Grayson Carlyle
Golden Squire
- 225
- 9
It does. Mouse over your hero portrait at the top of the deck list.It doesn't make sense to me that the deck builder in game doesn't have a mana curve, drives me nuts.
It does. Mouse over your hero portrait at the top of the deck list.It doesn't make sense to me that the deck builder in game doesn't have a mana curve, drives me nuts.
That actually gets asked a lot. Every one of the pro arena guys, ek0p, Trump, etc., says they'd "hesitate" after the 4th one. So it depends on what it is competing against. I've never actually drafted more than two, so no idea from personal experience, but in my general experience strong arena decks are tuned around having enough minions to maintain board control and having enough draw not to run your hand out before your opponent. Wiping the board helps with both of those things (trades well against your opponents hand/draw, gives you back board control).Ok I am somewhat new to arena but I was a mage and besides having 1 sheep and 1 arcane missile I got 4 Flamestrikes but I could have had 5 total. Should I just auto pick the flamestrikes or is 4 enough/too many?
Shame your Blood Knight wasn't in your hand then. That would have been epic.That is what I was doing but he played like 3 or 4 of the 2/2s and they kept it up lol
just DE Noz if you're close to 1200 dust and then craft your Ragnaros/Sylvannas or whatever you want, theres no deck outside of a Rogue /w Master of Disguise who can make Noz work for long (aka 2+ turns)Well shit happens I guess, still got 80ish gold from it so not a big loss, and the new max rewards have been bumping my gold gains quite a lot, think I'm at 500ish or so now. Like I got 9wins earlier on a mage and got 280golds out of it, which is really nice. Just the fact that 7 is always 150+ does help quite a bit. Not much luck on the cards in pack front though, I got my first legendary, Nozdormu, and it's not golden so I'm not even sure it's worth disenchanting. I really wanna craft a Sylvanas but I'm still way fucking far from having enough shit to disenchant for it.
Pretty much. The only reason it was decent to pick the 4th was 2 Frost Novas. But 5 of them? Geez that's a recipe for disaster mathematically. That's ~15% of your deck, and gives you a huge chance of drawing one in your opening hand which is ick.I'd rank the 3rd Flamestrike lower than other good cards, the 4th lower than most mediocre cards, and the 5th close to trash territory.
Oh yeah I know that but like I have barely 400dusts atm, I might be able to disenchant everything I have golden as well as noz to maybe, MAYBE, craft sylvanas. I'd need to check how much I can get, but most of my golden cards are like commons and rares so they disenchant for shit anyway, and I'd need about 400dusts of shit before I can change nozdormu into sylvanas. I really wanted an Ed Vancleef too, and a Rag, and a Thalnos. Oh well, few more arena runs and I should have enough, maybe I get lucky and get a shitty golden legendary in the meantime.just DE Noz if you're close to 1200 dust and then craft your Ragnaros/Sylvannas or whatever you want, theres no deck outside of a Rogue /w Master of Disguise who can make Noz work for long (aka 2+ turns)
Prep can be really powerful when used with gadgetzen. Gadgetzen's downside is that he is normally a little slow, normally you might have to play him on turn 5 and hope he makes to the next round so you can cast a spell, but with prep you can put gadgetzen down, cast prep and cast another spell all in the same turn. A 4/4 and draw two cards for 5 mana is sick.I don't think prep is worth it, cause it's pretty much shit unless you also have sprint, otherwise it's a dead card so if you sprint and draw it, it's pretty fucking useless. One sprint is great though, while it's dead for a while turn 7 isn't that far off and that's when you'd usuall start losing speed if you've been trading shit for board control, and 4cards is quite a large amount.
Got to 11 on my rogue then lost 2games in a row to fucking crazy decks. Said fuck it I'm starting another, went paladin, pretty good cards, went 4/3, 3losses in a row to some of the most unbelievable decks I've seen in a while(or just really good RNG). Last game I go first, 3 4+cards in hand, mulligan everything, 3 4+cards in hand again yay. He coins juggler, play a taunter on 2 and ignores my 1/1 hero power, I shattered it and kill taunter, he summons a raptor and argent squire, both juggler knives hit my shattered(yay), chip me some more, I get nothing again, he drops flametongue and juggler kills the 1/1 again, chips me again, I drop a 4/8 dragon, he bloodlusts and kills me on 5th turn. Oh, well then. Shaman the game right before dropped 3fire elementals on turn 6, 7 and 8 then faceless copied one that wasn't dead/debuffed on 9. Rough games.
Also last time I draft Divine Favor, I figured eh I might need some draws I'll pick that, other choices weren't very good either, I think it was a novice engineer and a buffing murloc, I figured I could get one card or more out of divine favor so I didn't pick the engineer. I had Divine Favor in my hand in like 6 of these games and I only cast it once, for 3 cards(and I still lost). I had it literally all game in my hand against a mage in the first few games and he NEVER had more cards than me the entire game.
Answers to all your questions here:I just got into this, enjoying bumblefucking my way through it (never really played a card game before).
Is there a noob guide somewhere that covers the basics on this? I read the one a few pages back, it was good.
Also, anything I should definetly be doing right away? Take all cards to 10? Right into ranked?