Hearthstone

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Mures

Blackwing Lair Raider
4,014
511
They will always wait to play warsong until the turn they kill so you can't remove it.

@morrowgirl IMO, from my experience, only 16 minions is more reason to run power of the wild over the other buffs. I had that very problem when I first made my druid deck, too many minion buffs and not enough minions, I often found them just sitting in my hand. I don't know, maybe it is better now because very few people run silence anymore, but I hate using a card to buff one minion only to have it silenced. I see this deck losing hard to any kind of board control deck because none of those minions trade effectively on their own and they would be killed before you could buff them the following turn.
Out of those cards to craft I'd prioritize the keeper first, I don't like a 2nd gadgetzen, he's a really good card, but a 4/4 for 5 isn't great and you have a lot of card draw already, I don't personally care for questing adventurer either, but I could see it having potential with innervates and moonfires in hand, all the other cards are solid cards, I don't see ancient mage a lot so people may not agree with me on him, but I do like spell power and I like being able to use minions that can trade favorably rather than be bogged down to kobolds and dolarans. Of course thalanos is awesome, but he'd also be 1600 dust to craft.
 

Delly

Trakanon Raider
2,995
634
Looks like Blizzard is working on that arena bug because a lot of people cannot play right now. Apparently for people who had an arena started when the patch came, it won't let you play arena anymore. Or maybe if you just disconnect and get your 3rd loss. Thankfully its a widespread issue.. maybe it'll get resolved quickly.
 

Morrow

Trakanon Raider
3,341
948
They will always wait to play warsong until the turn they kill so you can't remove it.

@morrowgirl IMO, from my experience, only 16 minions is more reason to run power of the wild over the other buffs. I had that very problem when I first made my druid deck, too many minion buffs and not enough minions, I often found them just sitting in my hand. I don't know, maybe it is better now because very few people run silence anymore, but I hate using a card to buff one minion only to have it silenced. I see this deck losing hard to any kind of board control deck because none of those minions trade effectively on their own and they would be killed before you could buff them the following turn.
Out of those cards to craft I'd prioritize the keeper first, I don't like a 2nd gadgetzen, he's a really good card, but a 4/4 for 5 isn't great and you have a lot of card draw already, I don't personally care for questing adventurer either, but I could see it having potential with innervates and moonfires in hand, all the other cards are solid cards, I don't see ancient mage a lot so people may not agree with me on him, but I do like spell power and I like being able to use minions that can trade favorably rather than be bogged down to kobolds and dolarans. Of course thalanos is awesome, but he'd also be 1600 dust to craft.
I swapped one of the Dalaran Mages for an Ogre Magi to have a little more power. I'm 10-1 atm so it seems to be working, but I'm still in the lower/mid ranks so who knows right now, being only a few days into the new system there are still loads of good players in lower ranks. I just wanted any druid deck that didn't lose 90% of the time, so i'm pretty pleased, but I have been pleasantly surprised with how much I enjoy the deck, so I want to keep improving it. I need an end game bomb like Ysera or Ragnoros/Illidan and a Thalanos and maybe 1 or 2 other minor changes based on what I see in the future. I need to start losing to figure out what to change haha. I think I need to find room to put a 2nd Innervate back in. Almost eery game I get an Innervate it pays in spades. I might try and craft an Ancient of War, I'm just not sure if it's worth it. Now that I've tinkered with the deck a bit, I am loving Ancient of Lore.

You don't think I should craft a second Starfall as the highest priority out of the cards I listed? With all the Spellpower, it is extremely amazing and always gives me huge value, but I might actually have too much board control and not enough damage, so not sure. Maybe a random Core Hound haha.
 

Neph_sl

shitlord
1,635
0
Definitely a great interview. Watch it now. It gives a lot of great insight into their approach and gives me a lot of hope for the future of the game.

A big theme is how the meta slowly evolves and strategies crop up that beat the current meta, etc. I liked how he mentioned how Priests became FotM due to a gradual slowing of decks. And then aggro warlocks came up that shut down those slow Priests. And now we have freezing Mages crippling these aggro decks.

Also, regarding that theme, I like how they're leery to do too much to influence the meta and how they're waiting for the players to come forward and create an answer before they step in.

So the big question is, what's the next FotM deck that'll shut down mages?
 

Morrow

Trakanon Raider
3,341
948
Unleash the Hounds was nerfed you say? Think again:Wombo Combo 3 - Return of the Sax - YouTube
Most annoying fucking music ever. Why do gamers INSIST on putting horrible tracks on their silly videos? It's not clever, it's not funny, it's not entertaining. It's annoying as hell and ruins the video. Cool shit tho. Seems like a great way to add more depth to the Hunter and make opponents think harder when playing against them. Seems you won't be able to overextend against a Hunter now either. Not just because of the Hyena either, but other combos. Christ, Cult Master and Ghoul too.
 

Mures

Blackwing Lair Raider
4,014
511
You don't think I should craft a second Starfall as the highest priority out of the cards I listed? With all the Spellpower, it is extremely amazing and always gives me huge value, but I might actually have too much board control and not enough damage, so not sure. Maybe a random Core Hound haha.
I would put in a keeper first for that tempo, removing a minion and putting your own on the board is pretty big. Turn 4 you could swipe or play a minion that'll likely get killed next turn, with keeper you can potentially remove a minion and also put one on the board at the same time, one that isn't susceptible to blizzard/consecrate/holy nova for turn 5. Starfall is an amazing card and I'd craft a 2nd one asap also though if you're sticking with the druid.
 

The Master

Bronze Squire
2,084
2
Went up against a Druid with my Mage deck. He was running Big Game Hunter, Naturalize, and Deathwing. One of each. Basically gave him ways to deal with Giants, and Healing Touch/Ancient of Lore gave him ways of jumping out of burn range. Ended up playing him twice, won one, lost one, but he was rank 14 and I friended him after. He said he runs into a ton of Mages and he built the deck as a counter and he is having success with it. So huge burst healing+large removal seems to be the counter to Giant Mage, at least. Minion Mage is still tough, he basically has a lot of taunts to handle it.
 

Morrow

Trakanon Raider
3,341
948
Went up against a Druid with my Mage deck. He was running Big Game Hunter, Naturalize, and Deathwing. One of each. Basically gave him ways to deal with Giants, and Healing Touch/Ancient of Lore gave him ways of jumping out of burn range. Ended up playing him twice, won one, lost one, but he was rank 14 and I friended him after. He said he runs into a ton of Mages and he built the deck as a counter and he is having success with it. So huge burst healing+large removal seems to be the counter to Giant Mage, at least. Minion Mage is still tough, he basically has a lot of taunts to handle it.
Yeah Druid seems to really counter Mage. I don't know about Deathwing, but BGH and Naturalize are fantastic against Mages. I'd never run more than 1 Naturalize as it's very situational, but it can be a game saver. Too bad Druids don't have secrets that could work with Naturalize to mitigate the downside.
 

Morrow

Trakanon Raider
3,341
948
Yeah Druid seems to really counter Mage. I don't know about Deathwing, but BGH and Naturalize are fantastic against Mages. I'd never run more than 1 Naturalize as it's very situational, but it can be a game saver. Too bad Druids don't have secrets that could work with Naturalize to mitigate the downside.
@Mures, I never stick with one class, but Druid has definitely been the most fun I've had in a long time. I tried to make a decent Rogue deck, and it's doing alright, but the versatility of the Druid is super fun. I guess you're right about Keeper of the Grove. I also have to remember that it's another creature I can buff. Easily turn it into a 4/6 which is quite the threat. I have no silence in the deck so it'd really help. My board control is pretty fantastic though. The only time I come close to losing is from running out of cards and almost having a stalemate or not doing enough damage. I think if I alter my playstyle a little bit I can work around that. Need another Ancient of Lore, it's really shining for me now. If I draw a Gadgetzen early, particularly if I have a coin or an innervate, it's almost impossible to lose.

What are some off the wall decks you guys have been playing or tried lately? I wish there were more cards like Mana Wraith, I think it could be an interesting playstyle. That and Mana Crystal destruction or a way to at least empty a mana crystal for your opponent next turn. Although for godsake, don't give the latter to mages. Can't wait for Warlocks to get dots as well. I'm somehow falling in love with this game more than ever lately, I'm starting to see so much potential for the future.
 

The Master

Bronze Squire
2,084
2
I was experimenting with Wild Pyromancer in a Priest deck. PW:S it. Keep healing it. Board clear for days. Had Shadow Madness in there for efficient trades. It has a late start though and no recover.
 

Sinzar

Trakanon Raider
3,149
269
I run one naturalize in my very slow druid deck. It's not uncommon for games with my druid to go into fatigue, which turns naturalize into a very potent removal + nuke! Very amusing when that happens.
 

Morrow

Trakanon Raider
3,341
948
I was experimenting with Wild Pyromancer in a Priest deck. PW:S it. Keep healing it. Board clear for days. Had Shadow Madness in there for efficient trades. It has a late start though and no recover.
Yeah I had a Priest doing Wild Pyromancer and Holy Nova combos on me that were mind blowingly fucked up.

@Sinzar good to know I'm not the only one playing a Druid and going all the way to fatigue.
 

Mures

Blackwing Lair Raider
4,014
511
What are some off the wall decks you guys have been playing or tried lately? I wish there were more cards like Mana Wraith, I think it could be an interesting playstyle. That and Mana Crystal destruction or a way to at least empty a mana crystal for your opponent next turn. Although for godsake, don't give the latter to mages. Can't wait for Warlocks to get dots as well. I'm somehow falling in love with this game more than ever lately, I'm starting to see so much potential for the future.
I have a rogue spell power/control deck I've been messing around with. I would like to make a rogue straight burn spell power deck, but I need a leeroy jenkins. And I have a shaman control deck that has been doing pretty good, like druid it is a little slow though, and I'd like to get 2 earth ele's for it.
 

Mr Creed

Too old for this shit
2,385
277
Likely something that forces them to use their burn on minions, ideally at a card disadvantage.
 

Morrow

Trakanon Raider
3,341
948
I don't really understand this new ranked system. So the only way to advance is to get winning streaks? How is that ideal when any balanced game with a good matchmaking system should aim to be around 50% win rate?
 

Sinzar

Trakanon Raider
3,149
269
I believe the idea is when you are incorrectly ranked too low, you win in streaks, quickly advancing you out of the lower bracket, until you start matching against people the same skill as you, at which point your ratio should be closer to 50/50, which keeps you right at the bracket you are skilled for. In theory.