Brand
Molten Core Raider
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Building around the Rogue quest gives me this so far, but what I find neat with this quest is that it's really not so straightforward compared to other quests. You can load up on bounce & mimic abilities for consistency, or you take the other route and try a long game with just 2x Shadowstep and keep out the other "bad" cards.
Anyway, I went the consistency path but clearly deck quality suffers:
Rogue Test
- 2 x Backstab
- 2 x Preparation
- 2 x Shadowstep
- 2 x Swashburglar
- 1 x The Caverns Below
- 2 x Eviscerate
- 2 x Gadgetzan Ferryman
- 2 x Jade Shuriken
- 2 x Sap
- 1 x Mimic Pod
- 2 x SI:7 Agent
- 1 x Shadowcaster
- 1 x Sprint
Overall, probably sucks dick, and if it doesn't, it lacks any defense or board control. So it's not a type of deck I like playing... but it's a first draft and it makes me question how viable the Rogue quest really is.
- 2 x Argent Squire
- 1 x Patches the Pirate
- 2 x Southsea Deckhand
- 1 x Bloodmage Thalnos
- 2 x Youthful Brewmaster
Also, mimic pod seems really bad. I put 1 in just for the 50% chance to draw a cheap minion, but it's expensive and doesn't help on board at all.
Maybe include that 5 cost guy that makes 2 duplicate copies of himself? I still think it is too complicated to make an effective strategy...I'm not one for pounding square pegs into round holes. You'd be dead by the time you made it work against most decks. If you could fit some type of OTK into it...That would be another thing entirely.
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