class cards, but even still, should be blatantly obvious most of the time.
If that is the case...It also tells you what isn't in his deck. Every little bit of info helps.
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Someone said it prioritizes class cards, but even still, should be blatantly obvious most of the time.
I don't know how people remember this stuff so I had to search what I even said about Doom and yea..You thought Doom was a good card. So I'm positive your optimism will be proved 286% wrong.
If you're stuck in a position where you need a board clear, you want to make sure you can cast after tapping. At least with Twisting nether you can tap and still use it, this card requires sitting in your hand taking up a valuable slot. You can't dig for it cause won't be able to play it anyway. It's way too expensive. I saw a really neat idea posted on reddit that would have made this card much more fun:
Destroy all minions, place a *curse card* in your opponents hand that deals 2 damage to all minions at the beginning of their turn.
I have no idea how drawing cards relates to Doom, it's the farthest thing from what warlock needs.
I don't recall ever thinking it was good so you'll have to find it or I don't believe youYou probably searched the term "Doom", but the response I was talking about was when me and Twilight Sparkle were saying it sucked and you said it was good, but obviously didn't mention Doom in your response.
Not like I was saying it will be used in aggro, only if its going to be used in anything it'll be aggro and not control. You obviously wouldn't keep it in your mulligan, just like you wouldn't keep abusive in a mulligan(unless you already had another 1 drop maybe). But if its your only 1 drop, there's nothing wrong with dropping a 2/1 turn 1 as aggro. Abusive is 1/1 now and anomaly is just bad because aggro decks play few spells if any and it getting buffed to 2 or 3 health is meaningless whereas freezing a minion likely wouldn't be.Aggro decks don't add things that can't deal damage. 2/1 statline with a mostly useless effect for aggro isn't worth the slot. That's like saying Arcane Anomaly would be played cause it's 2/1... the effect of gaining health doesn't deal damage so it isnt played.
Even Abusive doesn't make lists anymore and it has the ability to give a 2 damage burst on the same turn.
This card will NOT make it in any consistent aggro deck.
Not like I was saying it will be used in aggro, only if its going to be used in anything it'll be aggro and not control. You obviously wouldn't keep it in your mulligan, just like you wouldn't keep abusive in a mulligan(unless you already had another 1 drop maybe). But if its your only 1 drop, there's nothing wrong with dropping a 2/1 turn 1 as aggro. Abusive is 1/1 now and anomaly is just bad because aggro decks play few spells if any and it getting buffed to 2 or 3 health is meaningless whereas freezing a minion likely wouldn't be.
You probably searched the term "Doom", but the response I was talking about was when me and Twilight Sparkle were saying it sucked and you said it was good, but obviously didn't mention Doom in your response.
Yeah this will go over well. This falls into the WTF were they thinking again category.
To be fair, 7 is a large number required. It's going to be hard to finish quickly. Hunter are losing Quick Shot and there aren't too many good draws tbh. Tracking has a good chance at making you discard 2 of your 1-drops, huge risk if you aren't running a ton.Yeah this will go over well. This falls into the WTF were they thinking again category.
The Warrior weapon is interesting. I can't decide what to think of it. It feels like it would be playable in a control deck, but I think the results might be too inconsistent