Mures
Blackwing Lair Raider
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They will always wait to play warsong until the turn they kill so you can't remove it.
@morrowgirl IMO, from my experience, only 16 minions is more reason to run power of the wild over the other buffs. I had that very problem when I first made my druid deck, too many minion buffs and not enough minions, I often found them just sitting in my hand. I don't know, maybe it is better now because very few people run silence anymore, but I hate using a card to buff one minion only to have it silenced. I see this deck losing hard to any kind of board control deck because none of those minions trade effectively on their own and they would be killed before you could buff them the following turn.
Out of those cards to craft I'd prioritize the keeper first, I don't like a 2nd gadgetzen, he's a really good card, but a 4/4 for 5 isn't great and you have a lot of card draw already, I don't personally care for questing adventurer either, but I could see it having potential with innervates and moonfires in hand, all the other cards are solid cards, I don't see ancient mage a lot so people may not agree with me on him, but I do like spell power and I like being able to use minions that can trade favorably rather than be bogged down to kobolds and dolarans. Of course thalanos is awesome, but he'd also be 1600 dust to craft.
@morrowgirl IMO, from my experience, only 16 minions is more reason to run power of the wild over the other buffs. I had that very problem when I first made my druid deck, too many minion buffs and not enough minions, I often found them just sitting in my hand. I don't know, maybe it is better now because very few people run silence anymore, but I hate using a card to buff one minion only to have it silenced. I see this deck losing hard to any kind of board control deck because none of those minions trade effectively on their own and they would be killed before you could buff them the following turn.
Out of those cards to craft I'd prioritize the keeper first, I don't like a 2nd gadgetzen, he's a really good card, but a 4/4 for 5 isn't great and you have a lot of card draw already, I don't personally care for questing adventurer either, but I could see it having potential with innervates and moonfires in hand, all the other cards are solid cards, I don't see ancient mage a lot so people may not agree with me on him, but I do like spell power and I like being able to use minions that can trade favorably rather than be bogged down to kobolds and dolarans. Of course thalanos is awesome, but he'd also be 1600 dust to craft.