Hearthstone

littles

Lord Nagafen Raider
509
93
Oh the glory of hexing a rag who blasted your stoneclaw then the next turn hexing tyrion and bloodlusting your opponent into oblivion with 1 health.
 

AngryGerbil

Poet Warrior
<Donor>
17,781
25,897
This combination of critters on my side resulted in a quick victory. (arena)

rrr_img_59383.jpg
 

The Master

Bronze Squire
2,084
2
It can't be stated enough how hard it is to do 5 damage in general, much less on turn 4. In basically every case it'll be a two (or more) piece combo. Lava Burst and Fireball are basically the only exceptions. So you're getting 1.5-2 cards worth of value. If all of your cards get that level of value at their respective mana costs, or go 1-for-1 but cycle themselves so you have card advantage... you're doing really well.

@Angry: The dream! People tried to make that work in constructed for like a month a while back, back when Bloodlust decks were all the rage.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,425
8,193
Nothing like losing a game because you can't play the fucking Hellfire in your hand because holy shit the card stacking bug STILL exists. Done with this shit for a while, my rage can't handle it anymore.
 

Enzee

Trakanon Raider
2,197
715
That 5 health is so key, it is hard to explain. The best way to witness the value of Chillwind Yeti's 5th health is to play him on turn 3 (with coin) or 4 (without coin). Then watch the opponent as he highlights on his cards in his hand. He will be scrolling through them at a rapid pace, looking for an answer to the 'ole blue sasquatch. It happens in Arena and in Ranked. He is looking for Hex or Assassinate or some other insta-kill card. If he doesn't have them then he will likely have to trade two creatures (cards) for your one, which is totally worth it for you. Or, hewillfind his Hex but will debate with himself as to if it is worth it to cast on avanillacreature. He will usually do it but will hate himself for doing so because he had to waste just a bit of value to have to use one of their 'hard' or 'solid' removal spells on a freaking common vanilla creature. The card 'Hex' has wet dreams about being cast on Ysera or Ragnaros. No 'Hex' card ever born wanted to grow up and be used on a stupid Chillwind Yeti. But it must! All hail the almighty Yeti!
Yea, it's the fact that damage doesn't heal at end of turn, makes higher toughness better in HS then in MTG. The water elemental is ridiculous for this main reason, can take out multiple creatures before he dies.
 

Famm

Ahn'Qiraj Raider
11,041
794
Nothing like losing a game because you can't play the fucking Hellfire in your hand because holy shit the card stacking bug STILL exists. Done with this shit for a while, my rage can't handle it anymore.
Its bullshit that it exists, but I've never had an issue getting the card I want out personally.

Just had a turn 1 Leper Gnome cause a concede, that's a first. Only Casual though.
I would just assume they had a different reason for conceding. People have to go afk at times.
 

slippery

<Bronze Donator>
7,931
7,744
Some people concede just because they're farming gold. This is especially likely if you played against a Hunter or Warlock. Casual has a hidden MMR, so he might have just been trying to tank it.
 

The Ancient_sl

shitlord
7,386
16
Finally got past 6 wins again with this deck. I felt pretty good about it, sadly all 3 of my losses came from not have a card to play before turn 3 despite having a strong mana curve. Friggin RNG.
 

slippery

<Bronze Donator>
7,931
7,744
If you want some advice I'd have tried to get less 5's and more 2's, and only taken Soul of the Forest if the other options were horrendous
 

slippery

<Bronze Donator>
7,931
7,744
Finally decided to do a little bit of ladder since my luck in arena has been waning (some really bad drafts lately). I've basically win streaked my way to rank 14 with the following deck. It's a lot more consistent than I expected. It just has such ridiculous spike damage potential.

nhCG1OH.jpg
 

slippery

<Bronze Donator>
7,931
7,744
It's arena. I took what was available, I'm sure SotF had some crap next to it.
I completely understand. Just saying the lack of 2's was the weak point. The Stormpike/Tiger unless got drafted extremely early would have picked almost any 2/3 drop over. I also tend away from Giants in arena personally (except Sea Giant) because they're too inconsistent and a pain in the ass to play.
 

Enzee

Trakanon Raider
2,197
715
From what I've seen watching Trump videos, and my personal experience, you had the bare minimum. You needed either one more two and/or two more 3s. You said you lost a few games from not having plays before turn 3, so the evidence kind of supports that. It's not that 5 isn't technically enough, it's that you are generally going to cast a 2 drop, then either miss your 3 or only play one card on turns 4 & 5, so you are weak to very aggro decks or big tempo swings. Looking at it another way, 9 of your cards can't be cast till turn 5 or later. So, roughly 1 out of 3 cards can't be cast before turn 5, so it's quite possible to get starting hands that only drop one card before then.

The highest point on the curve should be your 2s and 3s, never 4/5. You had five 2s, three 3s, then SIX 4s and SIX 5s. You'll just never cast all those mid game spells in some games, and the ones you do it was probably overkill.

I realize I'm new to HS, so take my advice with a grain of salt if you'd like. But, I'm learning quickly and my main weakness has been not knowing what to play around so far. I just don't know all the cards yet. However, the basics of a curve in HS I do understand now.
 

slippery

<Bronze Donator>
7,931
7,744
From what I've seen watching Trump videos, and my personal experience, you had the bare minimum. You needed either one more two and/or two more 3s. You said you lost a few games from not having plays before turn 3, so the evidence kind of supports that. It's not that 5 isn't technically enough, it's that you are generally going to cast a 2 drop, then either miss your 3 or only play one card on turns 4 & 5, so you are weak to very aggro decks or big tempo swings. Looking at it another way, 9 of your cards can't be cast till turn 5 or later. So, roughly 1 out of 3 cards can't be cast before turn 5, so it's quite possible to get starting hands that only drop one card before then.

The highest point on the curve should be your 2s and 3s, never 4/5. You had five 2s, three 3s, then SIX 4s and SIX 5s. You'll just never cast all those mid game spells in some games, and the ones you do it was probably overkill.

I realize I'm new to HS, so take my advice with a grain of salt if you'd like. But, I'm learning quickly and my main weakness has been not knowing what to play around so far. I just don't know all the cards yet. However, the basics of a curve in HS I do understand now.
Mostly this. It's especially more important for you to have had more 2's and 3's because the ones you had are really situational. In a fair amount of match ups the Loot Hoarder gets pinged off. The Alchemist and Geomancer aren't guaranteed to trade against a 2 drop if they have a 2/3 (and really these aren't cards you want to play as 2 drops, they're cards you play later in combo with other things). Then you only have 2 3 drop creatures, the Razorfen hunter which is only average because the 1/1 is generally a dead unit and the Scarlet Crusader which can either be really good or near useless if it eats something like a mad bomber/arcane missiles. Your probability of drawing a dead hand and falling too far behind was a bit on the high side.

Druids don't necessarily need a lot of early units, but you didn't really have any early removal so you needed the units. If you had a fair amount of Claw/Wrath it wouldn't be as important.
 

Mures

Blackwing Lair Raider
4,014
511
From what I've seen watching Trump videos, and my personal experience, you had the bare minimum. You needed either one more two and/or two more 3s. You said you lost a few games from not having plays before turn 3, so the evidence kind of supports that.
This, you also have to look at the quality of your 2 drops, both alchemist and kobold are normally weak turn 2 plays, you would only want to play them if you have no other play and depending on what your opponent played on the board maybe even not at all because it would just be giving them a free card. Then you also have loot hoarder, he's an excellent card and he pays for himself even if your opponent can/does use their hero power to remove it, but with only two 3 drops you can't even take advantage of that slight tempo gain.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
3x Ancient of War, 2x Faceless, 1x Ancient of Lore - plus more stuff Druid in Arena... rarity definitely ain't a screwy thing...