Hearthstone

Krag

Peasant
475
47
Quite frankly, the only way to turn things around for shaman is to print some class cards that are OP as fuck. And I doubt that will ever happen. Shaman is a design failure. I wouldn't say they need a complete overhaul, but they definitely need more than a few small changes.
The biggest problem I think is that almost all the overload card are too high cost for what the tempo is worth. Look at the new draw card, sure it only costs two mana to draw two cards, but then you are overloaded for two next turn so what is that going to help. The totem golem is a great card since it's the same total mana as other 3/4s but you can get it out a turn earlier.

For overload to work, the shaman needs either good cards that take advantage of overload (lava shock sucks), or more overload cards that are competitively priced on total mana like totem golem, lightning bolt or fireguard destroyer.
 

Gavinmad

Mr. Poopybutthole
44,432
53,887
that 3/4 overload dealie is the only appropriately designed overload card I've seen. Everything else is shit. Nobody would play garbage like lightning storm if shaman actually had access to decent mass removal.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
That Warrior card is really good but Dragon Warrior?
Dragon decks are still missing some tools. Namely: Dragons with Taunt/DS/Charge/Deathrattle/etc.
 

Caal

Lord Nagafen Raider
1,588
66
A handful of intriguing cards. I don't know if Fist of Jaraxxus is good enough, but is definitely the type of mechanic I'd love to see in hearthstone.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
Yes I know, but that deck only has 3 dragons and you probably don't want to keep any of them in your opening hand, but 3/3 with charge could still be useful later in the game so might be worth anyway. What would you give up, though? A Corrupter and Cruel Task or Whirlwind perhaps? The 3/3 charger acts the same as the Corrupter's battlecry so seems like a fair trade. Smaller body, same 3 damage but lets you put a body on 2 if needed.
 

Famm

Ahn'Qiraj Raider
11,041
794
Will you implement a new class?

We have no plans to add new classes.

Can you explain what has changed in rank play in Hearthstone?

Highest Rank Bonus: now when you get a high rank it saves in your quest log. This means you don't have to worry about losing rank and continue to play because you'll receive a bonus at the end of the month for the highest rank you had achieved.
I didn't realize it was going to save highest rank for the rewards like that. Guess it makes sense since it looked like best arena key would be factored in too.
 

Palum

what Suineg set it to
29,215
48,944
If shammy weapon was battlecry instead it would be amazing. 4 dmg on two targets.

I think one change they could make is to redo overload to bank overloads and compare vs spent mana so if you don't use the mana this turn it isn't locked out next turn. Ie, 3cc overload 2, if you play it turn 5 and nothing else you keep both mana going into turn 6 which is huge.
 

jooka

marco esquandolas
<Bronze Donator>
15,397
6,670
still baffles me how it actually takes a face hunter time to calculate if (s)he has lethal or not.
 

Mures

Blackwing Lair Raider
4,014
511
Yes I know, but that deck only has 3 dragons and you probably don't want to keep any of them in your opening hand, but 3/3 with charge could still be useful later in the game so might be worth anyway. What would you give up, though? A Corrupter and Cruel Task or Whirlwind perhaps? The 3/3 charger acts the same as the Corrupter's battlecry so seems like a fair trade. Smaller body, same 3 damage but lets you put a body on 2 if needed.
Yeah, probably the whirlwind and maybe the second armorsmith, I don't find they do much anymore, in this meta especially.
 

jooka

marco esquandolas
<Bronze Donator>
15,397
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stats from my mage I ran for the push for golden.

rrr_img_105953.png
 

Gavinmad

Mr. Poopybutthole
44,432
53,887
It's an objectively powerful card (the charge dude). It may take some tinkering to find a list it works with, but a 3/3 charger for 2 is nuts.
 

The Ancient_sl

shitlord
7,386
16
The biggest problem I think is that almost all the overload card are too high cost for what the tempo is worth. Look at the new draw card, sure it only costs two mana to draw two cards, but then you are overloaded for two next turn so what is that going to help. The totem golem is a great card since it's the same total mana as other 3/4s but you can get it out a turn earlier.
Almost every overload card is the same total mana as their equivalents.

Totem Golem is just a great card because it gets huge value from the RNG.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
It seems very weak to me. The death rattle is great, but its a 4 cost weapon that only has 2 damage, and takes 4 turns to break. One of the big problems that Shaman has is that they're a weapon class with no self-healing. Rogue has the same problem, which is why Rogue decks center around putting the enemy away quickly.

Quite frankly, the only way to turn things around for shaman is to print some class cards that are OP as fuck. And I doubt that will ever happen. Shaman is a design failure. I wouldn't say they need a complete overhaul, but they definitely need more than a few small changes.
Well, you can break it early by wasting durability on getting a new weapon though, still triggers deathrattles.
 

Krag

Peasant
475
47
Almost every overload card is the same total mana as their equivalents.

Totem Golem is just a great card because it gets huge value from the RNG.
7/8 taunt for 8 isn't good stats, 5 damage for 5 mana isn't, 2 damage to all minions for 5 isn't good (yeah, you can get lucky and hit for 3 but you can't count on that), cleave for 3 mana isn't good, a 2/3 weapon for 3 isn't good, 4/6 worth of taunt for 5 isn't good, 3/1 windfury for 3 was never good.

They might have been competitive when there was a much smaller card set, but they aren't near good enough now, which is probably why shaman has been slipping. And none of those cards ever carried shaman even when they were played.

Totem Golem is the 3/4 for 2 with 1 overload, just to make sure we're on the same card. Yeah, you can hit the jackpot and summon this with the tuskarr totem guy, but I wouldn't exactly say that is the majority of it's value.
 

Gavinmad

Mr. Poopybutthole
44,432
53,887
The totem golem works because a 3/4 on turn 2 is incredibly powerful. So yeah he's the same cost as a spider tank, but getting him out a turn earlier is a big deal. Most of the other overload cards are only ok when you ignore their overload cost, and become garbage with the overload.

Unfortunately, totem golem really only matters when you're dropping him on turn 2.
 

Taho

N00b
370
18
Been getting my shit pushed in by tempo mages. 5 of last 7 have been mages. Solid counter?? Please don't say face hunter :p
 

The Ancient_sl

shitlord
7,386
16
Totem Golem is the 3/4 for 2 with 1 overload, just to make sure we're on the same card. Yeah, you can hit the jackpot and summon this with the tuskarr totem guy, but I wouldn't exactly say that is the majority of it's value.
A 3/4 for 3 is properly costed. The fact you get something else with it, including 3 very good options and a 1/6 of something amazing. That is what makes the card shine.