Hearthstone

Gavinmad

Mr. Poopybutthole
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After the mess that Naxx and GvG made with minions deathrattling out minions, I'd expect Blizzard to be pretty gun-shy on them for Whispers and probably the expansion after that as well.
 

Ravishing

Uninspiring Title
<Bronze Donator>
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Corrupted Tauren is shit even if the slime has taunt too. Belcher mainly worked because there isn't actually a lot of competition in the 5 drop slot. You've got healbot, azure drake, harrison, loatheb, spectral knight, and belcher. Also the power curve falls off pretty hard between 4 and 5, so dropping a 3/5 body on turn 5 isn't that far behind the curve compared to dropping a 2/3 on turn 4. Tauren doesn't even hold up against existing neutral 4 drops (Yeti, Dark Iron, Argus, Heckler, Sen'jin), much less any further 4 drops we might see in Whispers.



Play Patron.
Well if the slime doesn't have taunt then this conversation is over. ..it's terrible. But I'll disagree it would be bad if it did have taunt. Belcher loses to most other 5 drops so saying this card loses to yeti isn't a fair assessment. It's the stickiness and annoyance of 2 taunts that are so powerful. Also a 2atk slime would have been a nice little upside compared to the Belcher slime
 

Famm

Ahn'Qiraj Raider
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794
The slime should have taunt windfury and divine shield. And charge. And stealth. And deathrattle summon a 1/1 slime warning slime may explode deathrattle.
 

Angelwatch

Trakanon Raider
3,053
133
I don't think the Tauren slime has taunt. Sludge Belcher, specifically, says that the spawned slime has taunt. Since the Tauren doesn't say the same thing I think it's safe to assume that it won't have taunt.
 

Arbitrary

Tranny Chaser
30,819
87,055
Your basic yeti could kill the first half, kill the second half, and still be alive. It's hard envisioning a way for that card to be good.
 

Gavinmad

Mr. Poopybutthole
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53,904
Well if the slime doesn't have taunt then this conversation is over. ..it's terrible. But I'll disagree it would be bad if it did have taunt. Belcher loses to most other 5 drops so saying this card loses to yeti isn't a fair assessment. It's the stickiness and annoyance of 2 taunts that are so powerful. Also a 2atk slime would have been a nice little upside compared to the Belcher slime
It would still be garbage even if the slime had taunt. Unless the deathrattle gives me a fucking blowjob, I'm not running a 2/3 minion that costs 4 mana.
 

Ravishing

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It would still be garbage even if the slime had taunt. Unless the deathrattle gives me a fucking blowjob, I'm not running a 2/3 minion that costs 4 mana.
Yet youve run a 3/3 for 5 mana
wink.png
 

Famm

Ahn'Qiraj Raider
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794
Which does give you a blow job. It even has a little heart to show you how much love it gives.
 

Ravishing

Uninspiring Title
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seems terrible tbh. Overdraw potential is too high (up to 14 cards can be drawn). Control decks will have 4-5 cards in hand already and you would only want to spend 10 mana on a board clear if it removes a substantial number of minions. It won't be used in a flood deck like Zoo... Can't find a place for this at all. Just use twisting nether. Warlock doesn't need this.
 

Mures

Blackwing Lair Raider
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That should definitely see play considering twisting nether is already used and you typically don't do anything else a twisting nether turn anyways, but tn does come two turns sooner. Great card for allowing you to play jarraxus early though for those times you want to jarraxxus, but you don't have many cards in hand and/or seizing board control back after giving up a turn to jarraxus.
 

Famm

Ahn'Qiraj Raider
11,041
794
I think its better than twisting nether for reno, assuming you don't need it sooner than ten. The problem is reno might be losing too much as is, healbot, chow, belcher, imp gang bang, imp-losion, DARKBOMB, shredder. Not to mention potential Alex nerf which harms the wombo combo versions.

Yeah mures, maybe for a return to handlock or a more handlocky reno deck. Handlock will suffer from some of those losses as well. Healbot alone is worrisome to me for control lock builds. If that can't be replaced then I fear slow locks will get run over too easily. Right now I'd assume zoo will have a better chance of surviving.
 

Gavinmad

Mr. Poopybutthole
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Doom is terrible. I'm not paying 2 extra mana for a twisting nether that probably mills me, especially when I'm already playing the one class with a built in draw ability. I could maybe see it as a second nether in Renolock, but that's it.
 

Angelwatch

Trakanon Raider
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It's a RenoLock card. But you have to ask if they need another board clear? They already run Demonwrath, Hellfire, Shadowflame and Twisting Nether. Do they really need a fifth on turn 10?
 

Deathwing

<Bronze Donator>
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I don't like cards that punish the opponent for gaining an advantage either in hand or on the board. Unleash the Hounds, Divine Favor, Brawl, etc. But this is turn 10, so probably not a big deal in that regard.
 

Mures

Blackwing Lair Raider
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511
Don't see the card draw being detrimental, I never once came close to dying to fatigue while playing renolock. Its not going to draw anywhere near 14 cards, first of all you're not going to use it with your own board full, second if you do have any minions you can likely trade them before casting it, third the deck does run a number of aoe removal, it is rare that tn is cast with 7 enemy minions on board, the only time I've seen it happen is against zoo with all their sticky minions that are going away. It will probably on average draw between 4-5 cards.
 

Ravishing

Uninspiring Title
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If you're stuck in a position where you need a board clear, you want to make sure you can cast after tapping. At least with Twisting nether you can tap and still use it, this card requires sitting in your hand taking up a valuable slot. You can't dig for it cause won't be able to play it anyway. It's way too expensive. I saw a really neat idea posted on reddit that would have made this card much more fun:

Destroy all minions, place a *curse card* in your opponents hand that deals 2 damage to all minions at the beginning of their turn.

I have no idea how drawing cards relates to Doom, it's the farthest thing from what warlock needs.
 

Famm

Ahn'Qiraj Raider
11,041
794
There's enough times where you might find yourself wanting the cards that late, and not wanting to tap also. Its all quite situational, and depends on how lock builds shake out with new stuff. Could be a bunch of C'thun style handlocks in the pipe for all we know, might be worth the digging through the deck.