Hearthstone

Morrow

Trakanon Raider
3,341
948
That's probably the most depressing thing about TGT so far. Tons of great ideas behind some truly terrible balancing. Which means these cool ideas will never see major play.
Agreed. Quite a few good ideas with horrible implementation. It's like I said before, they are afraid of making anything too good at this point. It's really sad to watch, it's pitiful.

You guys are crazy. I can't see Aviana failing.
Not sure if sarcasm.
 

Northerner

N00b
921
9
New brawl seems likely to go one of two directions. Druid of some flavor (single/double combo or whatever) or face/zoo.

I'm actually thinking that face will probably work best simply because people will go for too slow of a deck trying to get greedy on the gimmick. Then again, won my pack with a ramp deck just for the hell of it and without exactly understanding the rules.
 

Mures

Blackwing Lair Raider
4,014
511
Aviana stats are fine considering its essentially a 5/5 for 1 mana if you play it with another 9 cost minion.

Then if your opponent doesn't have an answer for both they have to decide which one to remove. You don't exactly want to leave her or a ysera on the board.

May also add value to those late game innervates, play her and any 3 minions you choose seems really good to me in a control druid.
 

Enob

Golden Knight of the Realm
413
112
Ramp druid seems strong. Crushed every game so far. Better than last week's brawl, that's for sure.
 

Morrow

Trakanon Raider
3,341
948
Aviana stats are fine considering its essentially a 5/5 for 1 mana if you play it with another 9 cost minion.

Then if your opponent doesn't have an answer for both they have to decide which one to remove. You don't exactly want to leave her or a ysera on the board.

May also add value to those late game innervates, play her and any 3 minions you choose seems really good to me in a control druid.
If was like a 6/7 I could see her being used quite a lot. But at 5/5 I just don't see it. You are basically having to wait until turn 10 to get a small benefit from it. I guess a turn 10 Aviana + Ancient of War is okay. In that sense you are paying 3 mana for a 5/5, not the other way around (paying 1 mana for a 5/10). You are paying 3 mana for a 5/5. That's not too spectacular. Obviously there are other examples, other minions and Innervate and if she manages to stay alive obviously she is godly, but at 5/5 that doesn't seem likely. At the absolute best you play a 9 mana minion and get a 5/5 for 1 mana, but even then, that's not amazing given the conditions needed to make it happen.

So I think I've finally lost faith in TGT and won't be pre-ordering.
mmhmm.
 

Enob

Golden Knight of the Realm
413
112
And a heads up. Druid's "Choose" minions like druid of the claw don't get the deathrattle.
 

Gavinmad

Mr. Poopybutthole
44,427
53,876
Only druid of the claw works that way, because he's a transformation. Ancients and Keepers get the deathrattle just fine. I replaced claw with belchers in my deck.
 

ex-genj

Golden Squire
638
115
IDK Aviana is at least interesting. Aviana KT could be nasty. Aviana Emp means its going to get 2 ticks a lot of time as you just have to get rid of her. Aviana + holding onto coin or innervate is good too.
 

Mures

Blackwing Lair Raider
4,014
511
if she manages to stay alive obviously she is godly, but at 5/5 that doesn't seem likely.
In many cases your opponent will have to decide though, not sure if you've played a lot of control since you do mostly arena. But most of the time late game control you drop a big minion and it gets hard removed if you have her and another big minion on the board now your opponent has to decide if they can only remove one and chances are much higher they'll only be able to remove 1. Unless your hand is empty they are almost forced to use the removal on aviana leaving your other big drop on the board.
 

Northerner

N00b
921
9
Aviana is a fantastic card, if you are running a deck with multiple 9 or 10 drops and have room for it and some other big minions. I think that decks that slow will continue to get stomped though but someone might figure out a way to make it work. Hey, it might go into existing control decks I suppose but I'm not sure it's worth it.

Also, if someone *does* make an Aviana deck work it will be the most annoying thing ever.
 

Gavinmad

Mr. Poopybutthole
44,427
53,876
Or instead of running Aviana, which is only good with another drop to go with her, I could run another independently powerful 8 or 9 drop.
 

Northerner

N00b
921
9
Agreed and I would.

The effect is neat and all but not really so special turn 10+ and you've still got to get to turn 10. You can already frequently dump your whole hand at that point and still choose not to do so.
 

Gavinmad

Mr. Poopybutthole
44,427
53,876
Do I have to go dig up the Foe Reaper 4000 discussion and re-post it verbatim? A powerful effect alone does not make a card good. Twisting Nether sucks, Foe Reaper sucks, and so does Aviana.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
Aviana will fit right into Kel'Thuzad druid and I can see it birthing a new type of Druid deck, too. Druid already knows how to get to 10 mana so it's not that big of an issue. The next question is how do you make the most use of her after she sticks behind big taunts or Kel Thuzad? You never want to empty your hand. Might mean fitting in Malorne/Skeleton Knight... Honestly though, that's probably just going to be overkill.

Do I have to go dig up the Foe Reaper 4000 discussion and re-post it verbatim? A powerful effect alone does not make a card good. Twisting Nether sucks, Foe Reaper sucks, and so does Aviana.
Foe Reaper doesn't do anything the turn he's played. Aviana does as a combo piece. It's like waiting to turn 9 to do FoN combo. Instead you wait turn 10 for Aviana combo.

Edit: Also with Innervates you could potentially have 2-3 big minions out on turn 7,8, or 9... don't have to wait till 10. Aviana + Rag + Kel'Thuzad turn 7 with 1 innervate? lol.